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Ground Object / Crafting Menu Nif Woes


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Posted

I could use some help with this. I'm consolidating some of the sevenbase clothing and armor conversions into a single plugin for my own use, and attempting to create the ground object files using Nifskope so that they show up in the crafting menus.

 

I took the _1 nif and did the following:

 

Copied the BSInvMarker, BSXFlags and bhkCollision object from a known working ground object nif.

Removed NiSkinPartition and BSDismemberSkinInstance data under NiTriShapes.

Removed body and feet elements (leaving only the armor).

Copied BSFadeNode from a known working ground object and hooked up all subordinate elements.

Removed the NiNode after detaching (not deleting) all subordinate elements.

Used transforms to flatten armor pieces where necessary and move/rotate into the correct place.

 

Having done all that and having checked against the aforementioned known working ground object nif, I cannot figure out for the life of me why my edited ground object fails to show up in the crafting menu (I've checked everything in the CK too - it doesn't show there either when I add the nif. Only clue I get is "Environment map not found: shoes1").

 

I've attached the GND file. Any assistance in getting this to work would be appreciated.

RoccoDressGND.nif

Posted

Open the Bslightshaderproperty of all trishapes and in shader flags 1 make sure you have turned off SLSF1_skinned.

 

Edit: You'll likely find that they are facing the wrong way aswell.

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