pornphile Posted December 19, 2013 Posted December 19, 2013 Hi, I'm trying to get into animating for Skyrim. It seems that 3ds max 2012 with plugins is the preferred method, but I don't have access to that. So it's the Blender route with trying to use Animation Tools V3 (http://www.nexusmods.com/skyrim/mods/34671/?). This seems promising because it includes an IK rigged skeleton, an export script AND works with the latest Blender. BUT I don't see anyway to import existing animations. So my question is: how would I go about getting existing .kf files into Blender 2.69? Or Is 2.49 with plugin the only way to import .kfs? Would I have to import .kfs into 2.49 and then load the .blend file in 2.69?
D_ManXX2 Posted December 19, 2013 Posted December 19, 2013 you can't yet, there is no script to do it for the newer blender you need the older 2.49b who has experimental scripts and import with that. 3dmax has student version witch you don't need to pay for. blender will be more difficult.
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