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Installing Break Undies mods


Cattpride

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There are two kinds of Break Undies armors in general: Those with an attached script that don't need anything else, ready to break...

And the majority of other BU armors that need their information included in the BU ini file you have in your ini folder.

 

Every phase of equipment damage - its respective nif file - has to be assigned in that ini, along with an accompanying descriptive line of text that will show up on your screen in-game. The last and most important part is including the armor's form ID.

 

Read all about the Break Undies system and the necessary ini tweaks here in this excellent thread:

http://www.loverslab.com/showthread.php?tid=9

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Yeah, you're right, reading the by now 40 pages of that thread is a hassle if you are looking for that one particular information about the ini. The first time it is really mentioned in-depth is here: http://www.loverslab.com/showthread.php?tid=9&page=13

 

As an example, I pasted a segment from my own BU ini, it's for one of my most favourite outfits.

The numbered 'phases' of the incrementally damaged outfit I have taken from the 'Hentaimania 1 BU add-on' and implemented them into the 'Hentai Compilation' mod. Every step has a matching custom description of the parts that are destroyed, the undamaged phase one has no descriptive text. It's important to include the complete folder structure that points to where the armor's meshes are stored.

 

set aaBUData.DATA to sv_Construct "armors\hentai\coe\kureha.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "armors\hentai\coe\kureha1.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "armors\hentai\coe\kureha2.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "armors\hentai\coe\kureha3.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "armors\hentai\coe\kureha4.nif"

SetStage aaBUDataIni 10

 

set aaBUData.DATA to sv_Construct "Boobies exposed!"

SetStage aaBUDataIni 20

set aaBUData.DATA to sv_Construct "Skirt got ripped off!"

SetStage aaBUDataIni 20

set aaBUData.DATA to sv_Construct "Ribbon destroyed!!"

SetStage aaBUDataIni 20

set aaBUData.DATA to sv_Construct "You're BUTT-NAKED!!!"

SetStage aaBUDataIni 20

 

set aaBUData.ID to GetFormFromMod "Hentai Compilation.esp" "0082C5"

SetStage aaBUDataIni 30

 

The form ID (highlighted in gold) I got from opening the 'Hentai Compilation' in the CS.

For any armor you want to include in the ini, start the Construction Set and make the mod that adds this armor your active file.

In the object window, there are double bars || next to the 'editor ID' column, separating it from 'count'.

If you grab the right bar and push it a bit to the right, you can see the 'form ID' column. Look for the outfit you want to include in your BU ini and write down its form ID. This (and the name of your mod in question) has to be placed in the last line of every armor's BU ini segment.

 

All of the above applies to the newer version, BU framework 2.0! I assume you are using this.

If not - get it ASAP, all of today's BU armors need it to work. The best skeleton to go with it is Growlf's universal skeleton.

It's still recommended to read through that BU thread as there is lots of helpful info in there about many topics concerning mesh and texture problems and such. The thread made me find this site in the first place about half a year ago!

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I downloaded 2 BreakUndies mods with the .ini included in each.

The first file is:

 

 

;=========================================

; BUFramework v2.00 INI file

;=========================================

 

; To reduce load of BU Scripts (for V1 only)

set aaBUData.InactiveWait to 30 ; for Inactive Equiptments (frames)

set aaBUData.ActiveWait to 10 ; for Active Equipment (frames)

 

; Overwrite existing script

set aaBUData.ForceOverwrite to 0 ; 1:overwrite

 

; Break sound effect for NPC

set aaBUData.SoundEffect to 1 ; 0:no sound effect

 

; Default Message ("#" is replaced by the actor's name)

set aaBUData.DefaultMes to sv_Construct "#'s clothes tore by the furious struggle."

 

;=============== When you use the default message ================

;set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE1.nif"

;SetStage aaBUDataIni 10

;set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE2.nif"

;SetStage aaBUDataIni 10

;set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE3.nif"

;SetStage aaBUDataIni 10

;set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE4.nif"

;SetStage aaBUDataIni 10

 

;set aaBUData.ID to GetFormFromMod "BreakUndiesEquip.esp" "00001000"

;SetStage aaBUDataIni 30

 

;================ When you specify the message =================

;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak0.nif"

;SetStage aaBUDataIni 10

;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak1.nif"

;SetStage aaBUDataIni 10

;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak2.nif"

;SetStage aaBUDataIni 10

;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak3.nif"

;SetStage aaBUDataIni 10

 

;set aaBUData.DATA to sv_Construct "#'s clothes in the furious struggle shifted!"

;SetStage aaBUDataIni 20

;set aaBUData.DATA to sv_Construct "#'s clothes in the furious struggle tore!!"

;SetStage aaBUDataIni 20

;set aaBUData.DATA to sv_Construct "Clothes of # came off by the furious struggle!!!"

;SetStage aaBUDataIni 20

 

:set aaBUData.ID to GetFormFromMod "BreakUndiesEquip.esp" "00001004"

:SetStage aaBUDataIni 30

 

;=========================================

PrintC "BUFramework(v2.00) Initialized."

 

 

And the second is:

 

;=========================================

; BUFramework v2.00 INI file

; Dynasty Break Undies Option

;=========================================

 

; To reduce load of BU Scripts (for V1 only)

set aaBUData.InactiveWait to 30 ; for Inactive Equiptments (frames)

set aaBUData.ActiveWait to 10 ; for Active Equipment (frames)

 

; Overwrite existing script

set aaBUData.ForceOverwrite to 1 ; 1:overwrite

 

; Break sound effect for NPC

set aaBUData.SoundEffect to 1 ; 0:no sound effect

 

; Default Message (# Will be replaced by actor name)

set aaBUData.DefaultMes to sv_Construct "# equipment is broken!"

 

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000804"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000806"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot_chain.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot_chain02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot_chain03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot_chain04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000803"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top_chain.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top_chain02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top_chain03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top_chain04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000805"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000809"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000807"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot_chain.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot_chain02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot_chain03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot_chain04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "0000080B"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top_chain.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top_chain02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top_chain03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top_chain04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000808"

SetStage aaBUDataIni 30

 

PrintC "BUFramework(v2.00) Initialized."

 

Where do I copy the things from the second file, and where do I put them into the first? Can I just enter them right after the end of the first?

Link to comment

I downloaded 2 BreakUndies mods with the .ini included in each.

The first file is:

 

 

;=========================================

; BUFramework v2.00 INI file

;=========================================

 

; To reduce load of BU Scripts (for V1 only)

set aaBUData.InactiveWait to 30 ; for Inactive Equiptments (frames)

set aaBUData.ActiveWait to 10 ; for Active Equipment (frames)

 

; Overwrite existing script

set aaBUData.ForceOverwrite to 0 ; 1:overwrite

 

; Break sound effect for NPC

set aaBUData.SoundEffect to 1 ; 0:no sound effect

 

; Default Message ("#" is replaced by the actor's name)

set aaBUData.DefaultMes to sv_Construct "#'s clothes tore by the furious struggle."

 

;=============== When you use the default message ================

;set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE1.nif"

;SetStage aaBUDataIni 10

;set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE2.nif"

;SetStage aaBUDataIni 10

;set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE3.nif"

;SetStage aaBUDataIni 10

;set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE4.nif"

;SetStage aaBUDataIni 10

 

;set aaBUData.ID to GetFormFromMod "BreakUndiesEquip.esp" "00001000"

;SetStage aaBUDataIni 30

 

;================ When you specify the message =================

;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak0.nif"

;SetStage aaBUDataIni 10

;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak1.nif"

;SetStage aaBUDataIni 10

;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak2.nif"

;SetStage aaBUDataIni 10

;set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak3.nif"

;SetStage aaBUDataIni 10

 

;set aaBUData.DATA to sv_Construct "#'s clothes in the furious struggle shifted!"

;SetStage aaBUDataIni 20

;set aaBUData.DATA to sv_Construct "#'s clothes in the furious struggle tore!!"

;SetStage aaBUDataIni 20

;set aaBUData.DATA to sv_Construct "Clothes of # came off by the furious struggle!!!"

;SetStage aaBUDataIni 20

 

:set aaBUData.ID to GetFormFromMod "BreakUndiesEquip.esp" "00001004"

:SetStage aaBUDataIni 30

 

;=========================================

PrintC "BUFramework(v2.00) Initialized."

 

 

And the second is:

 

;=========================================

; BUFramework v2.00 INI file

; Dynasty Break Undies Option

;=========================================

 

; To reduce load of BU Scripts (for V1 only)

set aaBUData.InactiveWait to 30 ; for Inactive Equiptments (frames)

set aaBUData.ActiveWait to 10 ; for Active Equipment (frames)

 

; Overwrite existing script

set aaBUData.ForceOverwrite to 1 ; 1:overwrite

 

; Break sound effect for NPC

set aaBUData.SoundEffect to 1 ; 0:no sound effect

 

; Default Message (# Will be replaced by actor name)

set aaBUData.DefaultMes to sv_Construct "# equipment is broken!"

 

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000804"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000806"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot_chain.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot_chain02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot_chain03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot_chain04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000803"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top_chain.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top_chain02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top_chain03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top_chain04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000805"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000809"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000807"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot_chain.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot_chain02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot_chain03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot_chain04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "0000080B"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top_chain.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top_chain02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top_chain03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top_chain04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000808"

SetStage aaBUDataIni 30

 

PrintC "BUFramework(v2.00) Initialized."

 

Where do I copy the things from the second file' date=' and where do I put them into the first? Can I just enter them right after the end of the first?

[/quote']

 

This is your First INI file you listed. The colored portion is where you should add the dynasty armor to the INI. Also I removed the semi colons from the first part as they keep oblivion from readin those portions that have it set before them. Adding the ==============dynasty=============== is only to keep the INI orginized it doesnt even have to be there just for you own use to easily find sections in the INI

 

 

;=========================================

BUFramework v2.00 INI file=========================================

 

; To reduce load of BU Scripts (for V1 only)

;set aaBUData.InactiveWait to 30 ; for Inactive Equiptments (frames)

;set aaBUData.ActiveWait to 10 ; for Active Equipment (frames)

 

;Overwrite existing script

;set aaBUData.ForceOverwrite to 0 ; 1:overwrite

 

;Break sound effect for NPC

;set aaBUData.SoundEffect to 1 ; 0:no sound effect

 

;Default Message ("#" is replaced by the actor's name)

;set aaBUData.DefaultMes to sv_Construct "#'s clothes tore by the furious struggle."

 

;=============== When you use the default message ================

set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE1.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE2.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE3.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE4.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "BreakUndiesEquip.esp" "00001000";SetStage aaBUDataIni 30

 

;================ When you specify the message =================

set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak0.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak1.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak2.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak3.nif"

SetStage aaBUDataIni 10

 

set aaBUData.DATA to sv_Construct "#'s clothes in the furious struggle shifted!"

SetStage aaBUDataIni 20

set aaBUData.DATA to sv_Construct "#'s clothes in the furious struggle tore!!"

SetStage aaBUDataIni 20

set aaBUData.DATA to sv_Construct "Clothes of # came off by the furious struggle!!!"

SetStage aaBUDataIni 20

 

set aaBUData.ID to GetFormFromMod "BreakUndiesEquip.esp" "00001004"

SetStage aaBUDataIni 30

 

;===================Dynasty============================

 

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000804"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000806"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot_chain.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot_chain02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot_chain03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot_chain04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000803"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top_chain.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top_chain02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top_chain03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top_chain04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000805"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000809"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000807"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot_chain.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot_chain02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot_chain03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot_chain04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "0000080B"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top_chain.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top_chain02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top_chain03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top_chain04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000808"

SetStage aaBUDataIni 30

 

;=========================================

PrintC "BUFramework(v2.00) Initialized."

 

Hope that helps =)

 

 

Link to comment

Guys, make sure the red below is NOT commented out or BU won't function right :)

 

;=========================================BUFramework v2.00 INI file=========================================

 

; To reduce load of BU Scripts (for V1 only)

set aaBUData.InactiveWait to 30 ; for Inactive Equiptments (frames)

set aaBUData.ActiveWait to 10 ; for Active Equipment (frames)

 

;Overwrite existing script

set aaBUData.ForceOverwrite to 0 ; 1:overwrite

 

;Break sound effect for NPC

set aaBUData.SoundEffect to 1 ; 0:no sound effect

 

;Default Message ("#" is replaced by the actor's name)

set aaBUData.DefaultMes to sv_Construct "#'s clothes tore by the furious struggle."

 

;=============== When you use the default message ================

Link to comment

Read http://www.loverslab.com/showthread.php?tid=9&page=39 till the end and see if that has the info your need in it. If not open the spoiler below for my attempt at a detailed explanation ^^

 

Simple version: its a copy paste and edit deal

 

Detailed version: Mkay here is your INI from your previous post. In it we have the dynasty armor. Now if the BU armor that you DLed didnt come with code to add to the INI nor does it have script to break on its own you have to do a little bit of work.

 

1st: you would need to find the meshes directory your armor is in. Mine was in Meshes/nora/DSR/DSRWR4BodyD1

when adding the directory to the BU INI you dont need the meshes/ part since BU is already looking inside that file.

 

2nd: once you know what your armor is named you need to look for extra meshes of that armor that are broken. If its not apparently obvious like armorbreak1 armorbreak2 ect. You will need nifskope to open and view the armor meshes and find which ones are the broken meshes. Once that is done time to open the Construction Set to get one last piece of information before we edit the INI.

 

3rd: in CS check the esp. of the BU armor your trying to add. Once it loads on the left side left click on the armor tab. It should open a list of armors from your selected esp. Find your armor that you want to add to BU and left click on it. On the right side now there are some listings. There is a hidden cell between Editor ID and Count that you have to make larger. Once it is larger you can see its called the Form ID and it has a string of numbers. Find the number that is connected to your armor and write down the last 6 digits of it then close CS and Open your BU INI.

 

4th: the BU INI edit below. Head to the very bottom.

 

 

;=========================================

BUFramework v2.00 INI file=========================================

 

; To reduce load of BU Scripts (for V1 only)

;set aaBUData.InactiveWait to 30 ; for Inactive Equiptments (frames)

;set aaBUData.ActiveWait to 10 ; for Active Equipment (frames)

 

;Overwrite existing script

;set aaBUData.ForceOverwrite to 0 ; 1:overwrite

 

;Break sound effect for NPC

;set aaBUData.SoundEffect to 1 ; 0:no sound effect

 

;Default Message ("#" is replaced by the actor's name)

;set aaBUData.DefaultMes to sv_Construct "#'s clothes tore by the furious struggle."

 

;=============== When you use the default message ================

set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE1.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE2.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE3.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "BreakUndies\ShortDress\ShortDressE4.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "BreakUndiesEquip.esp" "00001000";SetStage aaBUDataIni 30

 

;================ When you specify the message =================

set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak0.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak1.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak2.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "BreakUndies\Lingerie\DressBreak3.nif"

SetStage aaBUDataIni 10

 

set aaBUData.DATA to sv_Construct "#'s clothes in the furious struggle shifted!"

SetStage aaBUDataIni 20

set aaBUData.DATA to sv_Construct "#'s clothes in the furious struggle tore!!"

SetStage aaBUDataIni 20

set aaBUData.DATA to sv_Construct "Clothes of # came off by the furious struggle!!!"

SetStage aaBUDataIni 20

 

set aaBUData.ID to GetFormFromMod "BreakUndiesEquip.esp" "00001004"

SetStage aaBUDataIni 30

 

;===================Dynasty============================

 

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000804"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000806"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot_chain.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot_chain02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot_chain03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_bot_chain04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000803"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top_chain.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top_chain02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top_chain03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_SI\Dyna_top_chain04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000805"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000809"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "00000807"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot_chain.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot_chain02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot_chain03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_bot_chain04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Dynasty Recolor.esp" "0000080B"

SetStage aaBUDataIni 30

;=========================================

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top_chain.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top_chain02.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top_chain03.nif"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "Armor\Izumiko\Dynasty_CU\Dyna_top_chain04.nif"

SetStage aaBUDataIni 10

 

set aaBUData.DATA to sv_Construct "master/armor/armorbody1"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "master/armor/armorbodybreak1"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "master/armor/armorbody1break2"

SetStage aaBUDataIni 10

set aaBUData.DATA to sv_Construct "master/armor/armorbody1break3"

SetStage aaBUDataIni 10

 

set aaBUData.ID to GetFormFromMod "Master.esp" "003456"

SetStage aaBUDataIni 30

 

;=========================================

PrintC "BUFramework(v2.00) Initialized."

 

the code in red is your base script, this is all you need to copy and paste every time you go to add a new BU.

 

The Code in Blue is where you will be adding the directories of your armors. the First code is always your non broken armor body.

 

The code in yellow is where you will write the exact name of your esp and the Numbers are where you will write that 6 string number from the CS Form ID.

 

 

 

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