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CTD when changing Cells. Papyrus?


Hiryuu

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Posted

Hello

 

I have some serious issues with CTD. Most of the time it is when changing cells i.e indoors to outdoors, but also sometimes when I approach different areas such as Mehrunes Dagon shrine and the area south of Riften. I've tried to narrow it down the best I can by leaving followers behind or lowering graphics but according to EVGA Precision X it's not a VRAM issue (have a few 100 MB left usually). The one thing I've found helps at rare occasions, say one time in 25 tries is to wait ingame for 6-10 hours and then changing cells. This could be totally irrelevant but I mention it the same.

 

Now I think i need help deciphering the papyrus log to see what's wrong.   

 

I use hdt physics and heels and SKSE, also here is mod list.

 

GameMode=Skyrim
 
Skyrim.esm=1
Update.esm=1
Unofficial Skyrim Patch.esp=1
Dawnguard.esm=1
Unofficial Dawnguard Patch.esp=1
HearthFires.esm=1
Unofficial Hearthfire Patch.esp=1
Dragonborn.esm=1
Unofficial Dragonborn Patch.esp=1
ApachiiHair.esm=1
AzarHair.esm=1
hdtHighHeel.esm=1
SGHairPackBase.esm=1
HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1
Unofficial High Resolution Patch.esp=1
Serana.esp=1
LB Lady Chaos.esp=1
When Vampires Attack.esp=1
HDT Havok Object.esp=1
ethereal_elven_overhaul.esp=1
Iridum Eyes RT.esp=1
Make Haste.esp=1
iHUD.esp=1
LB Lady Sexy.esp=1
LovelyHairstylesCE.esp=1
ChaPi Clothing.esp=1
SexySeleneArmor.esp=1
Kaw's Claws.esp=1
Catwoman Suit.esp=1
SGHairPackAIO.esp=1
SkinTight.esp=1
Elewin Combat Voice.esp=1
Frea.esp=1
RevampedExteriorFog.esp=0
Nisit.esp=1
Daedric Chainmail Glow.esp=0
ASX_Spells.esp=1
NoNakedComments.esp=1
Nuska Warpaint.esp=1
PlayRandomIdle.esp=1
RaceMenu.esp=1
RaceMenuPantyhose.esp=1
RaceMenuPlugin.esp=1
Run For Your Lives.esp=1
RutahTattooPack.esp=1
SkyUI.esp=1
Customizable Camera.esp=1
TBBP_Ribbon_Armor.esp=1
UnlimitedBookshelves.esp=1
Sexy Armor Replacer Patch.esp=1
Breezehome_Fully_Upgradable.esp=1
ESFCompanions.esp=1
Aela.esp=1
Further Dark Dungeons for ENB.esp=0
DawnofWindhelm.esp=1
DawnofRiften.esp=1
sextoys-calyps-2.esp=1
BW v2.6.esp=1
psychoelfs no ability trees.esp=1
SofiaFollower.esp=1
BadGremlinsJarHunt.esp=1
br_enl.esp=0
Piercings Collection UNPBO-7BO.esp=1
LNL.esp=1
AlternativeCraftingSystem.esp=1
BVLT - Dark Elf.esp=1
Replacement Crowns.esp=1
UnreadBooksGlow.esp=1
VictoriaG_Load_Screens.esp=1
WhiterunAlivePiano.esp=1
TAOHUAyifu.esp=1
Bob's Boots UNP V1.0.esp=1
LustmordVampireArmor.esp=1
R18pn - lingerie Set.esp=1
heimu0.esp=1
NewmillerCasualBikiniUNP2.esp=1
Elewin Pumps 2.esp=1
Elewin Pumps.esp=1
FNISspells.esp=1
NewmillerShoesUNP.esp=1
 
Posted

I am only guess, but maybe check to see if any of your mods have dirty edits?

 

Just for reference, here is what I do to try and make sure my game will run properly:

 

I run LOOT

I run FNIS: GenerateFNISForUsers

I run Wrye Bash and have it look for deleted references (I select all mods and then right click on the selected region and go Mod Cleaning > Scan for UDR's*)

I run TES5Edit and make sure it is happy

 

This is in addition to trying to read all about all the mods that I am using.

 

(I do not know if any of this will help you, but it might?)

 

* UDR's is an odd name. I think it originally referred to the process "undelete deleted references" - which is how you prevent the crashes that they can cause. But I think that scan is really just looking for deleted references which have not yet been undeleted. Unfortunately, the code is really messy and hard to read, and the history I can find from searching is cluttered and messy, so I am not totally sure...

 

Posted

Hello and thanks for helping.

 

Took me a while to get your list done due to a trip and some work but I've done it now.

Not really sure what you meant by make sure tes5edit being happy? I still cdt on cell change though. 

Any more things I can try?

 

I am only guess, but maybe check to see if any of your mods have dirty edits?

 

Just for reference, here is what I do to try and make sure my game will run properly:

 

I run LOOT

I run FNIS: GenerateFNISForUsers

I run Wrye Bash and have it look for deleted references (I select all mods and then right click on the selected region and go Mod Cleaning > Scan for UDR's*)

I run TES5Edit and make sure it is happy

 

This is in addition to trying to read all about all the mods that I am using.

 

(I do not know if any of this will help you, but it might?)

 

* UDR's is an odd name. I think it originally referred to the process "undelete deleted references" - which is how you prevent the crashes that they can cause. But I think that scan is really just looking for deleted references which have not yet been undeleted. Unfortunately, the code is really messy and hard to read, and the history I can find from searching is cluttered and messy, so I am not totally sure...

 

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