Karsus Posted January 10, 2024 Posted January 10, 2024 (edited) View File Stable Portraits This is an animated portrait pack I made using Stable Diffusion. I've been playing around with image generating AI and after seeing other portrait packs, I thought I could do that as well and here we are. My goal was to have a diverse cast of characters, so that the leaders are easily identified during the game. I tried to have the leader classes to be recognizable, but also to fight the tendency of Generative AI to produce results that all look kind of the same, and I tried to have the portraits within each leader class to be distinctive. The mod contains two species as of now, I do intend to add more later. The first species are blue skinned elves. Why blue elves? Well, I initially generated a few things to get ideas, one blue elf looked nice, so I generated a few more and then I had a theme going on. 132 Elf Portraits. I used the same portraits for governors and envoys. Quite frankly, I forgot envoys were even a thing at first. If you wonder why there are significantly more females than males. Well, I did the women first, it was significantly more work than I thought it'd be, and since I'm not into dudes... let's just say I emphasized quality over quantity at this point. The second species are "The Swarm". Insectoid monster girls. The idea was to go for more disturbing than sexy with those. 44 Insectoid Portraits. Now, I separated governors and envoys for those. There are only 4 male portraits in that one. I mostly went for an all female race and it wasn't easy to have much variety with the theme I wanted. 496 Vampire Portraits. Almost a year later and I'm back. I found a few ways to automate parts of my workflow, so I could get the rulers of the night to have quite a lot more portraits while retaining variety and quality. Enjoy. I don't take any credit for the portrait's animations, I just took the animation files from the mod "Stellar Legion", which is undoubtedly a much better mod than mine, but it's sfw! Compatibility: Stable Portraits should be compatible with Lustful Void's all male and all female traits. Just load LV first. I don't foresee any other compatibility issue. Cheers, Karsus. Spoiler Submitter Karsus Submitted 01/10/2024 Category Stellaris Requirements Edited November 11, 2024 by Karsus 2
SoCalExile Posted January 11, 2024 Posted January 11, 2024 (edited) Where's the .mod file? Edited January 11, 2024 by SoCalExile
Karsus Posted January 11, 2024 Author Posted January 11, 2024 (edited) There's the "descriptor.mod" inside the folder. It's the same .mod file as the one that should go outside. You can copy it and rename it "Stable Portraits.mod". Personally, I tend to use the launcher to create mod folders when I download a new one, but I'll add it. Edit: Done. Edited January 11, 2024 by Karsus
Karsus Posted January 16, 2024 Author Posted January 16, 2024 (edited) For my own next playthrough of the game, I wanted to play as a hivemind. So I'm trying to get an insectoid vibe, and definitely something more disturbing. Not even all of these portraits will be showing skin, but some definitely will be. Here's a preview: Spoiler The update should be good to go soon. I'll probably publish it tomorrow. Edited January 17, 2024 by Karsus
Karsus Posted January 17, 2024 Author Posted January 17, 2024 There we go. It's been updated with the new insctoid race. Fewer portraits for that one, so there's a higher risk of identical leaders, but I'm still satisfied with how it came out. I had less leeway in the theme I wanted to make variations, so making a hundred would have gone against my requirement that they don't all look the same. I have a few ideas for the next one. I wanted to make a race of cyclops, likely gonna go with a modern day clothes theme for them, but I don't know how well SD will understand the concept of a face with just one eye. Maybe lots of inpainting, but if I have to spend ten minutes reworking each image... well that's going to make producing a hundred of them more of an issue. Fantasy dwarves are also something I'd like to do. Still, I'm open to suggestions. If someone has a good idea, don't hesitate.
Lustariya Posted April 28, 2024 Posted April 28, 2024 Hello! Great work. Can you please add more elf males with submissive females elves on icon? And maybe some race with light skin or other colors/styles? Thanks for you work : )
Tihili Posted June 26, 2024 Posted June 26, 2024 Currently been trying to get it to work, it's the only species not showing up. :((
regenus Posted June 26, 2024 Posted June 26, 2024 Here is an updated version for the current 3.12.5 patch. All that was changed is adding the portrait categories and portrait sets folders along with their respective files. Stable Portraits.zip 1
Kirahib Posted July 17, 2024 Posted July 17, 2024 Are the portrait mods all broken? This one isn't showing up
Joklopol Posted July 18, 2024 Posted July 18, 2024 (edited) I made some further improvements based by @regenus; i added elves portrait to humanoid category and insects into arthropod category ( for civics such as Selective Kinship, so it should detect the right category) . (3.12.5) Note: this does not replace any vanillia portraits. Stable Portraits (Category).zip Edited July 23, 2024 by Joklopol
Kahad Posted August 14, 2024 Posted August 14, 2024 This is my favorite lewd set; it feels complete as opposed to so many that are women only. Would love some more variety to the male elf portraits though! It would be fun to have some more portraits with someone servicing the primary character like the one male ruler portrait.
CyberKristi Posted September 22, 2024 Posted September 22, 2024 This mod doesn't seem to be working at all, the portraits all come up as black/blank even if I turn off all other mods.
Karsus Posted November 10, 2024 Author Posted November 10, 2024 (edited) Hello people, Almost a year later and I'm back. I added a new race, the vampires. Now, some of you might wonder why I'm doing vampires when I said I'd do cyclops or dwarves next. I did say that, didn't I? Anyways. There are 496 portraits in this new batch. I think the quality and variety remains good despite the large increase in number (even though I've identified a few mistakes that should be easy to solve for the next batch). The reasons I did that many is also, quite frankly, also the reason I came back to work on this mod. I found ways to automate large parts of my workflow. Most importantly this AI background removal model: https://huggingface.co/briaai/RMBG-1.4 For the elves and insectoids, I basically had to remove the background on each image manually which isn't just long but also excruciatingly tedious. I don't necessarily mind spending time working on this, but not on repetitive manual tasks. Plus, no one had said anything for a month, so I didn't know if there was any interest for this. I also used Claude 3.5 to help me make python scripts that apply the background removal in batches and then reformat the resulting .png file to a .dds file to the correct resolution and at the right place in the canvas. Again, those are things I had to do manually. For the generation of the images themselves, I've improved my skills in using stable diffusion and the use of wildcards allow me to more easily get lots of variety. I took Kahad's advice to add more male portraits and some of them in even more explicit positions. CyberKristi. It works fine for me, so I'm not sure what's the issue. I'm currently using Stellaris 3.12. I don't know if the new 3.14 would break the mod. Here's a little preview of the vampires portraits: Spoiler Edited November 15, 2024 by Karsus 1
Kay2515 Posted November 28, 2024 Posted November 28, 2024 as of today the mod works perfectly thank you for your hard work
tokken37 Posted December 15, 2024 Posted December 15, 2024 I don't know about anyone else but I still can't get this mod to work. The portraits are still blank and I've double checked the mod path, if anyone who got it to work can please share how they did it I'd be ever so grateful.
LODTHELAW Posted December 15, 2024 Posted December 15, 2024 i cant get the mod to work i dont even know where to put everything in the files lol no one left a path and just assumed everyone knows where to put it
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now