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Environment sound mod


feral

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Well, not exactly an "environmental sound"... I'm wanting to create a mod from an idea that a friend of mine came up with, and the mod concept SHOULD have been easy to execute, but the GECK is proving it can make damn near every simple task a grand fuck of trial and error.

 

My goal is to get a sound to emit from an object or location that can be heard from a distance, and gets louder as you approach it's object or location in which the sound is being emitted. But I don't want it to loop indefinitely, I want it to play either at random or on a schedule. The general idea is to add some background detail to the game, and I think it's sort of brilliant in it's own right.

 

My friend made the statement that when he's playing New Vegas a certain BGM will play and it's like he can hear an air raid siren in the distance and he likes to pretent that it's a desolate location that's far off with a malfunctioning air raid siren system that's been on the fritz for 200 years.

 

I want to put that in game.

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Well, I am going for it. But I'm stuck... I've got the sound file and got it added to GECK, the problem now is getting it into the world the way I want it in the world. I don't know shit for scripting... I'm looking for advice or instructions.

 

I can attach the sound to an object and place it in the world, where I want it. But it will continually loop and never stop... Thats not what I want to happen... A work around for this is that I could add a length of silence to the sound file, and if the game time and sound play time are un-related to each other I could get the "random" effect. But would i really want to add a length of silence to a sound file that's already 2 and a half minutes long? I don't know if that would negatively effect the game. But it could be worth a shot... But I also think it's a cheap work around.

 

I can set the start and end time in the sound's profile, but then it'll become a random background noise that'll be played everywhere the player is at.

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So far I'm not getting anywhere, can get my sound to play but only at full volume, no fade as I approach or depart. Does anyone know how they get their radios to do this trick? Like in the prospector camps? If so, is there a way to increase their radius?

 

If that can be achieved I can just create a new radio station with an activator in my selected location.

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