poopy69poopy Posted November 15, 2023 Posted November 15, 2023 I had wiped my load order due to another issue and started over, then when i hit new game it loads, then goes to a black screen where i can hear background noise. so I wiped my whole load order and started over again, and noticed the crash happens specifically when i install devious devices. i uninstalled reinstalled devious devices then it worked. i did the same with cursed loot and devious lore, but then it crashes same way again. help please. here is my load order. # Automatically generated by Vortex Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ccBGSSSE001-Fish.esm ccQDRSSE001-SurvivalMode.esl ccBGSSSE037-Curios.esl ccBGSSSE025-AdvDSGS.esm Unofficial Skyrim Special Edition Patch.esp Skyrim Project Optimization - Full Version.esm SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm RaceCompatibility.esm ZaZAnimationPack.esm CreatureFramework.esm SGEyebrows.esp RealisticWaterTwo - Resources.esm Schlongs of Skyrim - Core.esm ApachiiHair.esm High Poly Head.esm Sexy Adventures.esl SkyUI_SE.esp SMIM-SE-Merged-All.esp Deviously Cursed Loot.esp Devious Devices - Lore Patch.esp Devious Lore.esp Devious Devices SE patch.esp SexLab-AmorousAdventures.esp SexLab Approach.esp SexLabHorribleHarassment.esp Dirt and Blood - Dynamic Visuals.esp DirtBloodAndCum.esp Sexlab - Cum Overlays.esp SLDrunkRedux.esp Blush When Aroused.esp SLACS.esp SexLabDefeat.esp MoreNastyCritters.esp HornyCreatures.esp Dovabear.esp SexLab Extra Voices.esp SLAL_GSAnimObjects.esp BakaFactoryABC.esp HentaiCreatures.esp SLAnimLoader.esp FacelightPlus.esp BakaMotionData.esp Pocky Punk's Make Up Addon_females.esp RaceMenu.esp CBBE.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp 3BBB.esp SOSPhysicsManager.esp RBT.esp RaceCompatibilityUSKPOverride.esp Lamenthia's Marks of Beauty.esp koralinas_freckles_moles.esp Koralina's Makeup Tweaks.esp Sonders_Keyword_Distribution.esp EvenMoreMakeup.esp dD - Enhanced Blood Main.esp Brows.esp HIMBO.esp RaceMenuMorphsHIMBO.esp SOS - VectorPlexus Regular Addon.esp Schlongs of Skyrim.esp The Amazing World of Bikini Armors REMASTERED.esp TAWOBA Remastered Leveled List.esp Eyes of Aber.esp TW3Eyes.esp Elemental Eyes.esp Even More Eyes.esp BnP -Eyepack.esp TheEyesOfBeauty.esp HG Hairdos 2.esp KSHairdosSMP.esp SFO_SkinFeatureOverlays.esp FMS_FemaleMakeupSuite.esp BarbarianPaints.esp CommunityOverlays3.esp CommunityOverlays2_31T50.esp CommunityOverlays1_0T30.esp Wolfpaint_Face.esp Koralina's Eyebrows.esp KaliliesBrows.esp Even More Brows HPH.esp High Poly Head Vampire Fix.esp Jampion NPCs.esp Jampion NPCs - USSEP Patch.esp Bijin Wives.esp Bijin Warmaidens.esp Bijin NPCs.esp SOSRaceMenu.esp XPMSE.esp FNIS.esp UIExtensions.esp SexLab_Solutions.esp Vokrii - Minimalistic Perks of Skyrim.esp Alternate Start - Live Another Life.esp Deviously Cursed Loot LAL AddOn.esp RealisticWaterTwo.esp
poopy69poopy Posted November 15, 2023 Author Posted November 15, 2023 would papyrus log catch this type of crash?
poopy69poopy Posted November 15, 2023 Author Posted November 15, 2023 thought it may be dirt and blood, dirt blood and cum, advanced cum stages, and sexlab cum overlays extended since i never used them before. after some trial and error, it seems devious lore is doing it as i added every mod but that one without a crash.
traison Posted November 15, 2023 Posted November 15, 2023 (edited) 30 minutes ago, poopy69poopy said: would papyrus log catch this type of crash? First of all, the papyrus log is not a crash log. Secondly, you're dealing with a partial game freeze, not a crash. There's been some suggestions that disabling/enabling vsync might fix a freeze like this. Maybe SSE Engine Fixes can do something about it. po3 has some "engine fixes" like mod(s) as well, maybe worth checking out. Otherwise go through these: https://www.loverslab.com/topic/198423-skyrim-se-freezing-help/ https://www.loverslab.com/topic/219554-random-hard-freezes/ https://www.loverslab.com/topic/199792-game-freezing/ Edit: Links above summarized: If you don't know assembly, and don't feel like learning, ripping your setup apart is going to be by far the easiest way; i.e. what you're doing now. Edited November 15, 2023 by traison 1
poopy69poopy Posted November 15, 2023 Author Posted November 15, 2023 11 minutes ago, traison said: First of all, the papyrus log is not a crash log. Secondly, you're dealing with a partial game freeze, not a crash. There's been some suggestions that disabling/enabling vsync might fix a freeze like this. Maybe SSE Engine Fixes can do something about it. po3 has some "engine fixes" like mod(s) as well, maybe worth checking out. Otherwise go through these: https://www.loverslab.com/topic/198423-skyrim-se-freezing-help/ https://www.loverslab.com/topic/219554-random-hard-freezes/ https://www.loverslab.com/topic/199792-game-freezing/ Edit: Links above summarized: If you don't know assembly, and don't feel like learning, ripping your setup apart is going to be by far the easiest way; i.e. what you're doing now. thank you!! this is what confused me about papyrus- https://www.nexusmods.com/skyrim/articles/368 im worried about disabling vsync cause ive read it can cause other issues. going to read through those linked threads now. im at point where i have my whole load order downloaded except for devious lore, and no crash. not saying its that mods fault cause it could be something i did with another mod. ive had devious lore working on multiple other mod setups though.
traison Posted November 16, 2023 Posted November 16, 2023 (edited) Yeah that article is unfortunate, and probably the reason why so many think the papyrus log is a sort of log file for the game itself. All it really is is a log file for the papyrus script engine. While crashes can occur as a result of script actions (even without SKSE), its quite unlikely the game will have time to dump anything in that log before it goes down. I do not know what the deal is with that vsync idea, but yes I wouldn't recommend disabling it either as, while your game may load twice as fast (depending on your fps in the loading screen) it does have the potential to introduce race conditions and if nothing else, it will break physics (flying cheese everywhere!) You do have some options though, enable/disable it just for a test, if the problem goes away take it as a hint. There's also several different ways to implement vsync, i.e. you can disable vsync in the game ini and enable the one in ENB or your display driver. These are all different and standalone implementations of pretty much the same thing - some implementations are better than others. Edit: and yes I know there's a mod that fixes physics, and yes the fast game loading thing is silly, blame whoever decided to have the data streaming/loading thread wait on the render loop. Edited November 16, 2023 by traison 1
poopy69poopy Posted November 16, 2023 Author Posted November 16, 2023 I ended up giving up on devious lore, then after watching videos realized I was insane for not using an ENB. (Have a fairly newer expensive rig) so I followed this video guide. https://youtu.be/Pj7enUTiLjg?si=-S7UdAUTa4AiKbZc after completing it my game freezes (screen locks to point ctrl alt dlt doesn't close it). After some reading, I found out vortex still could be messing up my game folders, or maybe it was specifically the data folder. So when I said I wiped my load order, I did it the dumb way. I just uninstalled all on vortex, then used vortexs purge. Another thing I found is people say anti virus could cause problems like I'm having, but I only have Microsoft defender. None the less, I think I need to tell Microsoft defender to ignore skyrim folders just in case. I'm going to delete vortex, follow gamerpoets guide to fresh install skyrim, and I'm going to use mod organizer 2. Hopefully this will fix things.
poopy69poopy Posted November 16, 2023 Author Posted November 16, 2023 19 hours ago, traison said: Yeah that article is unfortunate, and probably the reason why so many think the papyrus log is a sort of log file for the game itself. All it really is is a log file for the papyrus script engine. While crashes can occur as a result of script actions (even without SKSE), its quite unlikely the game will have time to dump anything in that log before it goes down. I do not know what the deal is with that vsync idea, but yes I wouldn't recommend disabling it either as, while your game may load twice as fast (depending on your fps in the loading screen) it does have the potential to introduce race conditions and if nothing else, it will break physics (flying cheese everywhere!) You do have some options though, enable/disable it just for a test, if the problem goes away take it as a hint. There's also several different ways to implement vsync, i.e. you can disable vsync in the game ini and enable the one in ENB or your display driver. These are all different and standalone implementations of pretty much the same thing - some implementations are better than others. Edit: and yes I know there's a mod that fixes physics, and yes the fast game loading thing is silly, blame whoever decided to have the data streaming/loading thread wait on the render loop. Meant to quote you in my last reply.
poopy69poopy Posted November 16, 2023 Author Posted November 16, 2023 2 minutes ago, poopy69poopy said: I ended up giving up on devious lore, then after watching videos realized I was insane for not using an ENB. (Have a fairly newer expensive rig) so I followed this video guide. https://youtu.be/Pj7enUTiLjg?si=-S7UdAUTa4AiKbZc after completing it my game freezes (screen locks to point ctrl alt dlt doesn't close it). Should've said the game freeze after enb was basically instantly on start up. Before any logos.
poopy69poopy Posted November 16, 2023 Author Posted November 16, 2023 One way I should've known I messed up was I still had a menu replacer running on my new mod set up, before I installed the mod that actually gives it. Not right away, but at the point in building my new load order where I had most of the core utilities, so I think it was just a matter of the left over mod data activating because I had other required mods.. So I think vortex sort of kept some of the mod, and probably pieces of others.
traison Posted November 16, 2023 Posted November 16, 2023 1 hour ago, poopy69poopy said: So I think vortex sort of kept some of the mod, and probably pieces of others. This is the reason why I quickly swapped to MO (not mo2) after testing NMM (not vortex) back in the day. People have told me there's nothing wrong with nmm/vortex, so I've attributed the mess it made to user error - I probably didn't understand something about it. I realize there's a large difference in the way vortex and mo2 work, from a user's perspective (not just technologically) - meaning, depending on how you think, one application will tend to make more sense than the other. In my opinion (and it may not be the popular opinion) vortex should only be used to install mods, and at best do small changes to your load order. mo2 is for the player that rips out 10 mods each week just because they want to test new things. Again, in my opinion, vortex messes up file links when large mods are removed or otherwise large changes are made to the conflict lists or the filesystem in general. The reason why I typed "nmm/vortex" in the previous paragraph is that they use the same method when "installing" mods: ntfs hardlinks. mo2 is more elegantly handling this with a dll that creates a sort of virtual file system in ring 3 (user mode), hence the abbreviation "usvfs". I suppose this is subjective as some may prefer the simplicity of hardlinks. 1 hour ago, poopy69poopy said: I'm going to use mod organizer 2. To try to mitigate the heat this post is going to get from the "vortexers": mo2 is not perfect either. It is vastly superior now compared to how it was back in the day, how mo (not mo2) was. I haven't had any technical issues with it in a long time, except that the new version (of mo2) really likes to crash a lot; the previous version didn't. If you're used to how vortex works, switching to mo2 will require a new way of thinking: The first thing that may confuse you is that the skyrim data directory is and will remain mostly empty. This is by design. 1
poopy69poopy Posted November 17, 2023 Author Posted November 17, 2023 14 hours ago, traison said: This is the reason why I quickly swapped to MO (not mo2) after testing NMM (not vortex) back in the day. People have told me there's nothing wrong with nmm/vortex, so I've attributed the mess it made to user error - I probably didn't understand something about it. I realize there's a large difference in the way vortex and mo2 work, from a user's perspective (not just technologically) - meaning, depending on how you think, one application will tend to make more sense than the other. In my opinion (and it may not be the popular opinion) vortex should only be used to install mods, and at best do small changes to your load order. mo2 is for the player that rips out 10 mods each week just because they want to test new things. Again, in my opinion, vortex messes up file links when large mods are removed or otherwise large changes are made to the conflict lists or the filesystem in general. The reason why I typed "nmm/vortex" in the previous paragraph is that they use the same method when "installing" mods: ntfs hardlinks. mo2 is more elegantly handling this with a dll that creates a sort of virtual file system in ring 3 (user mode), hence the abbreviation "usvfs". I suppose this is subjective as some may prefer the simplicity of hardlinks. To try to mitigate the heat this post is going to get from the "vortexers": mo2 is not perfect either. It is vastly superior now compared to how it was back in the day, how mo (not mo2) was. I haven't had any technical issues with it in a long time, except that the new version (of mo2) really likes to crash a lot; the previous version didn't. If you're used to how vortex works, switching to mo2 will require a new way of thinking: The first thing that may confuse you is that the skyrim data directory is and will remain mostly empty. This is by design. I found out I didn't have part 2 of see engines fixes installed, and I didn't have Microsoft c++!! ? Anyone having the same problem double check you have those!! Could've sworn I had visual studio installed, but when I was following a gamerpoets video and got to Microsoft c++ it didn't say rebuild, just install. Guess I never had it! ? 2nd problem was I wrongly remembered part 2 of sse engine fixes being the Microsoft studio c+++! It's a different manual download. So vortex isn't to blame!! Still, I'm using mo2 because I don't like how vortex keeps parts of mods after I uninstall all and purge. Also I didn't know about sse quick clean. Found out from this awesome video. https://youtu.be/Det57ew7piY?si=aZ7MEyEE_dLbo_Eg cactusbagel, ADHDecent, and gamerpoets are awesome youtube channels for modding info!!!
poopy69poopy Posted November 17, 2023 Author Posted November 17, 2023 (edited) To anyone even if you use vortex, you should check this video and go to where he uses ssequickautoclean. Maybe vortex does this on its own, but if it doesn't.. It seems like it's very worth doing manually. He starts using it at 9min45seconds. Edited November 17, 2023 by poopy69poopy Forgot link
traison Posted November 17, 2023 Posted November 17, 2023 (edited) Visual Studio by itself probably doesn't install anything apart from the .net build tools for selected target platforms. The .net framework does not install any part of the vc++ runtime either; and installing *a* version of the vc++ runtime does not guarantee a program built on vc++ will function. VC++ is split into many different parts, and there's at least 3 different version numbers for each and I have not found any logic in their naming and numbering schemes, some examples: msvcp080 (vc80_2005_8.0.50727.6195) msvcp090 (vc90_2008_9.00.30729.6161) msvcp100 (vc10_2010_10.0.30319.1) msvcp100 (vc10_2010_10.0.40219.1) msvcp120 (vc13_2013_12.0.40660.0) msvcp140 (2019_14.28.29325.2) msvcp140 (2022_14.34.31938.0) msvcp140 (vc15_2015_14.0.23026.0) msvcp140 (vc17_2017_14.16.27027.1) An application may thus say it needs vc10 to run. There's several different versions of each "vc" version. Typically the newest one would be best, less bugs and security flaws. An application may also say msvcp140 is missing, but you won't find a download for that, as the download will be labeled either vc15 or vc17. Simple, right? Edit: I guess the major version of the dll matches the msvcp* number, but that's about it. Edited November 17, 2023 by traison 1
poopy69poopy Posted November 17, 2023 Author Posted November 17, 2023 24 minutes ago, traison said: Visual Studio by itself probably doesn't install anything apart from the .net build tools for selected target platforms. The .net framework does not install any part of the vc++ runtime either; and installing *a* version of the vc++ runtime does not guarantee a program built on vc++ will function. VC++ is split into many different parts, and there's at least 3 different version numbers for each and I have not found any logic in their naming and numbering schemes, some examples: msvcp080 (vc80_2005_8.0.50727.6195) msvcp090 (vc90_2008_9.00.30729.6161) msvcp100 (vc10_2010_10.0.30319.1) msvcp100 (vc10_2010_10.0.40219.1) msvcp120 (vc13_2013_12.0.40660.0) msvcp140 (2019_14.28.29325.2) msvcp140 (2022_14.34.31938.0) msvcp140 (vc15_2015_14.0.23026.0) msvcp140 (vc17_2017_14.16.27027.1) An application may thus say it needs vc10 to run. There's several different versions of each "vc" version. Typically the newest one would be best, less bugs and security flaws. An application may also say msvcp140 is missing, but you won't find a download for that, as the download will be labeled either vc15 or vc17. Simple, right? Edit: I guess the major version of the dll matches the msvcp* number, but that's about it. Oh shit. Does this mean I messed up again?
traison Posted November 17, 2023 Posted November 17, 2023 (edited) 3 minutes ago, poopy69poopy said: Oh shit. Does this mean I messed up again? If it works, no. My previous post pretty much just explained that you may have installed vc++ before, but some application you're using now requires a different version. Installing that other version will seem like you're installing vc++ for the first time, because you are. Edit: Clarification, you can install vc17 next to vc10. After a while of using Windows, you typically end up with *some* version of each vc runtime. Edited November 17, 2023 by traison 1
poopy69poopy Posted November 17, 2023 Author Posted November 17, 2023 I only did what gamerpoets does here starting at 25sec..
poopy69poopy Posted November 17, 2023 Author Posted November 17, 2023 3 minutes ago, traison said: If it works, no. My previous post pretty much just explained that you may have installed vc++ before, but some application you're using now requires a different version. Installing that other version will seem like you're installing vc++ for the first time, because you are. Edit: Clarification, you can install vc17 next to vc10. After a while of using Windows, you typically end up with *some* version of each vc runtime. Ohh ok. Thank you!!
forgonerat Posted November 19, 2023 Posted November 19, 2023 (edited) On 11/15/2023 at 7:07 PM, traison said: Yeah that article is unfortunate, and probably the reason why so many think the papyrus log is a sort of log file for the game itself. All it really is is a log file for the papyrus script engine. While crashes can occur as a result of script actions (even without SKSE), its quite unlikely the game will have time to dump anything in that log before it goes down. I do not know what the deal is with that vsync idea, but yes I wouldn't recommend disabling it either as, while your game may load twice as fast (depending on your fps in the loading screen) it does have the potential to introduce race conditions and if nothing else, it will break physics (flying cheese everywhere!) You do have some options though, enable/disable it just for a test, if the problem goes away take it as a hint. There's also several different ways to implement vsync, i.e. you can disable vsync in the game ini and enable the one in ENB or your display driver. These are all different and standalone implementations of pretty much the same thing - some implementations are better than others. Edit: and yes I know there's a mod that fixes physics, and yes the fast game loading thing is silly, blame whoever decided to have the data streaming/loading thread wait on the render loop. Hi I'm poppy69poopy. My browser remember password, which was from a year ago, expired for my LL account.. and my email for LL at the same time. Changed my phone # .. which was my only way into my email since then. ? [ In case have 2 accounts is tos ] I made my loader order on mo2 and I'm back to the same thing. Will you tell me more about turning off v sync? I have a enb running. Edited November 19, 2023 by forgonerat
traison Posted November 19, 2023 Posted November 19, 2023 Google has the answers: https://stepmodifications.org/wiki/Guide:Skyrim_INI/Display iPresentInterval enblocal.ini [ENGINE] ForceVSync=true https://www.youtube.com/watch?v=D7m1BjXlyLE One thing to keep in mind is that I would be very careful changing global settings in nVidia's control panel. Do it in the program settings tab instead.
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