Arizona_Steve Posted March 9, 2014 Posted March 9, 2014 I could use some help with this. I'm consolidating some of the sevenbase clothing and armor conversions into a single plugin for my own use, and attempting to create the ground object files using Nifskope so that they show up in the crafting menus. I took the _1 nif and did the following: Copied the BSInvMarker, BSXFlags and bhkCollision object from a known working ground object nif. Removed NiSkinPartition and BSDismemberSkinInstance data under NiTriShapes. Removed body and feet elements (leaving only the armor). Copied BSFadeNode from a known working ground object and hooked up all subordinate elements. Removed the NiNode after detaching (not deleting) all subordinate elements. Used transforms to flatten armor pieces where necessary and move/rotate into the correct place. Having done all that and having checked against the aforementioned known working ground object nif, I cannot figure out for the life of me why my edited ground object fails to show up in the crafting menu (I've checked everything in the CK too - it doesn't show there either when I add the nif. Only clue I get is "Environment map not found: shoes1"). I've attached the GND file. Any assistance in getting this to work would be appreciated. RoccoDressGND.nif
Cyndi Posted March 10, 2014 Posted March 10, 2014 Open the Bslightshaderproperty of all trishapes and in shader flags 1 make sure you have turned off SLSF1_skinned. Edit: You'll likely find that they are facing the wrong way aswell.
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