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Custom poses made in blender not working ingame


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Hey, i wanted to make some custom poses for the game in blender, but anytime i open the pose ingame the character just T-Poses with very deformed face. I use Blender 3.5, Sims 4 Studio 3.2.1.1 (Star) and Daggers Rigs. If anyone knows what i am doing wrong i would appreciate the help. Thanks

Desktop Screenshot 2023.09.25 - 10.58.16.27.png

Edited by VDK333
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  • VDK333 changed the title to Custom poses made in blender not working ingame
  • 3 months later...

Finally figured it out! While I was looking for an answer to this problem myself, I found your post. Now that I fixed it, I want to share what I have done.

 

 

1. Create your animation as you always do.
2. In the outliner select the 'filter' dropdown.

3. Activate the 'viewport' button and the 'selectable' button.

4. Activate the viewport button and selectable button on 'rig male' or 'rig female'.

5. Now you see dots appear on your mesh. They move with you animation as you play it. But they have no keyframes yet. Let's set them.

6. In Object Mode select the _rig_control. Shift click to select the rig male' or 'rig female.

7. Enter Pose Mode. Unhide and select everything.

8. Insert a keyframe to every existing keyframe. This will keyframe the dots. 

9. When you are done export as you always do.

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