nytesorrow Posted July 11, 2014 Posted July 11, 2014 Hello I got a nice model for fetish-like hood. the problem is, my skill is too low to convert this into skyrim nif files for mod... of course i tried it several days with advise, but i failed every time D:< so can anyone help me to convert this into nif please? or... convert this for poor newbie @_@ ps. i got this from my friends, so i don't know how to get this file mouthless open mouth (i'm too noob to upload this kind of file >.>)
JRCosta Posted July 11, 2014 Posted July 11, 2014 You'll need this nif plugin (for 3dsMax 2012) then watch this video with the basics for importing obj and exporting as an (almost) working nif for Skyrim in 3dsMax; then you'll need nifskope to tweak the nif file a little, and CK to add it to the game. Just watch the video, it's very straightforward process after a while. Good luck!
nidhogga Posted July 11, 2014 Posted July 11, 2014 Took a quick look at your files, the hoods are offset and flipped, you will need to import skyrim reference body to align em correctly. Just take a look at tutorials JRCosta already linked, its really not that complicated. Another thing is poly count is kinda high for something like this, you could probably cut it down to 1/20th of current polys and it'd look the same with baked normals. Here's a quick example of similar piece I was messing around with , it has terribly unoptimized geometry and all 3 pieces together (hood/collar/mask+straps) have less than 8k poly which is less than half of yours.
nytesorrow Posted July 11, 2014 Author Posted July 11, 2014 yay thanks, both of you! well i can't see my head anyway, at least it's not causes ctd anymore lol now i need proper texture for this.. right? nif file replace Turbosnosnowy's gimp hood for test. ....problem is my skill is too bad to texture this anyway X_x;;
nidhogga Posted July 11, 2014 Posted July 11, 2014 Invisible head has to do with bsdismember slot, if you put it to something like hair/long hair (slot 31/41 iirc) it should still show face (thats how I did it anwyays). Your .esp gotta match the armor slot in .nif though, its easy to edit with TESVEdit or something. As for texture, latex-y stuff shouldnt really be a problem , its more down to spec/reflection anyways, can roll with simple diffuse color texture.
nytesorrow Posted July 12, 2014 Author Posted July 12, 2014 Invisible head has to do with bsdismember slot, if you put it to something like hair/long hair (slot 31/41 iirc) it should still show face (thats how I did it anwyays). Your .esp gotta match the armor slot in .nif though, its easy to edit with TESVEdit or something. As for texture, latex-y stuff shouldnt really be a problem , its more down to spec/reflection anyways, can roll with simple diffuse color texture. result of slot 31(hair) >.> i tried circlet slot, but it makes disappear all hood parts now longhair slot ...i think i can't make it lol
nidhogga Posted July 12, 2014 Posted July 12, 2014 Be sure you changed armor slot on .nif, as well as in both armor/armor addon entries in .esp like this for example: In .nif just put slot 31
nytesorrow Posted July 12, 2014 Author Posted July 12, 2014 same result, of course i changed it in Nifskope too. but always shows that creepy floating eyes lol
nytesorrow Posted July 12, 2014 Author Posted July 12, 2014 i checked double side texture, and modify hood with head mesh again... but it still makes head invisible except eyeballs >.>
Ryu Posted July 12, 2014 Posted July 12, 2014 If you have problems with slots, try converting the BS Dismember Skin Partition (or BS Dismember Skin Instance, depending on the version of NifSkope used) to Ni Skin Instance. It's pretty handy as Ni Skin Instance doesn't have the armor slot options, but still works in-game with the slot you set in CK. Also, maybe export your .nif from 3DS Max with NiSkinStrips for objects in your .nif instead of Ni Tri Data. There is an option like this in Blender at least . Invisible head could mean that the slot you're choosing overlaps with the slots for the head .nif model. Be aware that Skyrim heads use more than 1 slot. The used slots are 230 Head, 130 Head and 143 Ears.
saviorwq Posted August 1, 2014 Posted August 1, 2014 great work , pls continue this gimp hood !~~~hope you can work done
nytesorrow Posted October 9, 2014 Author Posted October 9, 2014 hey, i almost forgot about TESV things, well, anyway, this hood almost finished, only need to adjust Nif. i know no one care what i'm doing lol but i think i should thanks for all of you, guys.
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