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Load Order Working - Long Term Complications Review?


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Hey, I just want to preface this by saying that the load order does in fact work and I have played for a good hour or so and haven't noticed anything untoward popping up yet. I have modded Fallout for a while now, but this is my first time adding so many at once and, quite frankly, it's just one of those things that can always go wrong and I would like to ask other people's viewpoints on it.

 

My concern lies with the fact that I have Project Nevada, WME, WMX, FOOK, and EVE all installed. I have gone over each mod's pages multiple times, making sure to apply any patches that I could find - DLC patches, FOOK-PN convergence, PN-EVE, etc. etc.

 

Now, the load order in which to apply all of them correctly isn't 100% clear, but I think I have a pretty good setup. I was just curious if anyone would be willing to give it a once-over who has played with most - if not all - of these mods to point out any "obvious" issues that could render some major features absent or perhaps even make the game unplayable later on down the road when I'm 5, 10, 20+ hours in.

 

You may see some esps I have left deactivated for this playthrough, such as fellout.

 

Also, for those of you who either don't know or need a reminder, when you see a line such as...

 

Project Nevada - EVE No DLC.esp=0
Project Nevada - EVE No GRA.esp=0
Project Nevada - EVE All DLC.esp=1

 

I have simply left the esps in there even though the "All DLC" one should cover the work of the previous ones.

 

Also, I thought I should edit this in to mention that I am running the 4GB executable with NVSE, and all the other essential utilities such as the Unified HUD project, MCM, and such.

 

 

 

GameMode=FalloutNV

FalloutNV.esm=1
ClassicPack.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
Project Nevada - Core.esm=1
Project Nevada - Cyberware.esp=1
Project Nevada - Equipment.esm=1
Project Nevada - Rebalance.esp=1
Project Nevada - Extra Options.esm=1
MikotoBeauty.esm=1
Interior Lighting Overhaul - Core.esm=1
ELECTRO-CITY - CompletedWorkorders.esm=1
Weapon Mod Expansion.esm=1
WME - DLCs.esm=1
WME - GRA.esm=1
NVInteriors_Core.esm=1
D.E.I.M.O.S..esm=1
NVR-Strip.esm=1
New Vegas Redesigned 3.esm=1
Gomorrah Redesigned.esp=1
FCOMaster.esm=1
CINEMATECH.esm=0
oHUD.esm=1
Detect Traps.esm=1
Advanced Recon Tech.esm=1
AWorldOfPain(Preview).esm=1
SomeguySeries.esm=1
FOOK - New Vegas DLCs.esm=1
FOOK - New Vegas.esm=1
Cass alternate version.esp=0
DarNifiedUINV.esp=1
CASM.esp=1
CRHDV3O3.esp=1
CRHDV3O2.esp=1
merccustom.esp=1
MiscItemIconsNV.esp=1
epock.esp=1
BBTombRaider.esp=1
BB_Persona_and_Secret.esp=1
Free Tribal Outfits.esp=1
JillBSAA.esp=1
NWIxiaarmor1.esp=1
Vurt's WFO.esp=1
WastelandCourier.esp=1
Type3 Leather Armors.esp=1
NVLadyoutfit1.esp=1
MikotoBeauty.esp=1
dD - Enhanced Blood Main NV.esp=1
ILO - Fallout New Vegas.esp=1
Interior Lighting Overhaul - Ultimate Edition.esp=1
FOOK - New Vegas.esp=1
FOOK - New Vegas DLCs.esp=1
Shotgun Commando.esp=1
Weapon Mod Expansion.esp=1
AWOPLowLootSkillBooks.esp=1
AWOPLowLootMWeaponsArmor.esp=1
AWOPLowLootMWeapons.esp=1
AWOPLowLootGeneral.esp=1
AWOP-LowNPCSWastelandOnly.esp=1
AWOP-LowNPCS.esp=1
AWOPVeryLowRobots.esp=1
AWOPLowRobots.esp=1
NewVegasBounties.esp=1
NewVegasBountiesII.esp=1
Cowboy Perk Complete - New Vegas Bounties.esp=1
Improved Sound FX.esp=1
Improved Sound FX - Weapon Sharing Fix.esp=1
Improved Sound FX - WME - Weapon Sharing Fix.esp=1
Improved Sound FX - WME DLCs.esp=1
Improved Sound FX - WME GRA.esp=1
Improved Sound FX - Project Nevada.esp=1
QS_Blackwolf_NV_Backpackmod.esp=1
Neckchains.esp=1
UrgeWasterScarf.esp=1
LFox Missing Ammo Recipes GRA DLC.esp=1
LFox Missing Ammo Recipes HH DLC.esp=1
LFox Missing Ammo Recipes.esp=1
Detect Traps - Traponator 4000.esp=1
Detect Traps - Perk.esp=1
Detect Traps - DLC.esp=1
TWO BEARS HIGHFIVING.esp=1
NVR-NPCs.esp=1
NVR-Version_10.esp=1
FlashlightNVSE.esp=1
RaestlozPCIdles.esp=1
Bullet Impact Increased LOD.esp=1
Advanced Recon Tech.esp=1
Advanced Recon Gear.esp=1
Advanced Recon Tech - Detect Traps.esp=1
Advanced Recon Gear - Project Nevada.esp=1
Advanced Recon Riot Gear Helmet.esp=1
New Vegas Redesigned 3.esp=1
WeaponModsExpanded.esp=1
Project Nevada - Rebalance Complete.esp=1
Project Nevada - Cyberware Additions.esp=1
Project Nevada - Dead Money.esp=0
Project Nevada - Lonesome Road.esp=0
Project Nevada - Gun Runners' Arsenal.esp=0
Project Nevada - Old World Blues (No Cyberware).esp=0
Project Nevada - Honest Hearts.esp=0
Project Nevada - All DLC.esp=1
FCO - GlowingOne.esp=1
FCO - Mikoto Patch.esp=1
FOOK-PN Convergence.esp=1
EVE FNV - NO GRA.esp=0
EVE FNV - NO DLC.esp=0
EVE FNV - ALL DLC.esp=1
WMEVE - FOOK - All DLCs.esp=1
WME - GRA - Complete.esp=1
WME - GRA - Just Guns.esp=1
WME - GRA - Unique Integration.esp=1
WME - GRA - Vendor Reform.esp=1
WME - GRA - Weapon Integration.esp=1
WME - GRA - All Weapons.esp=1
WME - GRA - Arenovalis.esp=1
WME - DLCs.esp=0
WME - DLCs Arenovalis.esp=1
WMX-AWOP.esp=1
WMX-DLCMerged.esp=1
WMX-ArenovalisTextures.esp=1
Project Nevada - WME.esp=1
Project Nevada - WMX.esp=1
Project Nevada - EVE No DLC.esp=0
Project Nevada - EVE No GRA.esp=0
Project Nevada - EVE All DLC.esp=1
The Weapon Mod Menu.esp=1
Fellout.esp=0
Fellout-OWB.esp=0
friendofnightforfellout.esp=0
The Mod Configuration Menu.esp=1
ProjectRealityMkIv5HDR.esp=1
Directors Chair.esp=0

 

 

 

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Guest carywinton

nyaalich is correct and they can be activated even when unchecked if a resource "calls" for them. I usually make a folder in the directory called BackUp or something similar and move all inactive esm and esp files to that, just to be on the safe side.

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Alright, so I implemented what you suggested and also noticed I missed a file on the Convergence page for Project Nevada and FOOK

( http://www.nexusmods.com/newvegas/mods/54398/? ).

 

It seems that they had a patch that comined not only Project Nevada and FOOK, but also WME, WMX, EVE, and even AWOP. I have followed the intructions on in the Read-Mes and now have an updated list that I hope is set up correctly.

 

 

GameMode=FalloutNV

FalloutNV.esm=1
ClassicPack.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
MikotoBeauty.esm=1
ELECTRO-CITY - CompletedWorkorders.esm=1
NVInteriors_Core.esm=1
D.E.I.M.O.S..esm=1
NVR-Strip.esm=1
New Vegas Redesigned 3.esm=1
Gomorrah Redesigned.esp=1
FCOMaster.esm=1
Detect Traps.esm=1
Advanced Recon Tech.esm=1
SomeguySeries.esm=1
FOOK - New Vegas.esm=1
FOOK - New Vegas DLCs.esm=1
AWorldOfPain(Preview).esm=1
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
Project Nevada - Extra Options.esm=1
Weapon Mod Expansion.esm=1
WME - GRA.esm=1
WME - DLCs.esm=1
Project Nevada - Rebalance.esp=1
Project Nevada - Cyberware.esp=1
oHUD.esm=1
The Mod Configuration Menu.esp=1
FOOK - New Vegas.esp=1
FOOK - New Vegas DLCs.esp=1
Project Nevada - Cyberware Additions.esp=1
Project Nevada - Rebalance Complete.esp=1
Project Nevada - All DLC.esp=1
FOOK-PN Convergence.esp=1
CASM.esp=1
CRHDV3O3.esp=1
CRHDV3O2.esp=1
merccustom.esp=1
MiscItemIconsNV.esp=1
epock.esp=1
Free Tribal Outfits.esp=1
JillBSAA.esp=1
NWIxiaarmor1.esp=1
Vurt's WFO.esp=1
WastelandCourier.esp=1
Type3 Leather Armors.esp=1
NVLadyoutfit1.esp=1
BBTombRaider.esp=1
BB_Persona_and_Secret.esp=1
MikotoBeauty.esp=1
dD - Enhanced Blood Main NV.esp=1
AWOP-LowNPCS.esp=1
AWOPLowRobots.esp=1
AWOPLowLootGeneral.esp=1
AWOP - Balance and Cleanup.esp=1
NewVegasBounties.esp=1
NewVegasBountiesII.esp=1
Cowboy Perk Complete - New Vegas Bounties.esp=1
Shotgun Commando.esp=1
Improved Sound FX.esp=1
Improved Sound FX - Weapon Sharing Fix.esp=1
Improved Sound FX - WME - Weapon Sharing Fix.esp=1
Improved Sound FX - WME DLCs.esp=1
Improved Sound FX - WME GRA.esp=1
Improved Sound FX - Project Nevada.esp=1
QS_Blackwolf_NV_Backpackmod.esp=1
Neckchains.esp=1
UrgeWasterScarf.esp=1
LFox Missing Ammo Recipes GRA DLC.esp=1
LFox Missing Ammo Recipes HH DLC.esp=1
LFox Missing Ammo Recipes.esp=1
TWO BEARS HIGHFIVING.esp=1
NVR-NPCs.esp=1
NVR-Version_10.esp=1
RaestlozPCIdles.esp=1
Bullet Impact Increased LOD.esp=1
Advanced Recon Gear.esp=1
Advanced Recon Tech.esp=1
Advanced Recon Tech - Detect Traps.esp=1
Advanced Recon Gear - Project Nevada.esp=1
Advanced Recon Riot Gear Helmet.esp=1
Detect Traps - Traponator 4000.esp=1
Detect Traps - Perk.esp=1
Detect Traps - DLC.esp=1
New Vegas Redesigned 3.esp=1
DarNifiedUINV.esp=1
FCO - GlowingOne.esp=1
FCO - Mikoto Patch.esp=1
WMEVE - FOOK - All DLCs.esp=1
WMX-AWOP.esp=1
Project Nevada - WMX.esp=1
The Weapon Mod Menu.esp=1
WeaponModsExpanded.esp=1
WMX-DLCMerged.esp=1
Weapon Mod Expansion.esp=1
Project Nevada - WME.esp=1
EVE FNV - ALL DLC.esp=1
FOOK-PN-WME-WMX-EVE Convergence.esp=1
FOOK-PN-AWOP Weapon Convergence.esp=1
ProjectRealityMkIv5HDR.esp=1

 

 

I'll hopefully be able to report back in a couple days and close this thread with a statement that it works and everything in the loadorder works perfectly and doesn't compeltely demolish the weapons or produe a dozen versions of the same weapon.

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