uiowebae Posted May 28, 2014 Author Posted May 28, 2014 That is one heck of a long list of race issues. Were it me, I'd back step a bit by first removing anything related to XEO, including purging any and all ESMs/ESMs nifs and textures related to your prior XEO installs. Next, I'd put all of my focus on getting MBP++ working 100%. This is inline with what kingkong is suggesting too I feel; based on the extensive MOD list you have installed some personal customization will be required on your part, but more on that at a later date. Focus on MBP++ first, inline with what MODs you have installed, some of which may need to either be for now temporarily disabled and later customized to work 100% correctly for your unique Oblivion build. Once you accomplish that, only then should you proceed to expand to use XEO. I feel you are trying to chew the entire elephant, without knowing the size or complexity of it. Your desired Oblivion build would give even a veteran of Oblivion nightmares. i know i may just do that, still how ever i some of the problems fixed just by upgreadeding to xeo5 and having every single xeo esp truned on and out of the bash patch u still have few black/hollow/"not in place" eyes and such bot not as big as a list as before play able if you can past that and few miss mach textures and ears and hint of baldness (anyways i been working why too long on this shit i may go buy something cheap before i go deeper into insanty pearsonlly it would of been worse if taken the nifskope cs/e root as i think there are few npcs with eye problems)
varenne Posted May 28, 2014 Posted May 28, 2014 One more note. I did not go with the MBP++ AIO OBMM OMOD version, as I have been using MBP much earlier than it was created. Having previously hacked through all of the issues associated with getting that up and running, I'm reluctant to then replace it with the OMOD version. That and I've sort of graduated from using OMODs; I prefer WB and BAIN now. I still have a handful of OMODs, but have over time whittled that down to about 6 or so. WB has the same functional ability to work with archive files such as 7z and zip. Worse case scenario I've run into is I had to repackage some of them to work the way I want when I drop them into WB. One pet peeve with using OMODs is it will over write any files that currently exist in your Oblivion directory. For simple users this is mostly effective. But for those that are aiming for a moderately complex Oblivion build, it can lead to issues, as they end up over writing needed files for prior OMODs, ESPs, etc. as they install additional OMODs, ESPs, ESMs, etc. This is very much the case when it comes to getting MBP++ and XEO++ working right; XEO over writes not only MBP related files, but files for other races like Cute Elves. You're then left with having to review via either OBMM and/or CS, exactly what files are being installed with each new OMOD. Bleh!!! I have my own simpler method whereby I extract what is in the OMOD (I do this as part of my review anyways) and then manually install what I want from it. This way I can step through and address any nif, texture location or naming issues along the way. (I once found an issue was caused by the file path name to a resource having one additional space in it, which caused the missing mesh/texture issue; sloppy MOD authoring.)
uiowebae Posted May 28, 2014 Author Posted May 28, 2014 One more note. I did not go with the MBP++ AIO OBMM OMOD version, as I have been using MBP much earlier than it was created. Having previously hacked through all of the issues associated with getting that up and running, I'm reluctant to then replace it with the OMOD version. That and I've sort of graduated from using OMODs; I prefer WB and BAIN now. I still have a handful of OMODs, but have over time whittled that down to about 6 or so. WB has the same functional ability to work with archive files such as 7z and zip. Worse case scenario I've run into is I had to repackage some of them to work the way I want when I drop them into WB. One pet peeve with using OMODs is it will over write any files that currently exist in your Oblivion directory. For simple users this is mostly effective. But for those that are aiming for a moderately complex Oblivion build, it can lead to issues, as they end up over writing needed files for prior OMODs, ESPs, etc. as they install additional OMODs, ESPs, ESMs, etc. This is very much the case when it comes to getting MBP++ and XEO++ working right; XEO over writes not only MBP related files, but files for other races like Cute Elves. You're then left with having to review via either OBMM and/or CS, exactly what files are being installed with each new OMOD. Bleh!!! I have my own simpler method whereby I extract what is in the OMOD (I do this as part of my review anyways) and then manually install what I want from it. This way I can step through and address any nif, texture location or naming issues along the way. (I once found an issue was caused by the file path name to a resource having one additional space in it, which caused the missing mesh/texture issue; sloppy MOD authoring.) wait so what you'er saying is that obmm (and omods to a point) have a bad habit of "replacing" any and all missing files? and that pules its horrible mod authoring (horrible as in it can be hit or miss) can bring about path finding issues? or i'm my just over reading what you said and it going over my head, making me spit out technobabble and miss the point? ether way i should use just obmm as a zip progream for omods for now on?
varenne Posted May 29, 2014 Posted May 29, 2014 No you're reading it right. With MBP vs XEO, there was the prior directory structure for MBP, and then slight variations when XEO came about (different MOD authors I think). That's where the fun (read headaches) begins. When you run an OMOD install, it will over write in most or many case texture files (you should be seeing that during install as pop-up messages). Also adding to the confusion when you disable an OMOD it also deactivates/removes the files it previously installed. OMODs are good for what they can do such as read and make use of zip and 7z files, but as with any tool limited. An OMOD is essentially an archive of an archive(s). This is why I will either unpack an OMOD and install stuff manually, or make my own 7z archives structured the way I want and use WB. This way I know for sure the files are there AND even more important I can navigate my directory structure and find them when I need to troubleshoot this or that. This too is I feel why some current MOD authors are packing the needed files into BSA archives. But depending how often you have to run BSA redirect, that too can be slightly problematic. So, on some rare occasions I'll even unpack those and manual install them. (I also want texture files easily available when I do mesh reviews in NifSkope.) The current MBP++ AIO omod is lightyears better than its predecessors (where most of us had to collect numerous individual MODs, translate them and debug issues before they would work), as is XEO++. But if you are a new member with limited knowledge of MODs and how they work, as well as the tools and what they do, you're bound to have issues. Too many times I and others have seen noobs just mass dump a crap load of MODs into Oblivion and activate them, and then come back here saying its broken, or this or that doesn't work. Yeah, of course not you dolt, you didn't read the f'in manual first. That's the Plug & Play crowd I speak of. All of them want the Easy Button whereby they can just dump stuff into a folder, activate it off they go with no thinking on their part. Oblivion MODs have progressed considerably, but it has not yet reached a point of simple Plug & Play.
uiowebae Posted June 1, 2014 Author Posted June 1, 2014 (edited) dont know if i found a fix to this issue or not but i think i post it here as my way to help out what little i can sadly its in moonrunes for the most part so one may not be able to follow the steps in full but maybe some one whos strong in japanese could translate it for others who may have this propblem anyways heres are what i think may fix most probems, a load order and how to http://playinggod2011.blogspot.ca/2011/08/slimx105.html and http://bbs.3dmgame.com/thread-3809763-1-1.html i say this may help as it for slimfacex105 and mbp and what i have found most of time is that fixing a master would inturn fix a slave and as always loadorder and how to are by the ones who made them in the first place not me i take no credit edit: to save space and what have you i may just put any and all new resources i fine in my such for answers here(in this post i mean) as i have feeling i be bumping in to such sites lot in the near future like http://sumner.blog79.fc2.com/ which has a for 4 part how to on fixing a lot of chanpon problems in cs/e sadly in moonrunes, anyways heres the link to part one http://sumner.blog79.fc2.com/blog-entry-112.html edit2: wait a whole pdf on mbp xeo and rbp? cant seem find the chanpon save files but i can things if translated can be a major go to for people have this issue http://www.docin.com/p-266791742.html#documentinfo Edited June 2, 2014 by uiowebae
varenne Posted June 1, 2014 Posted June 1, 2014 Yeah, I sort of remember x105/x110 being problematic. I'll take a look at it when I have a chance. (I'm working DLing all files from my 4Shared account today so I can close it.) That Chinese LO, most here would disagree with. The main argument being nothing (or very very few) MODs should be below LoversIdleAnimsPriority.esp and LoversAnimObjectsPriority.esp. I made a copy of it as I'm always experimenting with LOs. Curious what the comments are next to some of them too, but translating Chinese is a pain in the arse!
varenne Posted June 1, 2014 Posted June 1, 2014 One more note, how you decide to use OBMM, or any Oblivion tool for that matter is a personal choice. My use of Oblivion tools has come about through the development of my own methodology and process, so don't take what I post here as a literal, "This is what you must do". It's more about learning the strengths and weaknesses of each tool, and then developing your own process.
uiowebae Posted June 1, 2014 Author Posted June 1, 2014 One more note, how you decide to use OBMM, or any Oblivion tool for that matter is a personal choice. My use of Oblivion tools has come about through the development of my own methodology and process, so don't take what I post here as a literal, "This is what you must do". It's more about learning the strengths and weaknesses of each tool, and then developing your own process. oh i know now im just obmm to rip omod files now unless i need to use to as a mod manager so far doing so has work for me for the most part as now i very few googly eyes and even fewer missing or "loose" eyes and found that some races are female only hence the clipping of hair and such of course thats with out thats was also because i got some "missing" files i found for the mods
uiowebae Posted June 1, 2014 Author Posted June 1, 2014 Yeah, I sort of remember x105/x110 being problematic. I'll take a look at it when I have a chance. (I'm working DLing all files from my 4Shared account today so I can close it.) That Chinese LO, most here would disagree with. The main argument being nothing (or very very few) MODs should be below LoversIdleAnimsPriority.esp and LoversAnimObjectsPriority.esp. I made a copy of it as I'm always experimenting with LOs. Curious what the comments are next to some of them too, but translating Chinese is a pain in the arse! i would help out if i can but seeing have to start all over again for Japanese and Chinese (on a secondary level no less) its save to say i have little to no skill in both long story short ya i feel for you but from what i can tell its talking about a problem LO but it seem to work up until that point
uiowebae Posted June 1, 2014 Author Posted June 1, 2014 (edited) lmperial child, vampire child, nord child,redguard child, wood elf child, argonian child,breton, high elf child, googly eyes or loose fiting eys lop ears (most it not all ver and races),kunne, snow tabaxi mini( or any if not all minis of every race): reanamied eyes, bald, and or "loose fited eyes" mazken: no eye textures, one ear not maching mitzha bald ear textures are missing (lighing on them is bright)(mini has reanamied eyes and both are bald) moonknightK ears seem "off" and bald moonshodow elves: bald some type of nord has one eye missing texteures ohmes-rahts missing eyes some orcs are missing one or more eye textures orog missing eys and teath textures some redgurads missing one eye texture anyrace with a beteran or smart are bald unless stated otherwise all slimx105 races have loose fited eyes torkturian cow (all): googly eyes vanpire race copy: googly eyes some wood elfs have no eye textures wood elf smart has off texture ears high reiz one woodelf has flooting hair xivilai is missing out right yokomimitztha(all ver) bald and off texture ears some with reanimaid eyes 0 cute elf hair and years dont "fit" some ainmhi have googly eyes archaic elf bald argonian eyes are poping out or human types are bald aureal no eye textures some breton are missing textures in one eye carrier fangs are cliping lower gaw a bit xno x117 (all) hair mash is too small or heads are too big chaponx117a1 onword are missing eyes or have reanamied cursed woman googly eyes dark elf one eye has no textures dark seducer textures in both eyes are missing darkgodness floting hair diablo elf fangs are cliping dog bitch ( yes its a race i have for some reason or other) googly eyes draco googly eyes some golden saints: googly eyes hidden elf no eye texteurs some high elfs have floting hair one has no texture in one eye and thats it this gose for both genders i think its about time for a updated list as googly eyes are almost gone (after few days of changing the load order and downloading more complete versons of some mods the list gose on ill be posting watch few for a edit or a post with the new list for for the time being heres the current load order thats not give me as much issues as before 00 Oblivion.esm 01 Cobl Main.esm [Version 1.72] 02 CM Partners.esm 03 Oblivion Sexualized Monsters.esm 04 wolfzqraceEV.esm [Version 0.816] 05 wolfzqraceEV85.esm [Version 0.85] 06 Beautiful People 2ch-Ed.esm 07 ChanponSimple.esm 08 xeorace.esm 09 EURN.esm 0A x117race.esm 0B xeoracex117.esm 0C Chanpon.esm 0D SlimX105.esm 0E Lovers with PK.esm 0F TamagoClub.esm 10 BreakUndies.esm 11 HiyokoClub.esm 12 LoversCreature.esm 13 wolfzqcustom85EV.esm [Version 0.85EV] 14 CustomSpellIcons.esm 15 Chanpon_cha01.esp 16 ChanponSimpleDef.esp 17 EvyRace.esp 18 kt_customracefix.esp 19 Evy SP.esp 1A TamagoPlayerHUDkil.esp 1B DLCFrostcrag.esp 1C CM Partners Special NPCs.esp 1D CM Partners NPC.esp 1E CM Partners More NPCs.esp 1F CM Partners Marker NPCs.esp 20 CM Partners Extra NPCs.esp 21 TeddyChest.esp 22 Secret Sancuary v0.04.esp 23 VipCxj_HighHeels.esp 24 Zodiac Companions.esp 25 BitchTattoo.esp 26 Body Writing.esp 27 zzEstrusCleaner.esp 28 user29sMaternityClothes.esp 29 BU_Disabler.esp 2A 666_Modified_Contraception_esp_1_0.esp 2B Younger Hotter NPC's v1.0.esp [Version 1.0] ** Younger Hotter NPC's v1.0 Vwalk.esp 2C LoversBed.esp 2D DLCSpellTomes.esp 2E VipCxjHHTest.esp 2F TafasSexyLingerieset02.esp 30 DLCThievesDen.esp ** DLCThievesDen Vwalk.esp 31 Apachii_Wigs_MaleFemale.esp ** DLCShiveringIsles Vwalk DG_DS UOS.esp 32 AddActorValues_example.esp 33 LIPTemplate.esp 34 MONSTERGIRL-CoC.esp 35 FormID Finder4.esp ++ Beautiful People 2ch-Ed Cute Elves.esp ++ Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp 36 DLCVileLair.esp 37 DLCMehrunesRazor.esp ** DLCMehrunesRazor Vwalk.esp 38 DLCBattlehornCastle.esp 39 Knights.esp ** Knights Vwalk.esp 3A The Lost Spires.esp ** The Lost Spires Vwalk.esp 3B HackdirtAlive.esp 3C CoverYourself.esp 3D RMDailyIncomeV2.esp 3E DLCShiveringIsles.esp 3F Unofficial Shivering Isles Patch.esp [Version 1.5.3] ++ USIPS Additional Changes.esp 40 EURN.esp [Version 0.9b] 41 Beautiful People 2ch-Ed MS Elves - Sc.esp 42 Demoness.esp 43 LoversOrgy.esp 44 LoversBackup2.esp 45 LoversSoundCreature.esp [Version 0.1.0] 46 LoversProstitute.esp 47 LoversClubCats.esp 48 LoversClubCatsSx.esp 49 LoversCreature.esp 4A LoversRapeSlave.esp 4B LoversLight.esp ++ Item interchange - Extraction.esp [Version 0.76] ++ Item interchange - Option, Ingredients in Bulk, reduced.esp [Version 0.76] ++ Item interchange - Option, Ingredients in Bulk.esp [Version 0.76] ++ Item interchange - Placement for FCOM.esp [Version 0.76] ++ Item interchange - Placement for Frostcrag Reborn.esp [Version 0.76] ++ Item interchange - Placement for Frostcrag Spire Revisited.esp [Version 0.76] ++ Item interchange - Placement for Frostcrag.esp [Version 0.76] ++ Item interchange - Placement.esp [Version 0.76] 4C LoversDRader.esp 4D LoversSlaveTrader.esp 4E LoversAdultPlayPlusforSSP.esp 4F LoversVoiceSSPplus.esp 50 Lovers with PK.esp [Version 96v5] 51 Lovers with PK Extender.esp [Version 2.4.3] 52 LoversBiko.esp 53 LoversTachiCat2.esp 54 LoversRaperS.esp 55 LoversChorus.esp 56 LoversJoburg.esp 57 LoversJealousy.esp 58 LoversEncounter.esp 59 MadCompanionshipSpells.esp [Version 2.5] 5A MCS extension.esp 5B HiyokoUtilitySpells.esp 5C HiyokoFutureDream.esp [Version y] 5D HiyokoGeneratorBroodMother.esp 5E HiyokoQuestTarget.esp 5F LoversCalm.esp 60 LoversLoveJuice.esp 61 LoversLoveMucus.esp 62 LoversCrowningIsle.esp 63 AsharasSirensAndTritons.esp 64 LoversMagic.esp 65 LoversUnicorn.esp 66 LoversSlavePlay.esp ++ MaleBodyReplacerV5.esp ** MMM-Cobl.esp [Version 1.69] ++ NoWeightLimit.esp ** OOO 1.32-Cobl.esp [Version 1.72] ++ Pelham-LostSpires-Fix.esp ++ Sexy Robes And Hats.esp ++ TribalOrc.esp ++ Wrye Morph Wearable.esp [Version 19] 67 LSTBravilUnderground.esp 68 PlayerSlaveEncounters_V0.691.esp 69 LoversPayBandit.esp 6A LoversHooker.esp [Version 2.2] 6B KanshouBakuya.esp 6C Nudeshy Undergarments.esp 6D nudeshyceadb.esp 6E FuroGeneratorTrap.esp 6F LoversAchievments.esp ++ PSE-PayBandit-Patch.esp ++ PSE-HackdirtAlive-Patch.esp 70 LoversStopSweetDeath.esp 71 LoversVimVigorFix.esp 72 Trokturian Cow.esp 73 LoversStupidNpc.esp 74 LSTaddonoutH.esp 75 LoversStalkerM.esp 76 LoversCreatureCompanion.esp 77 Cobl Silent Equip Misc.esp [Version 01] 78 xeoex.esp ** xeoex Vwalk.esp ++ Specialanims.esp ** Book Jackets DLC.esp ** DMC Stylish - Specialanims.esp ** GrimbotsSpellTomes.esp 79 MoreWomen ListReplacer.esp 7A Neo_Ahrum_race.esp ** OSM-All Genders.esp 7B Stylish Jump.esp ** Woman's Move - Animation Replacer.esp 7C BreakArmor.esp [Version 1.10.f] 7D xeosp++.esp ** xeosp++ Vwalk.esp 7E DLCHorseArmor.esp 7F Beautiful People.esp ++ x117Race ENG Race.esp 80 DiabloEF 6 in 1.esp 81 Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp 82 LoversTamagoClub.esp 83 TamagoDischarge.esp 84 LoversHiyokoShooter.esp 85 LoversHypnosis.esp 86 LoversImmoralGuards.esp 87 LoversTrueCrimeEx.esp 88 LoversGGBlackmail111.esp 89 LoversImmoralSisters.esp 8A zBUArmors.esp 8B RingofMara.esp 8C LoversSkirtFlipper.esp 8D TamagoFertilityClinic.esp 8E Nudeshy X.esp 8F SetBody.esp 90 Mighty Magick - Races.esp 91 UChainBeast.esp 92 zzEstrus.esp 93 CM Partners.esp 94 TamagoBreak.esp 95 UOPS Additional Changes.esp 96 FastTravelDoubleFaceFix.esp 97 NPCTest.esp 98 OBSE Test Plugin.esp 99 Crowded Cities 15.esp 9A Cobl Glue.esp [Version 1.72] 9B Cobl Si.esp [Version 1.63] 9C Cobl Races.esp [Version 1.52] 9D Wrye Morph Keys.esp [Version 24] 9E Wrye Morph, X6.esp [Version 29] 9F Salmo the Baker, Cobl.esp [Version 3.08] ** DLCShiveringIsles Vwalk UOS.esp A0 DLCOrrery.esp A1 TamagoConfide.esp A2 TamagoNews.esp A3 TamagoShop.esp A4 TamagoTopic.esp A5 LoversBitch.esp A6 TamagoPlayerHUD.esp [Version 2.0] A7 TamagoSetBody.esp A8 LoversSetScale.esp A9 LoversAphrodisia.esp AA LoversAphrodisiaHUD.esp ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] ++ Cobl Races - Balanced.esp [Version 1.52] ** Cobl Races TNR SI.esp [Version 1.53] ** Cobl Races TNR.esp [Version 1.53] ++ Cobl Tweaks.esp [Version 1.44] ++ Beautiful People 2ch-Ed ENG Race.esp ** Beautiful People 2ch-Ed Sheogorath Eye.esp ++ Beautiful People 2ch-Ed Vanilla Race.esp ++ Beautiful People 2ch-Ed Merged Hair Modules.esp ++ Beautiful People 2ch-Ed Merged Eye Modules.esp ++ Beautiful People 2ch-Ed CustomRace.esp ++ Beautiful People 2ch-Ed Chocolate Elves.esp AB Unofficial Oblivion Patch.esp [Version 3.4.5] AC Beautiful People 2ch-Ed MS Elves - NoSc.esp ** Oblivion Vwalk UOS.esp AD DemonRaceMeatsuit.esp AE Nona.esp AF Oblivion_Character_Overhaul.esp [Version 2.0] ++ Oblivion_Character_Overhaul Vwalk.esp B0 x117race.esp ++ Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp ++ x117 Merged SKSRENs Hair Modules.esp B1 Lop-ears Elf.esp B2 Lop-ears Elf_mini.esp B3 Werewolf.esp B4 UnlimitedBladeWorks_Fakers.esp B5 xlds.esp B6 wolfzqsuccubusEV22.esp [Version 0.22] B7 wolfzqmylover85EV.esp [Version 0.85] B8 wolfzqcursed85EV.esp [Version 0.85EV] B9 wolfzqTentacle85EV.esp [Version 0.85EV] BA CM Nona.esp BB OCR Dark Elf.esp BC OCR Breton.esp BD OCR Argonian.esp BE OCR High Elf.esp BF OCR Daedra.esp C0 OCR Redguard.esp C1 OCR Orc.esp ++ Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp C2 slimfacex105.esp ** CM Partners Extra NPCs Vwalk.esp ** CM Partners Marker NPCs Vwalk.esp ** CM Partners More NPCs Vwalk.esp ** CM Partners NPC Vwalk.esp ** CM Partners Special NPCs Vwalk.esp ** CM Partners Vwalk.esp ** DLCFrostcrag Vwalk.esp ** DLCOrrery Vwalk.esp C3 Bashed Patch, 0.esp C4 LoversMB2.esp C5 LoversIdleAnimsPriority.esp C6 Lovers3dorgasm.esp C7 Lovers3dorgasmMB2.esp C8 LoversAnimObjectsPriority.esp edit current list of "non working" races a few lop-ears elf mini's have losse eyes mazken may have no eye textures ohmrd-raht have no eyes orog has black teeith and no eye textures slim x105d to slimx110f have losse eyes some "not as bad" as others trokturian cow (all) googly eyes one verson of the wood elf race has no eye texture xivilai race is missing all togetter two versons of the ainmhi race have googly eyes and or no eye textures hard to tell most likely the former argonian(i think a verson of) has a miss eye place eyes issue as they are poping out to the side i was able to fix this by truning off one my eye mods i forgot whitch one a more human looking argonian has googly eyes aureal has missing eye textures chanponx117a1,a-b1,a-L1*,b1,bb1,and bL1 all have mising eyes(note there is one copy of aL1 that just has reanimaid eyes withch can be fix as with most if not all reanaimed eyes probems by changing the eyes) draco googly eyes hidden elf mising eye textures Edited June 1, 2014 by uiowebae
kingkong Posted June 1, 2014 Posted June 1, 2014 just my 2 cent, as i am more a pain in the ass than helping. i would give also attention to all wolfzq files(esm,esp), zzestrus and monstergirlcoc they are also known for problematic random crashes and bugs. after you fix the eyes probleme it is obvious you will have some trouble during game play.
uiowebae Posted June 1, 2014 Author Posted June 1, 2014 just my 2 cent, as i am more a pain in the ass than helping. i would give also attention to all wolfzq files(esm,esp), zzestrus and monstergirlcoc they are also known for problematic random crashes and bugs. after you fix the eyes probleme it is obvious you will have some trouble during game play. thanks ill look in to them once i fix this issue so far i have not ran in to only major peoblems with said mods but i have heard things more so with monstergirl then the other two (as a side note, you? a pain in the ass? no far from, any help is good even if it comes off as "dickish mockery" to put it poorly)
varenne Posted June 2, 2014 Posted June 2, 2014 Definitely a +1 by kingkong on mentioning monstergirl MODs. I have all of her MODs, and every one of them required some sort of work on my part to fix it. From missing textures, to an extra space in the file paths (sloppy MOD authoring), to some really fucking bizarre animation, skeleton and mesh issues that caused major CTDs. (Be very very wary of some of the skeletons she throws into the mix!!!) Monstergirl was IMO a bit of a mechanic in that she used other MOD authors work and combined it to produce her MODs, but didn't fix or look for existing issues from those MODs from other MOD authors. 27 zzEstrusCleaner.esp can be disabled. It's, based on memory only meant to be enabled once, clean your save if using an older version of zzEstrus and then disabled. One less ESP in your LO. Chanpon_cha01.esp and ChanponSimpleDef.esp, two separate Chanpon related files? I only recall having one, but I'd need to check in the morning as I'm not on my Oblviion PC at the moment. I'd go as far as trying to merge those two into one ESP, maybe. A review of each in CS/E to see what they have as far as race attributes. I'd suggest, for those remaining with issues, reviewing each and every readme file, if they have one. If not then you'll need to work on your Google-Fu and do web searches for background on each. Also, do any of those (with issues) have BSA archives, or are they all manually installed mesh and texture files? If you leave a BSA archive in your Oblivion data folder, AND install files manually you may need to rerun OBMM archiveinvalidate again, so that it points to the manually installed files instead of the BSA archive (Or visa versa, it's been a while (years) since I've had to do that). On your next post, if you can list any BSA files you have as they too may be contributing to your last few issues, we can check to see if they may be conflicting. And last question for tonight. Are you reviewing/seeing these issues in-game or just in CS/E? Keep in mind that the head mesh on CS/E does not appear correctly for some reason or another and they must be viewed in full body mode in CS/E, or alternately tested in-game to see the final results.
uiowebae Posted June 2, 2014 Author Posted June 2, 2014 Definitely a +1 by kingkong on mentioning monstergirl MODs. I have all of her MODs, and every one of them required some sort of work on my part to fix it. From missing textures, to an extra space in the file paths (sloppy MOD authoring), to some really fucking bizarre animation, skeleton and mesh issues that caused major CTDs. (Be very very wary of some of the skeletons she throws into the mix!!!) Monstergirl was IMO a bit of a mechanic in that she used other MOD authors work and combined it to produce her MODs, but didn't fix or look for existing issues from those MODs from other MOD authors. 27 zzEstrusCleaner.esp can be disabled. It's, based on memory only meant to be enabled once, clean your save if using an older version of zzEstrus and then disabled. One less ESP in your LO. Chanpon_cha01.esp and ChanponSimpleDef.esp, two separate Chanpon related files? I only recall having one, but I'd need to check in the morning as I'm not on my Oblviion PC at the moment. I'd go as far as trying to merge those two into one ESP, maybe. A review of each in CS/E to see what they have as far as race attributes. I'd suggest, for those remaining with issues, reviewing each and every readme file, if they have one. If not then you'll need to work on your Google-Fu and do web searches for background on each. Also, do any of those (with issues) have BSA archives, or are they all manually installed mesh and texture files? If you leave a BSA archive in your Oblivion data folder, AND install files manually you may need to rerun OBMM archiveinvalidate again, so that it points to the manually installed files instead of the BSA archive (Or visa versa, it's been a while (years) since I've had to do that). On your next post, if you can list any BSA files you have as they too may be contributing to your last few issues, we can check to see if they may be conflicting. And last question for tonight. Are you reviewing/seeing these issues in-game or just in CS/E? Keep in mind that the head mesh on CS/E does not appear correctly for some reason or another and they must be viewed in full body mode in CS/E, or alternately tested in-game to see the final results. in game im still planing on using cs/e as a last resort that said i was able to to fix another eye issue in terms of the chanpon/mbp thanks to beta000 theyer alignedment fix which can be found here http://www.loverslab.com/topic/2590-mbp-allin1-omod-v21beta/page-17 (post 325) fix most of the unaligned eys side for few slimfaceX and one other one. other then xeo no bsa for any my mods and google-fu dos need some work however i still have one more thing to try (read removing the human eye from imprieal file) as for the readme's if i remamber right most of them are untranslated and as someone who can "barely" read moonrunes thats a problem but ya reading around i found that cs/e is using a deffenet face gen then in game and have been toublale shooting via new game from day one the game is now playable again to say the least other then few black, googley and or unalingned eyes thanks to everyone for helping thus fair.
varenne Posted June 2, 2014 Posted June 2, 2014 You can use NotePad++ to convert the text file readme characters to the appropriate Japanese and Chinese characters, then Google Translate. Not perfect but sometimes it gives you partial clues to what's going on in the MOD. Grammar is often problematic; English to Japanese phrase structures are opposite. (Sometimes going Japanese to German to English works better as the grammar structure of German and Japanese are similar to one another.) In NotePad++, highlight all of the Japanese/Chinese characters, then from the top menu select Encoding | Character sets | Japanese | Shift-JIS. That would convert it to the Japanese characters so you can paste it to Google Translate. Chinese is similar but you have two choices, and it's often hit or miss. Sounds like you've made some good progress. Good luck!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now