Nepro Posted June 28, 2014 Posted June 28, 2014 http://imgur.com/a/6NFrn#rMzYfjA I remember there was a way to fix skin texture discoloration in the nifskope but I forgot how to do it.
Symon Posted June 28, 2014 Posted June 28, 2014 On NiMaterialProperty:skin Set Ambient colour to FFFFFF (aka 1 1 1) Set Diffuse colour to FFFFFF Ser Specular colour to 000000 (aka 0 0 0)(or FFFFFF if you prefer, with no NiSpecularProperty it makes no odds) Set Emissive colour to 000000 Quite why some people decide to produce different skin tones (with consequent seams) by changing the defaults I'll never understand. If you want to change tones, adjust the texture. Simple, effective and uniform.
fejeena Posted June 28, 2014 Posted June 28, 2014 And in NiTexturingProperty Apply Mode must be APPLY_MODULATE In the many years I play Oblivion I have seen only 3 times a wrong Apply Mode Setting (APPLY_HILIGHT) but it look like in your Picture, much lighter Body.
kingkong Posted June 28, 2014 Posted June 28, 2014 i think your character needs to spend some time at the Anvil beach proprety !!!
zinoviev Posted July 17, 2014 Posted July 17, 2014 On NiMaterialProperty:skin Set Ambient colour to FFFFFF (aka 1 1 1) Set Diffuse colour to FFFFFF Ser Specular colour to 000000 (aka 0 0 0)(or FFFFFF if you prefer, with no NiSpecularProperty it makes no odds) Set Emissive colour to 000000 Quite why some people decide to produce different skin tones (with consequent seams) by changing the defaults I'll never understand. If you want to change tones, adjust the texture. Simple, effective and uniform. I've been struggling trying to figure out something that is related. Some meshes (e.g., Corean head) have a "3 - Default" name for the NiMaterialProperty. Is this just a name, or does the "default" in the name actually do something?
fejeena Posted July 17, 2014 Posted July 17, 2014 It is only a Name. And if you click "Optimize" - "Combine Properties" the 3 (3-Default) is gone and you only have "Default" Head meshes can also have "Material" or other names. Only Body meshes must have "Skin" or the meshes do not use the different race textures.
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