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[mod] Carnalitas - CBO - PA - Coetus Anima - Princes of Darkness Compatibility patch


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Carnalitas - CBO - PA - Coetus Anima - Princes of Darkness Compatibility patch


This is a GUI compatibility patch that enables all of the features of Carnalitas, Physical Attributes and Coetus Anima to be visible and work with Princes of Darkness conversion mod.

 

Most of the work was in adding all of the Carnalitas and submods features to work and to be able to be shown with PoD UI, as it was modified a lot. Main windows that work now are :

1. Character info window - depending on the mod loaded earlier, you couldn't see either you height, weight, etc., slaves tab, or in case of Carn loading after PoD, no lore buttons, minions tab and blood affinity.

2. Lifestyles window - PoD adds about 6 new lifestyle schools for vampires only, and with shapeshifters, mummies, fae and inquisitors if gets quite big. Without patch, if Coetus Anima is loaded after, you can't use any of the lifestyles apart from vanilla ones, and some of the toggles for time spent on activities don't work.

 

My load order:

 

Princes of Darkness (Steam)

Better Barbershop (Steam) #

Pod + Better Barbershop Compatibility Patch (Steam) #

Carnalitas (LL)

Character Body Overhaul (LL)

Physical Attributes (LL)

Coetus Anima (LL)

Carnalitas - PoD Compatch (LL)

 

# - not needed, but it makes it easier to change between all the appearances both mods give

 

 

So far those are only problems I found, will dig more through the files and check if there is something else that can be fixed.

 

FYI: Game is sometimes prone to crash, but mostly it doesn't have anything to do with the patch, it's just the sheer amount of background stuff game has to calculate with all the mods active. One thing I found out is slower game speed (3 or slower), pausing while doing some decisions, and waiting a few seconds between decisions helps the game to swallow this huge amount of stuff we're feeding it (2 big scripted mods after all).


 

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8 hours ago, sagimine1 said:

May inquire how did you make this mod compatible with CBO? I am attempt to make a patch similar to yours to work with AGOT. Any assistance would greatly appreciated.

CBO works fine with PoD without any patches. I just load it in the end after everything. 

 

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18 hours ago, sagimine1 said:

May inquire how did you make this mod compatible with CBO? I am attempt to make a patch similar to yours to work with AGOT. Any assistance would greatly appreciated.

 

My basic process of "patching" all of these went like this: I opened all different variations of the same gui file and just went line by line until I found something was different in that line in any of the files. Then I modified the biggest file, in this case PoD one, if Carnalitas, PA (CBO doesn't add anything to the gui, just traits, which are irrelevant in here), or Coetus Anima. If PoD file added something, I just added empty lines in other files to make all identical lines on the same line number and went through whole file like that.

 

It is a brute force method, but it works decently in this case.

 

As for AGOT, I never tried it, but I suspect you would need patched files for the same mods, so Carnalitas, Physical Attributes and Coetus Anima if you use it, because as far as I know, base CBO doesn't modify gui, just models and adds traits.

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6 hours ago, Synthael said:

 

My basic process of "patching" all of these went like this: I opened all different variations of the same gui file and just went line by line until I found something was different in that line in any of the files. Then I modified the biggest file, in this case PoD one, if Carnalitas, PA (CBO doesn't add anything to the gui, just traits, which are irrelevant in here), or Coetus Anima. If PoD file added something, I just added empty lines in other files to make all identical lines on the same line number and went through whole file like that.

 

It is a brute force method, but it works decently in this case.

 

As for AGOT, I never tried it, but I suspect you would need patched files for the same mods, so Carnalitas, Physical Attributes and Coetus Anima if you use it, because as far as I know, base CBO doesn't modify gui, just models and adds traits.

It is not a bad approach. Definitely takes a lot of time to find all of the variations. You don't even touch the clothing and accessories files? That would make life a lot easier I guess.

 

WHOOO WEEE! There are 47 gui files for AGOT. Nevermind lol

Edited by sagimine1
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I am not versed in modelling so I'm not touching that stuff, gui is already a big accomplishment for me xD

 

And about 47 files, PoD has 49, but I needed to modify those which are overlapping, and there were only 2 for now xD

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18 hours ago, xX_HSMACHINE_Xx said:

When I use CBO, CBO Vanilla and Physical Attributes with POD, all the characters beside me are extremely thin and with stick arms. How do I use can i make it work?

 

What is your full load order?

Thinking it might due to it, or maybe something with CBO Vanilla, I don't use it personally, but will check it too to see if something needs adding.

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22 hours ago, Synthael said:

 

What is your full load order?

Thinking it might due to it, or maybe something with CBO Vanilla, I don't use it personally, but will check it too to see if something needs adding.

Apparently i cant click to generate the physical attibutes values, i need to wait a year for them to load naturally. Dont know why but this worked for me

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  • 1 month later...
  • 2 weeks later...

I figured I should probably mention that the button that's supposed to be along the right side of the screen for Journeies and such that Vampires and such can use for Hunts or learning powers doesn't seem to show up with all this, you still get the alert at the top of the screen if your not running something but if you want to check out how long something has to go before being done your S out of Luck as, as far as I'm aware there is not a keyboard shortcut for that screen unlike most others

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