Jump to content

Shanoa Cosplay, need a fix on the Normals


guilmonex

Recommended Posts

Posted

I Just found the up002707.rar from upmnty and noticed the left boot and right sleeve have a little Normals problem. Can anyone flip them back?

 

post-14155-0-22615500-1389294510_thumb.png

Posted

If you've got Nifskope you flip normal with it. Open the .nif file of the armor, then, in the render window, right-click the part of the armor and click Mesh -> Flip Normals.

Only works if the armor is divided and the right/left side are different submeshes, else the other side would probably get inverted while you did it. Not sure how one would split it in Nifskope if they aren't.

 

Edit: If they aren't divided into different submeshes, try the function Mesh->Face Normals, it might fix the wrong one and keep the other side correct.

Posted

What's the Problem with the mesh ? Looks fine in NifSkope and in game. In game lighting makes parts of the armor appear brighter or darker. Yes a bit extreme.

post-3205-0-75901800-1389322429_thumb.jpg

Posted

normals were fliped in bleder

 

unzip the file     and replace the file.nif  in the folder     meshes/ShanoaOF/...

 

--+  see post 10

Posted

normals were fliped in bleder

 

unzip the file     and replace the file.nif  in the folder     meshes/ShanoaOF/...

 

--+attachicon.gifShanoaOF1.7z

 

Thank you! But I think the feather and the yellow lace thing need a filp too. :P

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...