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Shanoa Cosplay, need a fix on the Normals


guilmonex

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If you've got Nifskope you flip normal with it. Open the .nif file of the armor, then, in the render window, right-click the part of the armor and click Mesh -> Flip Normals.

Only works if the armor is divided and the right/left side are different submeshes, else the other side would probably get inverted while you did it. Not sure how one would split it in Nifskope if they aren't.

 

Edit: If they aren't divided into different submeshes, try the function Mesh->Face Normals, it might fix the wrong one and keep the other side correct.

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