Lady Horus Posted October 9, 2023 Posted October 9, 2023 Lady Horus TERA Armor: BHUNP View File ~ Armor and Accessories from TERA ~ ~:+ BHUNP EDITION +:~ IF YOU ARE INSTALLING FOR SKYRIM SPECIAL EDITION, PLEASE USE THESE INSTRUCTIONS FOR EXPLANATION OF THE DOWNLOAD LINKS PLEASE SEE BELOW UNDER "DOWNLOADS" SECTION OF THIS POST. Quick Update: Re-uploaded the Main Files as the original had a temporary file (under CalienteTools\BodySlide\ShapeData\Horus\Tera\temp\succubusconvertwip.nif) that is unused (and old). If anyone is curious, yes I was attempting to convert the Lilith boss regalia (and was testing some wings as well) but it never got finished... I may return to it at a later time. For now this old mesh can be discarded. 10/9/23 1:40pm EST: Fixed broken body morphs for HIMBO conversion. Welcome back everyone! This is a complete conversion of my first mod, LadyHorus TERA Armor for UUNP to fit the BHUNP body (version 3). It should be noted that I will no longer be updating the UUNP version. This mod was originally largely inspired by Asianboy345's TERA Collection, and created to add even more conversions of the armor from TERA to Skyrim! With that said, though, all armors in my mod are new conversions straight from TERA, I did not use anyone elses' previous work. This mod now uses exclusively SMP and no longer supports HDT-PE. Many armors have been improved with edited or remade physics bones for better movement, and all have full breast and butt physics. I am also starting work (casually) on making some HIMBO conversions as well, and all new male armor added will use this body as a base (bodyslide HIMBO will be optional, I will include pre-mades in the main files). For now there is only one HIMBO conversion (Zodiac robes). Supported BHUNP Bodies in Bodyslide: Spoiler 7B 7B Bombshell 7B Natural 7B Cleavage 7B Bcup 7BUNP 7B Oppai 7B CH UNP UNP Pushup UNP Perky UNPB UNPB Oppai v3.2 UNPetite UN7B UNPBB MCBM High heels in this mod also will change character height thanks to NiO High Heels! Please see the requirements section for more info. Overall I did my best to make each armor look good with every setting and body type. Enjoy! Currently there are 30 Heavy, 24 Light, 19 Robe armors (including some retextures and variants). When you first start a new game (or load an existing save) you will receive 5 books of various categories. These will be required to craft their respective armor types (you must hold them in your inventory at the time of crafting for the armor/accessories to be visible on the crafting menu). This is for the sake of trying to keep the menu clean as it felt rather cluttered before. All armor sets additionally require their respective Blacksmithing skill to craft. Accessories, additional outfits and mage robes do not require any crafting skill. Armor Listing in the Spoiler. Newly added conversions will be marked in orange. Please note some armors have alternative versions which can be switched on/off in Bodyslide! Castanic Horns: All sets, Male and Female, Slot 57. Comes in Heavy, Light, or Cloth rating variants, and can be tempered and enchanted. These may be a bit over powered when equipped with armor and helmets, just use what you feel fits best. Iron: Sleek Chainmail Knollscream Azure Steel: Adamantine Vulnus Steel Plate: Illustrious Pertinacious Orcish: Battlescar Sinestral Mystel Dwarven: Dreadwraith Labyrinthine Orphic Trielek Forgefire Trielek Precursor Ebony: Trielek Trielek Royal HonorBound Xenocite Daedric: Abyss Deathshell Deathshell v2 (This version is now an additional chest armor rather than an option in BodySlide) Chaos Bloodplate Viridinium Steamforged Val Tirkai Dragonplate: Abyssal Fury Ascendant Dreamguard Eternal Centurion Sententia Hide: Brigandine Florawrap Leather: Moonrise Scorpion Elven: Twisted Elven Gilded: Fraywind Fraywind Dark Scaled: Rogue Rogue Variant Rogue Elite Rogue Elite Variant Sylward Glass: Aurora Deathskin Shadow Fang Dragonscale: Celestial Light Dreamkeeper Dreamswept Elseworlder Eternal Warden MoonChant Valkyrie (female only) Celestial Conveyance Deathwrap Divinesight Dreamweaver Everneath Eternal Magus Heartfelt Necrosin Nightwinder Phoenix Rising Saber Sikhanda Skysoar Solace Royalrite Timerender Zodiac (male ver. added) Zodiac Shadow (male ver. added) Castanic Swimsuit Cheongsam This version (BHUNP) is not compatible with previous versions for UUNP or Dreamgirl as it will overwrite them. This mod is a completely separate mod from other authors' TERA mods! Therefore it should work alongside them and/or without them just fine. The Castanic Horns in this mod use slot 57, which means that any mod that has items that occupy this slot will conflict! I have removed compatibility with the following mod: Stealth Skills Rebalanced All of these are required, and remember to also have everything these require to work as well! Check their individual pages for that info. Please note that this version no longer supports HDT PE cloth physics! You can run it without SMP but none of the physics will function, so I don't recommend it. • SKSE: Skyrim Script Extender • HDT SMP version 0730 (can be found for download here under "optional files", or I have hosted a mirror here). It is REQUIRED to update to this version, as this is what my mod was built upon. This download can be found under Optional Downloads below. Please don't try running my mod with previous versions of SMP as the physics on my mod will not work as intended. If you are planning to convert this mod for SSE, I cannot guarantee it will work... from what I understand the SMP for SSE is different from LE, and I have yet to look into it further. So just be cautious. • For any assistance with SMP I'd recommend researching online as there are various tutorials about it... One common problem is that there are regional differences with the physics files (.xmls located in meshes\Horus\) so if you experience it not working properly or at all, I would try replacing all "." in the files with "," • XP32 Maximum Skeleton Extended - XPMSE by Groovtama • NiOverride High Heels: Every female high heels set makes use of height changes provided by the mod NiOverride High Heels. However, it is not required that you have NiOHeels installed, just understand that without it, heels will sink underground! • BHUNP: This is the female body which this mod is based upon. My mod will not work properly without it especially in regards to body physics. Currently mine was based upon BHUNP version 3. • HIMBO: For now I only have one armor available, but in the future I will be adding more for this body. If you're planning to use any conversions for it, obviously you will need its respective Bodyslide files. • Bodyslide: BHUNP makes use of Bodyslide in order to adjust female body settings. By default there are no female meshes in the Skyrim mesh directory, you MUST generate them using Bodyslide. Use Bodyslide to make the female body you'd like to use and generate your own female armors! - Additional Note: For some armors I included "collision" meshes which are basically blank meshes meant to act as something for the physics to interact with. So your previews may look something like this. Don't worry, it is working as intended and will look as it should once in-game. Main Files, Version 4.0: Mega.nz: Lady Horus TERA Armor BHUNP 4.0 - Main Files Textures, Version 4.0: Mega.nz: Lady Horus TERA Armor BHUNP 4.0 - Textures High Resolution Textures: Tera Armors Collection Upscaled Textures (TACUT) and Friends I highly recommend using Kartoffels' upscaled TERA textures for this mod. If you're using them with LE you will need to convert them using a tool such as Cathedral. (Until it is updated to this version, you will still need the new textures listed here under Update Files). Update Files: Mega.nz: Lady Horus TERA Armor BHUNP 4.0 - New Textures Only Use this if you have my mod for UUNP latest version's textures already installed. Optional Files: Mega.nz: Lady Horus TERA Armor - HIMBO v4.01 Only includes one conversion at this time ("Zodiac" robes). I added some custom sliders to the body as well for my own use, they can be ignored (listed as "BellyButton, ButtLift, BackLowerCurve"). (IF YOU ARE INSTALLING FOR SKYRIM SPECIAL EDITION, PLEASE USE THESE INSTRUCTIONS) Installation instructions below in the spoiler, PLEASE READ AND FOLLOW before asking for help: Spoiler If you were using the previous UUNP version of this mod, it is recommended to uninstall it (you can keep the textures, though, they are still the same). All BHUNP files use unique names and do not overwrite the UUNP versions in the Bodyslide ShapeData, SliderSets, and SliderGroups folders. However once they are built they will take place of any existing built files for my mod, so take care. Installing HDT SMP: • It is obviously necessary to install SMP (v0730). I have linked to the necessary requirements under "Requirements" above. Please follow the instructions given on the pages for it entirely, as I will not help troubleshoot problems pertaining to SMP itself, this is something you will need to refer to those pages for (there are very detailed instructions I would recommend you read thoroughly). Manual: • Download from the links provided under "Downloads" on this page. Extract the contents using 7-zip to your desired location, then move or copy those files to your Skyrim/Data directory. Enable the "LadyHorus_TERA.esp" plugin. (See below for short Bodyslide explanation) Mod Organizer: (I don't personally use NMM or Vortex, so these instructions may not be exact. Just treat this mod as you would most other armor mods.) • Download from the links provided under "Downloads" on this page. For MO, use the install option at the top of the window and navigate to where you downloaded this file on your computer (there should be an equivalent of this for NMM, but I'm afraid I don't know it). Install the file as you would normally. Enable the "LadyHorus_TERA.esp" plugin. (See below for short Bodyslide explanation) Don't forget to run Bodyslide! • Don't forget to run Bodyslide and generate your desired body! My Tera armors come with an easy to use slider group titled "BHUNP LadyHorus TERA SMP" and can be chosen from the slider groups option at the top of Bodyslide (middle text box dropdown, using "choose groups" option). Be sure to check the "Build Morphs" option at the bottom of the window before generating if you want to use them with the BHUNP sliders for RaceMenu. For further instructions on how to use Bodyslide, please refer to its respective FAQ and instructions section on their mod page! • Again, if you see meshes in bodyslide that have "no image" text on them (like this) please ignore it as that is intentional. These are blank meshes meant to act as collision for the physics to interact with in the SMP versions. Load Order: Loading my mod (LadyHorus_TERA.esp) anywhere should be fine. Personally I load it after NIOHeels (NIOVHH.esp) in my load order without any problems. Manual: • Delete all files included in this mod. This should include the following: Skyrim\Data\CalienteTools\Bodyslide\ShapeData\Horus ... Skyrim\Data\CalienteTools\Bodyslide\SliderGroups\LadyHorus Tera BHUNP.xml Skyrim\Data\CalienteTools\Bodyslide\SliderSets\BHUNP LadyHorus TERA Collection.osp Skyrim\Data\Meshes\Horus ... Skyrim\Data\Textures\Horus ... Skyrim\Data\Textures\cubemaps\amidianborn_chitin_e_ebony.dds Skyrim\Data\Textures\cubemaps\LHTeraxxx.dds Skyrim\Data\LadyHorus_TERA.esp Mod Organizer: • Deactivate the esp and files in your manager of choice. Delete my mod from your mod listing in your mod manager if you want it completely uninstalled and are not planning on installing again. If you aren't sure, you can always deactivate it in the left pane by unchecking it on the checklist. This will keep the files but they are not active in your virtual file system created by MO. • All clothing, armors and accessories are from the MMORPG TERA: The Exiled Realm of Arborea, property of BlueHole Studios and En Masse Entertainment. I do not claim any of it, only that I took the time and energy to extract and convert all content within this mod for use in Skyrim. • Bare feet mesh (for high heels) is from Charming High Heels, and is by ChronoTrigger77: Remodeled Armor for CBBE Bodyslide and TBBP HDT • Bodyslide credits go to Caliente, Ousnius and others. • BHUNP by factoryclosed • The "chitin_e_ebony" cubemap used on some armors is from Ebony Retextures by CaBaL120. • Cubemaps are by Humus, with some coming from Humus Cubemaps on Nexus. Others were edited by me. Please DO NOT reupload elsewhere! DO NOT upload to Nexus or Steam! If you wish to post about it on another site or blog, link to this page only. Don't reupload it! Don't claim it as your own conversion work either, please. If you want to host a mirror for the sake of having a backup that is fine too. Generally speaking, I'm okay with my mod's assets being used for Follower mods as long as credit is given to me for the armor (or accessories) conversion that you've used, and a link is provided to this page. If you'd like to do translations to other languages that is fine too, as long as my mod is still required to use it (ie, you only provide a translated esp). Generally I'm a pretty easy going person, so don't be afraid to ask if you have questions. ^-^ Thank you for respecting my wishes. • 3D Studio Max 2012 • NifSkope • Notepad+ + • Photoshop CS6 • Bodyslide: Outfit Studio • Umodel (for extracting TERA models) • Creation Kit Many special thanks to a great inspiration and teacher, Nightasy. If not for his tutorials none of this would have been possible! Asianboy345 - For his encouragement and help learning the nuances of how he worked on his mod. Arjuna76 - For encouraging me to first do UUNP conversions! I've learned a lot in the process. Ousnius - For help when I had questions regarding Bodyslide and NiO High Heels! Very appreciated! And of course, to Bethesda for creating Skyrim, and Bluehole Studios for creating Tera! Two great games that I love to play. Sadly, TERA is no longer being supported, but I like to pay homage to a great game. A FULL FAQ CAN BE VIEWED HERE. Submitter Lady Horus Submitted 10/09/2023 Category Armor & Clothing Requires NiOverride High Heels, BHUNP, Bodyslide, XP32 Maximum Skeleton Extended - XPMSE, SMP Special Edition Compatible Yes 1
modball Posted October 11, 2023 Posted October 11, 2023 (edited) Fantastic to find this updated for BHUNP, thank you! I did find a few issues though. 1. A few slot 32 torso items are sinking into the ground: Dreamswept Cuirass Eternal Magus Cuirass Necrosin Robe NightWinder Robe Royalrite Robe Sententia Hauberk Timerender Robe 2, At least some of the meshes are still in LE format and as a result the footwear height adjustments do not work in game unless changed to NiFloatExtraData HH_OFFSET strings. 3. The collision body parts are visible (pale green) in game and the Virtualground is visible (bright green) in 1st person mode with torso items equipped. Solved issues 2 and 3 above by by running the meshes through SSE NIF Optimizer. Unfortunately the torso parts noted were still sinking into the ground after the conversion. Everything else appears to work flawlessly and the SMP cloth physics conversions are really looking good! Thanks again very much for this.. a massive pack of armor which must have been quite the undertaking to convert. *EDIT: I am so sorry.. I didn't realize I had switched to the Skyrim LE downloads section... got too excited when I saw this post. Good news is that most of this works in SSE after the conversion Edited October 11, 2023 by modball
Lady Horus Posted October 12, 2023 Author Posted October 12, 2023 14 hours ago, modball said: Fantastic to find this updated for BHUNP, thank you! I did find a few issues though. 1. A few slot 32 torso items are sinking into the ground: Dreamswept Cuirass Eternal Magus Cuirass Necrosin Robe NightWinder Robe Royalrite Robe Sententia Hauberk Timerender Robe 2, At least some of the meshes are still in LE format and as a result the footwear height adjustments do not work in game unless changed to NiFloatExtraData HH_OFFSET strings. 3. The collision body parts are visible (pale green) in game and the Virtualground is visible (bright green) in 1st person mode with torso items equipped. Solved issues 2 and 3 above by by running the meshes through SSE NIF Optimizer. Unfortunately the torso parts noted were still sinking into the ground after the conversion. Everything else appears to work flawlessly and the SMP cloth physics conversions are really looking good! Thanks again very much for this.. a massive pack of armor which must have been quite the undertaking to convert. *EDIT: I am so sorry.. I didn't realize I had switched to the Skyrim LE downloads section... got too excited when I saw this post. Good news is that most of this works in SSE after the conversion No problem! Sorry for any confusion! I do want to look into making an SSE version eventually I'm just not sure when that will be. Glad you got it working! 1
modball Posted October 12, 2023 Posted October 12, 2023 5 hours ago, Lady Horus said: No problem! Sorry for any confusion! I do want to look into making an SSE version eventually I'm just not sure when that will be. Glad you got it working! Confusion was all mine I have the outfits working mostly. The items I mentioned above are still sinking through the ground. Been messing around with Dreamswept and if I remove VirtualGround and the SMP bones from the tail, there are no problems but even reskinning everything, after adding the SMP WolfTail weights back to the tail I am back to the same problem. Is it just me having these issues? Any thoughts on how I can fix this?
Lady Horus Posted October 12, 2023 Author Posted October 12, 2023 When you say they're sinking in the ground how do you mean? Is it the shoes doing this?
modball Posted October 12, 2023 Posted October 12, 2023 (edited) 57 minutes ago, Lady Horus said: When you say they're sinking in the ground how do you mean? Is it the shoes doing this? All 7 of the above torso parts are collapsing to the ground in a similar fashion: Spoiler It happens even with just the torso parts equipped Edited October 12, 2023 by modball
Lady Horus Posted October 12, 2023 Author Posted October 12, 2023 Uhh I have no idea to be honest, how strange. I think someone with more SSE knowhow will need to look at it I'm afraid.
modball Posted October 13, 2023 Posted October 13, 2023 16 minutes ago, Lady Horus said: Uhh I have no idea to be honest, how strange. I think someone with more SSE knowhow will need to look at it I'm afraid. It is strange, especially since it is just a few of the outfits. I just tested in LE and all works well. Removing the SMP bones in SSE will have to do for now. If I figure out a solution, I will let you know. ☮️
Scissors Posted October 27, 2023 Posted October 27, 2023 (edited) Having the Issue as well, exactly the same as in the screenshots, just to let you know this is not just you (this might be bad/incomplete) I found someone having the same issue with a different armor set, but I don't know about outfit studio or what the solution means but here, if either of you can figure it out based on this.. though it seems removing skinning removes the cloth physics and then what's the point? information https://www.reddit.com/r/skyrimmods/comments/14hpkac/help_appreciated_with_armor_sinking_into_the/ Edit: Progress; disabling the smp gets it off the ground but obviously you don't have the cloth physics. enabling it you get the cloth physics but you get the bugs above on those torsos. Also some seem to be showing squares under you as you walk around. I've been waiting on these outfits for months (tysm LH) and i'm gonna keep at getting them working right for me and sharing what i learn Edited October 28, 2023 by Scissors Updating information
mangosz Posted October 29, 2023 Posted October 29, 2023 By far one of the best collection out there. Thanks so much for doing this. I'm using SSE and managed to use the outfit. Some are perfect, others not so. Other than the falling clothes on the floor like the others are experiencing, the "no image" on Bodyslide comes out as square grey platform. Any ideas how to get rid of that?
modball Posted October 29, 2023 Posted October 29, 2023 (edited) 15 hours ago, mangosz said: the "no image" on Bodyslide comes out as square grey platform. Any ideas how to get rid of that? Run the NIFs through SSE NIF Optimizer to fix the VirtualGround meshes appearing in-game. Edited October 29, 2023 by modball 1
Scissors Posted October 30, 2023 Posted October 30, 2023 (edited) Ran Nif Optimizer on the meshes, maybe I did it wrong, but.. some are fine and some are like this Edited October 30, 2023 by Scissors added image
modball Posted October 30, 2023 Posted October 30, 2023 1 hour ago, Scissors said: Ran Nif Optimizer on the meshes, maybe I did it wrong, but.. some are fine and some are like this You ran it on the CalienteTools folder and rebuilt the outfits with Bodyslide?
Scissors Posted October 30, 2023 Posted October 30, 2023 (edited) oh shit yes i did run it on the right folder but i also forgot to rebuild, I derped out, i don't usually forget - that did it, fixed Edited October 30, 2023 by Scissors success 1
mangosz Posted November 6, 2023 Posted November 6, 2023 On 10/30/2023 at 2:57 AM, modball said: Run the NIFs through SSE NIF Optimizer to fix the VirtualGround meshes appearing in-game. Success! Thanks much 1
Lady Horus Posted November 6, 2023 Author Posted November 6, 2023 Sorry about the buggy armors falling into the ground on SSE. I would try to look into it but currently I don't have sse installed and haven't modded it before so I'm afraid I don't have any ideas how to fix directly. My guess is maybe it has something to do with the conversion process? That or it might be something in the xml files themselves though I can't imagine what... all my xmls are based around the same structure so I'm really not sure what could be going wrong there. I've currently been working on converting the missing male outfits (and also updating Nightwinder female robes) but when done with those I'll see what I can do about the buggy ones if anything. 1
Lady Horus Posted November 9, 2023 Author Posted November 9, 2023 So I started poking at SSE to check the meshes myself in-game and indeed it is something going wrong with the conversion regarding the meshes. It seems to be something going on with the skeleton in the nifs. I'm working on fixing and hope I can get something up that will work for you all . It's just a matter of taking an outfit that does have a working skeleton and pasting in the necessary cloth bones as well as the outfit meshes as well from the outfit that's buggy which can all be done using nifskope. I've so far only gotten Necrosin done but I will be working on the others as well. Some kind of faulty properties on the bugged outfits' skeletons, not sure what though. 2
modball Posted November 9, 2023 Posted November 9, 2023 6 hours ago, Lady Horus said: Some kind of faulty properties on the bugged outfits' skeletons I made a few attempts to figure out what is going wrong (OS, NifSkope and even editing the XML) but ran out of ideas. Only thing that worked for me was deleting/overwriting the cloth bones or removing the nif's XML link. Glad to hear you were able to get Necrosin working!
Lady Horus Posted November 9, 2023 Author Posted November 9, 2023 (edited) 5 hours ago, modball said: I made a few attempts to figure out what is going wrong (OS, NifSkope and even editing the XML) but ran out of ideas. Only thing that worked for me was deleting/overwriting the cloth bones or removing the nif's XML link. Glad to hear you were able to get Necrosin working! Yep I have all of them working. Smp physics react slightly different in SSE so I've had to go back and edit a few properties in the xmls as well to get it working properly. It seems I missed some things that in LE didn't matter so much but SSE is a bit more particular. In addition to that many of the male armors are also buggy so I'm trying to fix that as well. If I get a full working version for SSE I suppose it wouldn't hurt to upload it so things are much easier. Edited November 9, 2023 by Lady Horus 1
modball Posted November 9, 2023 Posted November 9, 2023 3 hours ago, Lady Horus said: Smp physics react slightly different in SSE so I've had to go back and edit a few properties in the xmls as well to get it working properly. It seems I missed some things that in LE didn't matter so much but SSE is a bit more particular. Was it weight thresholds, collision data or the bones that needed to be adjusted for SSE?
Lady Horus Posted November 9, 2023 Author Posted November 9, 2023 Mostly just the skeletons as I said. But the collision and physics weights needed adjustment on a few of them too, especially Eternal Magus (had a weird flighty weight to it in the front). I'll try to have the fixes for SSE up soon, perhaps tonight. I still have 2 male armors that need fixing that will be a bit more work than the others.
modball Posted November 9, 2023 Posted November 9, 2023 1 hour ago, Lady Horus said: Mostly just the skeletons as I said. But the collision and physics weights needed adjustment on a few of them I see, thanks. 1 hour ago, Lady Horus said: I'll try to have the fixes for SSE up soon, perhaps tonight. Awesome, thank you!
Lady Horus Posted November 10, 2023 Author Posted November 10, 2023 (edited) Here is the quick fix for the buggy SSE outfit meshes as well as some additional edits to some of the XMLs (physics) to hopefully yield some better results. I have tested this in SSE but if anyone encounters any problems please let me know! I'm fairly certain I included everything here but I might have missed something... As a (hopefully) helpful note, unchecking "Clean Skinning" option in SSE Nif Optimizer seems to help when converting meshes from LE to SSE in some cases. I was able to clean up the male meshes, at least. One of them came out with wonky coloring in-game because it'd enabled "Vertex Colors" which none of my armors utilize, so it was an easy fix to just disable this property on the applicable meshes using NifSkope. Maybe this might help someone in the future if issues come up. I don't know for certain if it will fix the "sunken" skeleton/mesh problem as these male armors had a different issue but it might be worth trying. Anyhow! Here's the Fixes, please let me know if it works/clears things up! Please note I have included an updated version of the female Nightwinder robes as well, it has experimental collision that I'm still not sure I'm satisfied with but I was trying to minimize the skirt getting stuck on the character legs. The skirt may clip into the legs in some instances where there isn't any collision. These are the outfits you will want to re-build in Bodyslide which were edited: HIMBO Highelf R25 Zodiac Event 64 Angel (AKA Celestial) HighElf R16 Nightwinder HighElf R27 Eternal Warden Human H20 Sententia Human L21 Dreamswept Human R17 Necrosin Human R20 Timerender Human R21 Royalrite LadyHorus TERA BHUNP - SSE Fixes Nightwinder Fix.7z (This has been updated as of 11/10/23 2:30pm EST) LadyHorus TERA BHUNP - SSE Fixes Nightwinder Fix.7z Edited November 10, 2023 by Lady Horus Re-Uploaded the ZIP, forgot to include Nightwinder XML 1
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