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Strange deformation


Head_Hunter

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Hello.

Few days ago i noticed that while crouching strange deformation appears, screenshots says everything.

http://imgur.com/a/PJBCh

 

Im using this skeleton.

Any way to solve this? ;__;

 

Oh, and sorry for my bad english.

 

                                                                                                                                                        

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This is caused by the body weight on the mesh. Fixing it would mean changing the weight paint on both femalebody_1 and femalebody_0 bodys or changing the bone location. Fixing it would be a nightmare either way. You could try out different crouching animations if there are any that is.

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It looks like an easily repaired bad weightpaint problem.

 

Download Mesh Rigger

 

You'll need to find a nif that doesn't suffer from this problem and use it as a template to replace the bad weights. A good starting point is probably the vanilla Skyrim body.

 

1. Download, Install, and then Run Mesh Rigger

2. Click File->Template Options->Select Template Mesh. Select the nif with the weightpainting that you want

3. Click File->Target Options->...And select either the files or folder that you want to convert

4. Enable 'Replace Weights'. Leave all other settings on the defaults

5. Click OK.

6. Once the tool processes your template nif, it will give you a menu with all bones found on the template. You'll probably want to select all of the bones.

7. Click OK.

 

The tool should process all of the selected target nifs and replace any existing boneweights with weights copied from your template nif. By default, they will be saved in /Mesh Rigger/Output/

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It looks like an easily repaired bad weightpaint problem.

 

Download Mesh Rigger

 

You'll need to find a nif that doesn't suffer from this problem and use it as a template to replace the bad weights. A good starting point is probably the vanilla Skyrim body.

 

1. Download, Install, and then Run Mesh Rigger

2. Click File->Template Options->Select Template Mesh. Select the nif with the weightpainting that you want

3. Click File->Target Options->...And select either the files or folder that you want to convert

4. Enable 'Replace Weights'. Leave all other settings on the defaults

5. Click OK.

6. Once the tool processes your template nif, it will give you a menu with all bones found on the template. You'll probably want to select all of the bones.

7. Click OK.

 

The tool should process all of the selected target nifs and replace any existing boneweights with weights copied from your template nif. By default, they will be saved in /Mesh Rigger/Output/

Wow, it worked, thanks dude! :D

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