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Problem adding an exported face to custom follower


LLCNC

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Hi all, I've recently been following these tutorials http://hubpages.com/...into-a-Follower and http://skyrim.nexusm...om/mods/25673/? to create a new follower, and I am getting some issues when using the exported facegen. 


 


All *seems* well except for these black lines on the head and face, and in the creation kit I get an error regarding missing facegen detail map.


 


I do not know what I'm missing. 


 


The follower was created with Caliente's body and textures, ethereal elven overhaul, apachii sky hair, and RaceMenu by Expired6978.


 


I have attached a screenshot of the face ingame for reference.


 


It should be noted I am somewhat familiar with the Creation Kit, and not familiar at all with stuff like nifscope and blender, etc.


 


Any takers?


 

 

**EDIT I can confirm it is something related to Ethereal Elven Overhaul. I have attempted to make EEO plugin a master, and that did not fix the issue.

 

 


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Well the tintmasks I'm using are from Ethereal Elven Overhaul(the follower is a dark elf) and the file structure is not the same, so if I remove the folder, won't there simply not be any tintmasks files for the CK/game to draw from and create even more errors?

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Okay, so I opened the facetints in Paint.NET, and resized them(or thought I did), saved them, backed up the originals, and replaced them with the resized facetints, and it still says they aren't 256x256 in the CK, even thought it says they are when i open them in paint.net

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Well the tintmasks I'm using are from Ethereal Elven Overhaul(the follower is a dark elf) and the file structure is not the same, so if I remove the folder, won't there simply not be any tintmasks files for the CK/game to draw from and create even more errors?

 

Aha! Well, the facetints can be tied to a different folder indeed - which is the sane way to do things like this. What you could try is make a folder called MyFollower.esp (or whatever it is named) and copy the EEO nif/dds files over there which you are using then use them from that directory instead. Skyrim likes to have the correct folder structure with the esp names.

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Well the tintmasks I'm using are from Ethereal Elven Overhaul(the follower is a dark elf) and the file structure is not the same, so if I remove the folder, won't there simply not be any tintmasks files for the CK/game to draw from and create even more errors?

 

Aha! Well, the facetints can be tied to a different folder indeed - which is the sane way to do things like this. What you could try is make a folder called MyFollower.esp (or whatever it is named) and copy the EEO nif/dds files over there which you are using then use them from that directory instead. Skyrim likes to have the correct folder structure with the esp names.

 

 

But if I do that, won't that just be the same problem? If I copy them, then remove them while exporting the facegen data, won't they still not have correct facetints? 

 

And if I simply re-direct to vanilla tintmasks, won't the character wind up looking different from what I'm trying to create via the SPF PCName method?

 

There's gotta be a way to just copy EEO's files and resize them to fit CK's requirements temporarily

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