Jump to content

Recommended Posts

View File

DD-HC-ArmorBlock v1.0

This mod is intended to make playing with DD more difficult and fun.

 

This mod alters some devious devices as well as all vanilla armor to implicitly conflict. The effect is that certain armor items cannot be worn while certain devious devices are equipped. Generally speaking, if you're wearing arm cuffs then you'll be unable to wear all gauntlets and many armors. If you're wearing leg cuffs then you'll be unable to wear all "boots" and many armors. If you're wearing a chastity device of any kind (including harness), you'll be unable to wear any armor, but gauntlets and boots shouldn't be a problem. Wearing all three means that you're in a lot of trouble.

 

Keep in mind that "many" is not the same as "all". For example, wearing arm cuffs will still allow you to equip sleeveless armor. Just think about the variations of fur (bandit) armor out there.

 

Take note also that one thing I did was prevent the Chastity Bra and the Harness from being worn at the same time. This is more based on personal preference than logic (I simply don't like the chastity bra and the concept of it irritates me; I'd prefer to be able to completely remove it if I could).

 

Along similar lines, the harness blocks all clothes/armor. This is, again, personal preference with the intention of making the game more difficult.

 

Head/neck and armbinder integrations are not yet done.

 

 

"Doesn't Integration Already Do This?"

Since this was the first question asked, and probably would be asked over and over again, let me answer it here.

 

No. Not exactly in the same way. Integration, as far as I can tell, is not configurable enough to know that a specific armor is sleeveless, or has no leggings, or whatever, and therefore shouldn't be blocked, while a different piece of armor should. Same goes for boots vs low-cut shoes, long gloves vs short gloves, vs gauntlets, etc.

 

At least, I couldn't figure out how to get it to work that way. If you can do that with integration (please let me know if I'm missing a feature), than yeah, most certainly this is a pointless mod (but a learning experience for me regardless :D).

 

Conflicts

This mod will undoubtedly conflict with a variety of custom wearable item mods. Any mod that uses slots 46, 49, 53, 54, 58 or 59 will conflict now with vanilla armor (and devious devices). See the "DLCs" section for information on how to create your own patch for any given mod.

 

If anyone knows of a better way to do this please let me know. This is my very first mod and I'm just now figuring out how the skyrim system works. I know there's also the "Custom Slave Harness" that, I believe, uses scripting to prevent armor from being worn but, not only do I not know how that's actually accomplished, the slave harness mechanism felt a bit buggy when playing around with it as well (quick equips->unequips, wierd permanant equip states that weren't valid, I'm not sure if Frostfall was properly detecting the situation which would me that you could basically cheat Frostfall).

 

 

Requirements

  • Devious Devices including Assets, Integration, and Expansion (tested with Devious Devices v2.8.0, Assets v2.8.1, and Expansion v1.1.1, will likely work with future versions and may still work with older versions).
  • All the requirements for DD.

 

Installation/Upgrading/Uninstallation

Super simple mod. No scripts/animations/etc. No dirtying up your saves. Just install/uninstall as you see fit.

 

 

Bugs

If you find vanilla armor that conflicts in weird ways (like Elvan armor preventing whatever gauntles from being worn), let me know the exact combination and I'll fix it. I basically had to go through the entire armor list and systematically tick slots, so there's bound to be the occasional mis-click or armor item that was missed completely.

 

 

DLCs

I don't own any of the DLCs and am not planning to buy them anytime soon (they definately don't provide $20 worth of gameplay in my opinion).

 

If you'd like to make DLC extensions for this plugin it's really quite simple:

  • Find a DLC stock armor item (boots, cuirass, "clothes", or gauntlets).
  • Edit it. Given what it is...
  • Footwear:
    • If it would be blocked by the leg cuffs, add slot 53

    [*]Body:

    • Always add slots 46 and 49 (blocked by chastity devices)
    • If it would be blocked by the arm cuffs, add slot 58
    • If it would be blocked by the leg cuffs, add slot 54

    [*]Hands/Gauntlets:

    • If it would be blocked by the arm cuffs, add slot 59

You can also use these rules to patch any other equippable item mods as you see fit (remove conflicts, support custom items, etc).

 

If you make a patch, please let me know.

 

 

Recommendations for Use

Mix and match as you see fit:

  • Start a new character at Master or Legendary difficulty.
  • Start out already equipped with devious devices (either via console or a mod like ImmerSlave [untested]).
  • Use DD For the Masses II [seems to work as expected though friendly NPCs might re-equip clothes for some reason; needs more testing].
  • Use Defeat+Devious Captures [works] or Submit+Devious Devices [untested].
  • Use SexLab Aroused (possibly with the Immersive Patch) [works].
  • Use Frostfall [not tested but I don't see why it souldn't work].
  • Use any other mods that make your life a living hell when you're "naked" or wearing devious devices (suggestions? conflicts? please let me know).

 

TODOs

  • Armbinder support (I haven't touched it).
  • Support "neck" and "head" conflicts (gags might block helms, etc).
  • Create a harder version that follows a strict "no clip when running" rule (eg. leg cuffs block all cloth--robes, dresses, etc).
  • Support items provided by ZaZ's Animation Pack.

 

Contact

Contact me here. I'd love to hear any suggestions, bug reports, etc.

 

 

Terms of Use/Redistribution

Use this as you see fit. If you redistribute it, please give me credit of course.


  • Submitter
  • Submitted
    07/28/2014
  • Category
  • Requires
    Devious Devices
  • Special Edition Compatible

 

Link to comment

basically he has turned every item into how my custom harnesses and boots work (blocking armor slots as well)

 

the custom harness works by also sitting on slot 32 (body) and the blindfold sits on the head slot (same with the boots!)

 

i would be wary that with this you wont be able to have an armbinder on if you have arm cuffs

Link to comment

sorry to ask, but isn't already working like this the base DD integration?

 

No it wasn't. Not exactly the same way anyhow. With integration you can customize it to block item equips, but it's not smart enough to know something like, "this armor is sleeveless, and therefore not blocked by arm cuffs, but this other armor has sleeves, and therefore is".

 

At least I couldn't figure out how to get it to be that smart.

Link to comment

basically he has turned every item into how my custom harnesses and boots work (blocking armor slots as well)

 

the custom harness works by also sitting on slot 32 (body) and the blindfold sits on the head slot (same with the boots!)

 

i would be wary that with this you wont be able to have an armbinder on if you have arm cuffs

 

I haven't tested that but there should be no conflict between the armbinder and cuffs. You should be good there.

Link to comment

Actually, should I rename this thing to something like "More Immersive Armor Blocking" or something like that? That would probably make it a little more clear what the point of this mod is.

 

Thoughts/name suggestions?

Link to comment

(Realistic) Armor Restrictions?

 

I like "Armor Restrictions" as a starting point :). Realistic implies different things for different people (as does "Immersive"). That's actually something I'm struggling with in terms of what should block what. Simple example: Dresses/robes cause clipping when I run wearing leg cuffs, so it severly breaks immersion for me, but the idea that I couldn't be wearing leg cuffs with a robe severly boggles my realism mind (a conflict I haven't decided on how to resolve... see the TODOs).

 

Maybe, "Integrated Armor Restrictions"? idk. I definitely like the "Armor Restrictions" aspect.

Link to comment

So i was wearing some devices and nightingale amor at the same time, and then i install your mod, and my body disappeared, there's only head, legs and arms, (like in the picture). When the armor is removed everything is ok, but when i wear it my body disappear regardless of whether I'm wearing devices or not. I unistall your mod on load previous save but i'am still transparent. This issue affects only this one armor all others works god. Can you help my with that i tried to reinstall Remodeled armor mod but it doesn't help.

Edited by lokius
Link to comment

So i was wearing some devices and nightingale amor at the same time, and then i install your mod, and my body disappeared, there's only head, legs and arms, (like in the picture). When the armor is removed everything is ok, but when i wear it my body disappear regardless of whether I'm wearing devices or not. I unistall your mod on load previous save but i'am still transparent. This issue affects only this one armor all others works god. Can you help my with that i tried to reinstall Remodeled armor mod but it doesn't help.

 

Well that would be a bug. Thanks for the report :). I'll check it out and get back to you.

Link to comment

So i was wearing some devices and nightingale amor at the same time, and then i install your mod, and my body disappeared, there's only head, legs and arms, (like in the picture). When the armor is removed everything is ok, but when i wear it my body disappear regardless of whether I'm wearing devices or not. I unistall your mod on load previous save but i'am still transparent. This issue affects only this one armor all others works god. Can you help my with that i tried to reinstall Remodeled armor mod but it doesn't help.

 

Okay, I just did a bunch of tests on a "fresh" (as in a base skyrim install with only the dependancies added) and I couldn't reproduce the issue for the life of me. I tried emulating your experience by starting out with both Nightingale Armor and an Ebony Harness equiped, then installed the mod, and nothing (although I had to unequip the armor for the desired blocking effects to be seen). I tried all three variations of the nightingale armor, and nothing. I tried both the iron chastity belt and padded belt, and nothing.

 

Questions...

- Do you have a DLC installed and, if so, which?

- If you move the remodeled armor mod to be after or before this one, does it make a difference?

- What happens when you disable remodeled armor?

- Anything else you might have noticed that might help clue me in on what the issue could be?

 

Thanks.

Link to comment

I have dragonborn, dawnguard and hearthfires installed. Moving remodeled armor mod doesn't make a difference, nightingale armor is invisible even if DD-HC-armorblock is unistalled. After i back to vanilla armors, nightingale armor is still invisible so i thing it's no problem with meshes. Also when i install yours mod for a first time i had slavetats on me, maybe that caused the issue.

Link to comment

I have dragonborn, dawnguard and hearthfires installed. Moving remodeled armor mod doesn't make a difference, nightingale armor is invisible even if DD-HC-armorblock is unistalled. After i back to vanilla armors, nightingale armor is still invisible so i thing it's no problem with meshes. Also when i install yours mod for a first time i had slavetats on me, maybe that caused the issue.

 

Slavetats has a really high chance of conflicting due to it's undouted usage of the unassigned slots. If you're still missing your body when DD-HC-ArmorBlock is 100% uninstalled/disabled, then it's not the source of the conflict. Armor details (including the models, slots, and textures) aren't saved with your save game (with the exception of any attached scripts, which my mod doesn't have), so it sounds like another armor mod has borked up your install.

 

By backing up to vanilla I presume you mean 100% mod free (including loose files in Data) correct? If so, I have absolutely no idea how that's possible. Try a clean save (maybe there's a script attached to the armor borking this up in your save??? My mod doesn't do that, but maybe another mod did?).

 

The symptoms make it sound like you have a broken/missing model for that armor.

Link to comment

 

I have dragonborn, dawnguard and hearthfires installed. Moving remodeled armor mod doesn't make a difference, nightingale armor is invisible even if DD-HC-armorblock is unistalled. After i back to vanilla armors, nightingale armor is still invisible so i thing it's no problem with meshes. Also when i install yours mod for a first time i had slavetats on me, maybe that caused the issue.

 

Slavetats has a really high chance of conflicting due to it's undouted usage of the unassigned slots. If you're still missing your body when DD-HC-ArmorBlock is 100% uninstalled/disabled, then it's not the source of the conflict. Armor details (including the models, slots, and textures) aren't saved with your save game (with the exception of any attached scripts, which my mod doesn't have), so it sounds like another armor mod has borked up your install.

 

By backing up to vanilla I presume you mean 100% mod free (including loose files in Data) correct? If so, I have absolutely no idea how that's possible. Try a clean save (maybe there's a script attached to the armor borking this up in your save??? My mod doesn't do that, but maybe another mod did?).

 

The symptoms make it sound like you have a broken/missing model for that armor.

 

Ok thanks if i find a solusion then i'll let you now

Link to comment

Good work but it conflicts with SOS revealing armors. Penis disappears.

 

That's too bad (I avoided touching slot 52) but pretty understandable (it's a custom mod that heavily works on the unused upper slots). Does SOS still work when naked in general?

 

Regardless, I don't think this is patchable. The problem is simple: SOS is a complex beast, armor mods that rely on it rely on it being what it is, and my mod is just a super-duper-unimaginably-simple creature of a thing.

 

EDIT: Actually--I presume--if the nifs could be properly modded then it's probably patchable, but that's waaaay out of my league at this stage in modding.

Link to comment
  • 1 month later...

Unfortunately, this causes conflicts with Cloaks of Skyrim which uses slot 46. Anybody wearing cloaks becomes naked, and your patch instructions appear to be aimed at making custom armors conflict, not on how to prevent custom items from conflicting.

 

Is there something I could edit in the creation kit to fix this?

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use