gamerpk2 Posted November 10, 2023 Posted November 10, 2023 so i spent a couple of days looking up how to get animations to & from blender and every tool out there is very old AND doesnt work examples : https://github.com/opparco/io_anim_hkx https://github.com/jgernandt/blender-hkx and yes iv downloaded the exact same version of blender mentioned in each of these but they still dont work im also aware that they download with the wrong name and have to be renamed in order for the addon to be installed correctly which i did and the addons seem to install correctly they did mention that they dont import SE animations only original skyrim so i also tried downloading some random original skyrim animations to import but still no luck . always error on any attempted import also the tools on this guide https://www.nexusmods.com/skyrimspecialedition/mods/70663?tab=description&BH=2 and faced a block at the very first step where converting SE animation to LE .kf format doesnt work how are there so many animation mods ? surely there is something im missing every tool iv found on google is deprecated and doesnt work . unless its only the blender ones that dont work ? help a bro out please im just trying to fix some clipping and misalignments lol but hey if i can get a good workflow going i'd love to make some animation mods too
monty359 Posted November 10, 2023 Posted November 10, 2023 for blender check this out: https://github.com/BadDogSkyrim/PyNifly the addon can not only handle import and export of .nif files, but also the inim files. There is also a demo video for import/export of animations 1
gamerpk2 Posted November 11, 2023 Author Posted November 11, 2023 20 hours ago, monty359 said: for blender check this out: https://github.com/BadDogSkyrim/PyNifly the addon can not only handle import and export of .nif files, but also the inim files. There is also a demo video for import/export of animations thank you i tried it on blender version 3.2 & 3.6 since it says it works on 3.x i assume it should work on these versions importing HKX since im mostly interested in animations from both original skyrim and SE but it fails with error from console window 2, in hkx_to_xml raise RuntimeError(f"Failed to create {xml_filepath}") RuntimeError: Failed to create C:\Users\redacted\AppData\Local\Temp\tmp_sneakmtidle_5.xml
monty359 Posted November 12, 2023 Posted November 12, 2023 On 11/11/2023 at 9:40 AM, gamerpk2 said: thank you i tried it on blender version 3.2 & 3.6 since it says it works on 3.x i assume it should work on these versions importing HKX since im mostly interested in animations from both original skyrim and SE but it fails with error from console window 2, in hkx_to_xml raise RuntimeError(f"Failed to create {xml_filepath}") RuntimeError: Failed to create C:\Users\redacted\AppData\Local\Temp\tmp_sneakmtidle_5.xml i use this tool only for import/export if nif files. I never used it for animations. In the past i tried to modify animations, so i investigaterd like you how to do it, but i never got it working. I use nifly since the creating of the thread i linked you obuve by @Bad Dog. The Import/export of animations is new, but he demonstrates in this video how to do it: Spoiler Take a look, maybe you will see something, that went wrong in your testing. If you still get errors, you could write to bad dog in his thread or on github. The tool is still in development. I hope it works out for you! 1
gamerpk2 Posted November 14, 2023 Author Posted November 14, 2023 On 11/12/2023 at 1:49 PM, monty359 said: i use this tool only for import/export if nif files. I never used it for animations. In the past i tried to modify animations, so i investigaterd like you how to do it, but i never got it working. I use nifly since the creating of the thread i linked you obuve by @Bad Dog. The Import/export of animations is new, but he demonstrates in this video how to do it: Reveal hidden contents Take a look, maybe you will see something, that went wrong in your testing. If you still get errors, you could write to bad dog in his thread or on github. The tool is still in development. I hope it works out for you! thx ^^ tried following it step by step . it did have some steps that i wasnt aware of before . like having to reference the rig while importing the animation . but yea still no luck someone reported the same problem on that youtube vid like a month ago so i guess Bad Dog knows . dont wanna hassle him 1
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