Azolgar Posted July 27, 2014 Posted July 27, 2014 As the title suggest I'm trying to find out if there is a way to scale/alter NiNodes in a mesh, which are affected by the skeleton. For instance, I'm trying to scale back the waist node of an armor's body. However, the ingame model naturally uses the skeleton's waist-node scale, rendering any edits to the mesh pointless. My question is now if there is a way to scale a node in a mesh and reset that scale as the new "1.0000" value, meaning the skeleton now scales from that value instead of the original one.
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