MadOrse Posted June 27, 2014 Posted June 27, 2014 I've run into the trouble with Sexlab Defeat where my game won't engage any rape animations at all. Me being the male aggressor that is.The combat works as it should, knocking the enemy down and then get the usual rape, tie up, rob, etc options. Robbing works, as does tying the victim up. First the tie up animation didn't work either but that was fixed after I ran the GenerateFNISforuser program. The victim was then properly tied up and dropped to her knees. Now, as I engage "rape" my character leans over and strips her. But after that's done, nothing. She stands up and walks away like nothing happened. Same goes for the "Necrophilia" option. The target is simply stripped and "tossed" into the air before landing lifeless on the ground. I got the sexlab framework v 157 SKSE Sexlab Defeat 4.2 FNIS Behaviour v 5.1.1 Thankful for help
nutluck Posted June 27, 2014 Posted June 27, 2014 First thing is run your FNIS and then copy and post what it says here. Need to make sure that is loading animations correctly.
MadOrse Posted June 27, 2014 Author Posted June 27, 2014 FNIS Behavior V5.1.1 2014-06-28 00:16:59 Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim (Steam) Skeleton female: Default (99 bones) male: Default (99 bones) Reading FNIS V5.1.1 ... Reading FNISBase V5.1.1 ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 alternate animations) ... Reading SexLab V?.? ... Reading SexLabCreature V?.? ... Reading SexLabDefeat V?.? ... All Anim Lists scanned. Generating Behavior Files ... Generating animationsetdatasinglefile.txt ... Creature Pack not installed 0_master usage: 3,0 % ( 9 paired, 0 kill animations) 1026 animations for 6 mods successfully included (character)
nutluck Posted June 27, 2014 Posted June 27, 2014 Looks like a line is missing from that FNIS Behavior V5.1.1 2014-06-28 00:16:59 Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim (Steam) Skeleton female: Default (99 bones) male: Default (99 bones) where there is a gap should be a line saying where the FNIS is being run from.
MadOrse Posted June 27, 2014 Author Posted June 27, 2014 I downloaded FNIS to Nexus Mod Manager directly.
MadOrse Posted June 27, 2014 Author Posted June 27, 2014 Seems like NMM is ahving trouble aswell. Crashes and shuts down each time I try to deactivate or delete the FNIS mod.
nutluck Posted June 28, 2014 Posted June 28, 2014 Ok that sounds like a problem. I always just use programs like NMM or MO to install FNIS and have never had a issue with them. It always installs it in the correct place and then when I run it everything is done where it should be. Not sure why it would crash trying to install FNIS.
MadOrse Posted June 28, 2014 Author Posted June 28, 2014 It crashes trying to -uninstall- or deactivate. Since I figure something's wrong with the current one i wanted to delete and reinstall it. Gonna try to uninstall NMM. If the problem persists I'm gonna ask around on the Nexus forums.
nutluck Posted June 28, 2014 Posted June 28, 2014 Ah ok, well still if it is crashing trying to deactivate then yeah something is wrong cause I have uninstalled FNIS before to install a new version and never had a issue. My guess at the moment is FNIS was installed incorrectly and that is why you are having issues, since if it put FNIS in the wrong place it wouldn't work right.
MadOrse Posted June 28, 2014 Author Posted June 28, 2014 How do I know if FNIS had been put at the right place then?
nutluck Posted June 28, 2014 Posted June 28, 2014 It should be in skyrim/data/tools/ then in the user folder which I forget the name of off the top of my head. But even if it is in the right place something is wrong if NMM is crashing trying to uninstall it, perhaps a corrupted file or in the wrong place or something cause it shouldn't be doing that.
MadOrse Posted June 28, 2014 Author Posted June 28, 2014 It seems to be in the right place. And today NMM worked just fine when removing the mod =/ Generate FNIS for User still shows this though: FNIS Behavior V5.1.1 2014-06-28 23:45:21 Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim (Steam) Skeleton female: Default (99 bones) male: Default (99 bones) Reading FNIS V5.1.1 ... Reading FNISBase V5.1.1 ... All Anim Lists scanned. Generating Behavior Files ... Creature Pack not installed 129 animations for 2 mods successfully included (character)
nutluck Posted June 28, 2014 Posted June 28, 2014 Ok that is not seeing sexlab on that last run. try uninstalling sexlab and all sexlab mods. then just install sexlab and matchmaker mods and use LOOT or BOSS to make sure the load order is right, then run FNIS and then go in the game on a new character and see if you can get matchmaker to work then.
MadOrse Posted June 29, 2014 Author Posted June 29, 2014 Matchmaker? Don't recognise that mod name. And never used LOOT before. Doesn't NMM have it's own load order manager? Under "Plugins"?
nutluck Posted June 29, 2014 Posted June 29, 2014 Yes NMM does but it sucks, LOOT is a lot better and I do mean a lot. Matchmaker is mod that lets you start sex animations with anyone at any time it is a great way to test to see if your animations are working.
MadOrse Posted June 29, 2014 Author Posted June 29, 2014 Got it. But got no idea what the load order is supposed to look like... FNIS before everything else?
nutluck Posted June 29, 2014 Posted June 29, 2014 LOOT will put things in a good load order. Sometimes when you have more than one mod making changes to the same thing you have to manually sort mods but I find LOOT gives you the best starting load order. Typically I just run LOOT and never have to touch my load order other than that.
Holybond Posted August 11, 2014 Posted August 11, 2014 I seem to be having the same problem with the, "Rape' selection, the character begins the what I believe to be a start-up animation, and then just stands there. Defeat V5b 3.3 fixed, Sexlab Romance 1-0-5, SexLab Submit 28JUN14 0825, SexLab_Aroused_v20140124,SexLab_LoversComfort_v20131230, SexLabFramework.v139, andSexLabMatchMaker.Rev6. This is my first time posting help so if I need to include something, just tell me.
Deadbrother Posted August 12, 2014 Posted August 12, 2014 i have the same problem but other animation work perfectly...
mrfeer123 Posted November 11, 2014 Posted November 11, 2014 so were there no fixes because this issue is pissing me off now
Daylightknight Posted January 17, 2015 Posted January 17, 2015 Hey guys I have exactly the same problem. Anyone an Idea how to fix it?
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