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[Mod]Lemonlord Animation Pack for SCake - Male player/Female pal


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Posted

Ooh, that's something that I was planning to do too, as females need a way to "top" too. Animations look very pretty <:

 

Soon I'll get a first revision of community mesh pack out, it'll include cattiva, direhowl, foxpark and katress for now, so you can align with those (although foxpark gonne be tough due to size. And we are still not really investing into controlling the genitalia much, as new bones it will have a decent chance of breakign the game and completely break compatibility with anyone else)

 

Although meanwhile on SCake discord you can get a big blender file with everything we got so far, proxy rigged and meshed and ready for use for animations, if you are interested!

Posted
1 hour ago, lemonlord123 said:

I don't think there is currently. I'm hoping one of those turns up eventually lol

 

I joined the dc a few days ago and downloaded those proxy rigs, without those I probably would've given up for the time being because I can't stand even attempting to deal with non IK rigs, nor do I know how to rig at all haha. I appreciate you taking the time to include those meshes, I'll def take some time myself to go back and adjust them as needed. I've been really busy with work lately but when I get some more free time I wanna work on this some more and try to get more involved in the discord. 100% understand stuff can break easily from changing the skeletons so frankly in terms of game modding I'm only really concerned with animation alignment and the parts being there to begin with... Unless something like shapekeys would work as a scuffed solution? Do you know how that would translate over to UE?

We discussed it plenty on discord.

For now we are gonna use shapekeys gor arousal states in near future and possibly custom animations.

 

Maybe at some point someone will have time to make a SOSlike implementation for genitalia.

 

And happy to hear it! I'm sure Boko is gonna be glad that his work is used. 

Posted

Fuck man, you're making want to make my own anims, maybe i'll bite the bullet and make some for my girl Lyleen

Posted
16 hours ago, Algene said:

Fuck man, you're making want to make my own anims, maybe i'll bite the bullet and make some for my girl Lyleen

 

 

12 hours ago, lemonlord123 said:

You should go for it, once you get through the initial setup it's actually quite easy and fast to get your animations into the game

 

That was our intent to make stuff as simple as possible, so we would be happy to see more people join in xD

 

(Well by us I mean Michael who did the framework and Boko who rigged *every* pal. I am just being cute and I guess spreading the word with my own work)

Posted

I need a hand to figure out how to trigger the animation.  I have loaded files correctly and the framework is working well. Even there are animation events shown on the list.

屏幕截图 2024-05-09 135716.png

Posted
Hello, I'm trying to get this mod on my computer, but it doesn't work because it keeps telling me Loadlist failed to load. What exactly do I have to do to make this mod work?
  • 2 weeks later...
Posted
9 hours ago, lemonlord123 said:

That said, if anyone has any pals they want to see, mention it here and I'll try to do an animation with that pal in the next update


Nox, flopie, mau, vixy, petalia, ribbuny, dazzy, kelpsea are some ideas.

I am glad to hear that you might go over some existing pals with new animations.

Posted
34 minutes ago, hzack said:

ya for some reason it isn't working do i have to load it up a certain way?

 

 

let me be more specific I cand find Scake

Posted
On 6/19/2024 at 12:57 AM, hzack said:

let me be more specific I cand find Scake

I you could specify how to get the softwire or link it that would be greatly appreciated also maybe make a short video on how to get everything to work because with the instructions on file without knowing how to get the softwire it makes no sense please and thank you 

Posted
2 hours ago, hzack said:

I you could specify how to get the softwire or link it that would be greatly appreciated also maybe make a short video on how to get everything to work because with the instructions on file without knowing how to get the softwire it makes no sense please and thank you 

Here you go ^w^

 

Posted
On 6/21/2024 at 2:57 AM, Ranos said:

Here you go ^w^

 

If we are being kinda honest im not really grasping it can you like give me step by step or a video to follow because right now im stuck on the AnimJSON so it would really help if i got a step by step or video please and thank you 

Posted
Just now, hzack said:

If we are being kinda honest im not really grasping it can you like give me step by step or a video to follow because right now im stuck on the AnimJSON so it would really help if i got a step by step or video please and thank you 

also thanks for the link

Posted
9 hours ago, hzack said:

also thanks for the link

Seems like I may have linked the wrong post. This is the post with the download link and how to install.

 Below is the how to install instructions.

On 4/14/2024 at 2:08 PM, Spirit_Shard said:

(_) How to install the SCake framework (_)

- Unzip the archive and place the LogicMods and ~mods folder in "[Palworld Install]/Pal/Content/Paks"
- In the ~mods folder, enter the "AnimJSON" folder and run the "__Create_Load_List__.bat" file to auto-fill the load list (You'll need to run this any time you install new animation .json files)
- Install the proper version of UE4SS (Latest version with updated Palworld) - https://github.com/UE4SS-RE/RE-UE4SS
[Optional, sort of]
- Must install animation packs (Detailed below)
- Remember to run the "__Create_Load_List__.bat" file every time you install new animations with .json files! (If the .bat file doesn't run, you can enter the .json file names for animations you want to load in-game manually into the _LoadList.json file)

 

Posted

The .bat that makes the load list .json file often doesn't work right. 

Try running it, copying the json string it generated starting with { ending with } and opening -> pasting that string in the load list json file manually

Posted
On 4/29/2024 at 6:13 PM, lemonlord123 said:
UPDATED 5/28/2024:

 

Last update was a while ago and what you have so far is very appreciated - anything else coming down the pipeline? With the new update I expect to see a surge of new users entering the scene, it's a good time to update :P

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