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Crash when approaching Windhelm


Strelnikov

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The crash is preceded by a bunch of papyrus errors/warnings about official civil war scripts:

[12/19/2013 - 04:32:37PM] Error: Cannot call CWSiegeCity() on a None object, aborting function call
stack:
	[alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 64
[12/19/2013 - 04:32:37PM] Error: Cannot call GetLocation() on a None object, aborting function call
stack:
	[alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 64
[12/19/2013 - 04:32:37PM] Error: Cannot call CWSiegeS() on a None object, aborting function call
stack:
	[alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 66
[12/19/2013 - 04:32:37PM] Error: Cannot call IsStopped() on a None object, aborting function call
stack:
	[alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 66
[12/19/2013 - 04:32:37PM] Warning: Assigning None to a non-object variable named "::temp1"
stack:
	[alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 66
[12/19/2013 - 04:32:37PM] Error: Cannot call IsChild() on a None object, aborting function call
stack:
	[ (00097E1F)].MS03OnUnloadScript.IsInLocation() - "ObjectReference.psc" Line 604
	[alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 66
[12/19/2013 - 04:32:37PM] Warning: Assigning None to a non-object variable named "::temp55"
stack:
	[ (00097E1F)].MS03OnUnloadScript.IsInLocation() - "ObjectReference.psc" Line 604
	[alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 66
[12/19/2013 - 04:32:37PM] Error: Cannot call CWSiegeS() on a None object, aborting function call
stack:
	[alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 96
[12/19/2013 - 04:32:37PM] Error: Cannot call GetStageDone() on a None object, aborting function call
stack:
	[alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 96
[12/19/2013 - 04:32:37PM] Warning: Assigning None to a non-object variable named "::temp1"
stack:
	[alias ExtraHorse on quest stables (00068D73)].CWDisableDuringSiegeALIASScript.OnCellLoad() - "CWDisableDuringSiegeALIASScript.psc" Line 96

Any ideas?

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yes he probably has Civil was overhaul. This mod is really script heavy. and still very buggy. But if you have the mod installed deleting it will not work you need to fully start a new game to get rid of any left over scripts.

 

btw if your using this mod forget about using any other scripted mod. it will be best to play this on new game without any other mod installed. or the scripts will spam constantly.

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Well, thanks for the replies - unfortunately I've never used CWO, so that can't be it... Here's my load order, though:

 

00  Skyrim.esm
01  Update.esm
02  Unofficial Skyrim Patch.esp  [Version 2.0.0a]
03  Dawnguard.esm
04  Unofficial Dawnguard Patch.esp  [Version 2.0.0b]
05  HearthFires.esm
06  Unofficial Hearthfire Patch.esp  [Version 2.0.0]
07  Dragonborn.esm
08  Unofficial Dragonborn Patch.esp  [Version 2.0.0]
09  ApachiiHair.esm
0A  ApachiiHairFemales.esm
0B  ApachiiHairMales.esm
0C  Skyrim Project Optimization - Full Version.esm
0D  ClimatesOfTamriel.esm
0E  SPIKE.esm
0F  Hideout.esm
10  Breezehome-hf-CTD-fix.esp
11  DW Commoners.esp
12  DW Enemies and Wanderers.esp
13  AOS.esp
14  AOS_DG Patch.esp
15  AOS_DB Patch.esp
16  ClimatesOfTamriel-Sound.esp
17  StaticMeshImprovementMod.esp
18  StaticMeshImprovementMod-DragonbornTernFix.esp
19  StaticMeshImprovementMod-FurnitureChestSnowFix.esp
1A  AMatterOfTime.esp  [Version 1.00]
1B  Auto Unequip Ammo.esp
1C  CalienteVanillaArmorTweaks.esp
1D  DATGRASS.esp
1E  DATGRASS-SOLITUDE.esp
1F  Skyrim Immersive Creatures.esp  [Version v6.1.3]
20  Skyrim Immersive Creatures - DLC2.esp  [Version v6.1.3]
21  Skyrim Flora Overhaul.esp
22  WetandCold.esp
23  Footprints.esp
24  Footprints - Ash.esp
25  RaceMenu.esp
26  RaceMenuPlugin.esp
27  SkyUI.esp
28  iHUD.esp
29  BabetteShroudedRobes.esp
2A  Cloaks.esp
2B  Cloaks - Dawnguard.esp
2C  1nivWICCloaks.esp  [Version 2.3]
2D  1nivWICSkyCloaksPatch.esp  [Version 2.3]
2E  FlameAtronachArmor.esp
2F  FullBootForKKSA.esp
30  hothtrooper44_ArmorCompilation.esp
31  Immersive Weapons.esp
32  MaleClericArmorLight.esp
33  MaleClericArmorCloth.esp
34  MaleClericArmorHeavy.esp
35  TERAArmors_CBBE.esp
36  Dr_Bandolier.esp
37  Immersive Darkwater crossing.esp
38  Immersive Dawnstar.esp
39  Immersive Dragon Bridge.esp
3A  Immersive Falkreath.esp
3B  Immersive Ivarstead.esp
3C  Immersive Karthwasten.esp
3D  Immersive Kynesgrove.esp
3E  Immersive Morthal.esp
3F  Immersive Orc Strongholds.esp
40  Immersive Riverwood.esp
41  Immersive Rorikstead.esp
42  Immersive Shors stone.esp
43  Immersive Stonehills.esp
44  Immersive Whiterun.esp
45  Inconsequential NPCs.esp
46  Run For Your Lives.esp  [Version 1.2.1]
47  When Vampires Attack.esp  [Version 1.1]
48  WSBP - OcciFemale.esp
49  WSBP - OcciMale.esp
4A  Headtracking.esp
4B  Riften Bigger Trees.esp
4C  Skyrim bigger trees.esp
4D  SkyTEST-RealisticAnimals&Predators.esp
4E  dD - Enhanced Blood Main.esp
4F  dD-Dragonborn-Dawnguard-EBT Patch.esp
50  RiverwoodEnhancedPlugin.esp
51  TAVERiften.esp
52  TAVESolitude.esp
53  TAVEWindhelm.esp
54  TownsAndCitiesEnhanced.esp
55  WhiterunInEnhanced.esp
56  EnhancedLightsandFX.esp
57  ELFX - Exteriors.esp
58  ELFX - Dawnguard.esp
59  ELFX - Dragonborn.esp
5A  Realistic Lighting.esp
5B  Realistic Lighting Addon.esp
5C  Realistic Lighting Patcher.esp
5D  ClimatesOfTamriel-Dawnguard-Patch.esp
5E  AOS_CoT 3.1 compatibility patch.esp
5F  prod80_CoT_patch_FogEdition.esp
60  DVA - Dynamic Vampire Appearance.esp
61  3DNPC.esp
62  Follower Trap Safety.esp
63  dD - Realistic Ragdoll Force - Realistic.esp
64  WATER.esp
65  WATER DG.esp
66  WATER DB Waves.esp
67  Skytest Immersive Creatures.esp
68  AmazingFollowerTweaks.esp
69  Bashed Patch, 0.esp

 
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Nothing really jumps out at me but someone else might notice something I overlooked. However, you need to re order your unofficial patches it should look like below.

 

00  Skyrim.esm
01  Update.esm
02  Dawnguard.esm
03  HearthFires.esm
04  Dragonborn.esm
05  Unofficial Skyrim Patch.esp  [Version 2.0.0a]
06  Unofficial Dawnguard Patch.esp  [Version 2.0.0b]
07  Unofficial Hearthfire Patch.esp  [Version 2.0.0]
08  Unofficial Dragonborn Patch.esp  [Version 2.0.0]
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you have to check every single mod that edits anywhere near Windhelm and deactivate one after the other.

 

Right now the only mods that edits Windhlem heavily are:

61  3DNPC.esp

Inconsequential NPCs.esp

 

Actually your patches look fine boss will put them in that order since all esp are nor fake esm.

 

btw you have many mods in your list that could eventually make any once game unstable. Especially script heavy once.

 

btw what type of pc do you have ?? how much memory and what type of videocard etc.. ??

 

i would not play with all of these mods together in one game:

 

 

11  DW Commoners.esp
12  DW Enemies and Wanderers.esp
11F  Skyrim Immersive Creatures.esp  [Version v6.1.3]
20  Skyrim Immersive Creatures - DLC2.esp  [Version v6.1.3]
21  Skyrim Flora Overhaul.esp
22  WetandCold.esp
23  Footprints.esp
24  Footprints - Ash.esp
28  iHUD.esp
37  Immersive Darkwater crossing.esp
38  Immersive Dawnstar.esp
39  Immersive Dragon Bridge.esp
3A  Immersive Falkreath.esp
3B  Immersive Ivarstead.esp
3C  Immersive Karthwasten.esp
3D  Immersive Kynesgrove.esp
3E  Immersive Morthal.esp
3F  Immersive Orc Strongholds.esp
40  Immersive Riverwood.esp
41  Immersive Rorikstead.esp
42  Immersive Shors stone.esp
43  Immersive Stonehills.esp
44  Immersive Whiterun.esp
45  Inconsequential NPCs.esp
46  Run For Your Lives.esp  [Version 1.2.1]
4A  Headtracking.esp
4E  dD - Enhanced Blood Main.esp
61  3DNPC.esp
67  Skytest Immersive Creatures.esp
68  AmazingFollowerTweaks.esp
 

 

 

 

There could still be more but you have many who are unknown to me.

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The you are looking at a different unoffcial skyrim patch then i am.

http://www.nexusmods.com/skyrim/mods/19/?

 

 

 

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
Hearthfires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp

 

 

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Well, I changed the load order of those patches. I also uninstalled those 2 npc mods, AND reduced my ugrids setting from 9 to 7. I got closer to Windhelm when I uninstalled 3Dnpc & inconsequential npcs, but it still crashed before I made it to the stables. The strange thing is it's been running fine up until now (level 42 with this character), with no obviously area-based CTDS like this one...

 

Anyway, specs are as follows:

 

Intel i7 4770k

16GB RAM

Sapphire Radeon HD 7950 (3GB vram)

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You have been using ugrid higher than 5 all the time? Dude, there is only one advice when it comes to ugrid, do NOT mess with it. It may cause no outright errors when you start a new ugrid, but it will inevitably bring permanent changes to your saves, often in harmful ways. Sometimes the CTDs you experience may not be related to the area at all, it has nothing to do with mods that modfiy the place, it's just because you changed your ugrid. It has nothing to do whether your computer can handle the higher ugrid, it doesn't matter you have 5Ghz running i7 or multiple titans, it's the about the limit of skyrim engines. When you play a ugrid higher than 5, more areas, npcs will be detected before you get close to them and more importantly corresponding script attached to NPCs will start running when it normally should not be.

 

Search one of gopher's videos on youtube, he explains the harms that higher ugrid can bring in details. Funny thing is that I remember gopher specifically mentioned a problem he had in his video which is very similar to yours, he had crashes whenever he went near an area north of falkreath and he couldn't pinpoint the cause of the problem, and he had changed his ugrid too. 

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