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simple question. i need help with understandign the next process after vieing my papyrus script. here is a s impel example of what i am seeing:

 

papyrus log 0 (shortenned)

[03/25/2014 - 03:48:39PM] Papyrus log opened (PC)
[03/25/2014 - 03:48:39PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[03/25/2014 - 03:48:39PM] Memory page: 128 (min) 512 (max) 76800 (max total)
[03/25/2014 - 03:48:54PM] Cannot open store for class "dlc1scwispwallscript", missing file?
[03/25/2014 - 03:48:55PM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file?
[03/25/2014 - 03:48:56PM] Cannot open store for class "aaSexForsedNPC", missing file?
[03/25/2014 - 03:48:56PM] Cannot open store for class "aaSexPlayerBrawlScrpt", missing file?

 

pl 1:

[03/25/2014 - 02:23:50PM] Papyrus log opened (PC)
[03/25/2014 - 02:23:50PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[03/25/2014 - 02:23:50PM] Memory page: 128 (min) 512 (max) 76800 (max total)
[03/25/2014 - 02:24:07PM] Cannot open store for class "dlc1scwispwallscript", missing file?
[03/25/2014 - 02:24:08PM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file?
[03/25/2014 - 02:24:08PM] Cannot open store for class "aaSexForsedNPC", missing file?
 

 

pl 2:

 

[03/25/2014 - 02:59:40AM] Papyrus log opened (PC)
[03/25/2014 - 02:59:40AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[03/25/2014 - 02:59:40AM] Memory page: 128 (min) 512 (max) 76800 (max total)
 

pl3:

[03/25/2014 - 01:58:46AM] Papyrus log opened (PC)
[03/25/2014 - 01:58:46AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[03/25/2014 - 01:58:46AM] Memory page: 128 (min) 512 (max) 76800 (max total)
 

 

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Not much to say I believe, the information given is what you get.

 

pl2 & pl3 look clean to me (I'm no expert though)

 

pl0&1 is typical of a more modded game. but basically the 'cannot open' warnings are just that, warnings.

They happen when vanilla scripts are changed/edited/overwritten.

Usually the first few letters of a script's name helps you identify what mod it's from.

 

ex:

[03/25/2014 - 02:24:07PM] Cannot open store for class "dlc1scwispwallscript", missing file?
[03/25/2014 - 02:24:08PM] Cannot open store for class "DLC2BenthicLurkerFXSCRIPT", missing file?

 

Are most likely referencing for Bethesda's official Dawnguard and Dragonborn packs. The warnings could be caused by the Unofficial patches (I dunno haven't checked my logs with the latest versions of those yet)

 

[03/25/2014 - 03:48:56PM] Cannot open store for class "aaSexForsedNPC", missing file?
[03/25/2014 - 03:48:56PM] Cannot open store for class "aaSexPlayerBrawlScrpt", missing file?

 

Are referencing some scripts from a most likely adult mod that maybe starts with the name AA or has such an acronym for the mod name (I have no idea...)

 

Of course I'm not really a script wizard or log debugger master like some of the more regular techies here, so if anything I stated is wrong, they'll be kind enough to point out :)

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