magicrealm Posted March 2, 2014 Posted March 2, 2014 Hello, i got the serious problem with the xpms skeleton. i have no idea which files are necessary for what prupose and which files are not. lets start in the download section. thnere are 2 different main files: full resources v1-6- for modders animations xpms 1-83a nmm-bain installer which of the two or both ? (i want manual Installation with Boss afterwards and no nmm) when i unzip the nmm bain installer, there are : a lot of weapon files (i just want default handling of weapons) a non finis patch ( i always use finis), an ece slider ( i dont use ece) a Skeleton rig file with skeleton.hkx and skeleton_female.hkx files. when i unzip the fullresources for modders file there are : xpms1-6 t-pose max (no idea for what this is) Skeleton.HKO Skeleton.hkx, Skeleton_female.hkx (the same as in the bain installer file above ? ) Skeleton_female.nif (all other Skeleton mods have this .nif file) Skeleton_female-xpms 1-6 full bone-Havoc (document, no file) skeletonbeast_female.nif wf.HKO XPMS RIG 1.6 Basic (textdocument) " 1.6b without wing " " 1.6c full bone " use .hkx or .nif ? if hkx, what happens with the .nif files from mods like ragdoll realstic force ? i really would appreciate if anybody could explain me this mess and what to do to use the skeleton. thanks very much# mr
TnTTnT Posted March 2, 2014 Posted March 2, 2014 Recommend to d/l the latest update from here. http://www.loverslab.com/topic/25971-xp32-maximum-skeleton-extended/ You only need to d/l the latest one ([X.93ar50]).
magicrealm Posted March 2, 2014 Author Posted March 2, 2014 well, that Skeleton has .htx files. what do i do with the .nif files from mods like ragdoll realistic Forces ?
TnTTnT Posted March 3, 2014 Posted March 3, 2014 Normally, you just let file from skeleton mod overwrite them.
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