Jump to content

[Mod][XCL] Pill Diagnostic Kiosk


emes

Recommended Posts

Posted

[XCL] Pill Diagnostic Kiosk


Upgrade for BR Pill Mod - Enhanced kiosk detects what pill you've been spiked with, including side effects.

 

Author: usagitriplesix

 

What it does: Adds an expensive kiosk to the mall can that quickly diagnose what kind of pill you are on, along with drugs and their related side effects. Made to work with Spike Fun and others.

 

Has built-in compatibility with with my Knock-off Pharmacy mod, and will show up in that store if the mod is installed, rather than in the X-Change Pharmacy. 

 

Works with version 0.22 of X-Change Life.

 

Installation:

  • Install both the TWEE and MEDIA (XCL) files.

 

  • 4 weeks later...
Posted (edited)

Loading the mods gives me this error.

Using mod loader 1.1.3

 

Loading and validating mod metadata

Applying enabled mods

java.lang.NullPointerException
  at life.xchange.compatibility.Checker.resolveLoadOrder(Checker.kt:168)
  at life.xchange.ModLoaderKt.loadMods(ModLoader.kt:350)
  at life.xchange.GUI$loadMods$1.invoke(GUI.kt:125)
  at life.xchange.GUI$loadMods$1.invoke(GUI.kt:124)
  at life.xchange.GUI$runWithConsole$1.invoke(GUI.kt:174)
  at life.xchange.GUI$runWithConsole$1.invoke(GUI.kt:170)

The mods-bug-reports channel of the official Discord may be able to help with this.

Edit: works with 1.1.2 loader.

Edited by Anfauglith
  • 4 weeks later...
Posted
On 11/2/2023 at 7:12 PM, Buffmutti said:

Not so funny: Modloader reports a conflict between this mod and BRPills. How do you install this mod then without that conflict?

 

You...don't? This mod is a direct replacement for the portion of BR Pills that handles identifying unknown pills in the pharmacy; that's its primary function.

 

The only way to not have that conflict is not to use the mod at all. (Well, that, or edit it to be completely independent of BR pills...)

Posted

I ran into a similar issue with a ton of conflicts between mods between yourself, BR, and a few other coders.

 

I think what Buffmutti is asking is "Is there a solution to the order or a different way you load the mods to make the conflict not happen, or a way to load the original file then add on the patch later so that the desired changes are made without getting a huge conflict list?"

Or is the long list of conflicts supposed to happen / unavoidable and the XCL Mod version of the game will work perfectly fine despite the conflicts?

 

Because usually when something "requires" something else to work, it doesn't auto readout errors just because both required files are present.

Posted
1 hour ago, Selai said:

I ran into a similar issue with a ton of conflicts between mods between yourself, BR, and a few other coders.

 

I think what Buffmutti is asking is "Is there a solution to the order or a different way you load the mods to make the conflict not happen, or a way to load the original file then add on the patch later so that the desired changes are made without getting a huge conflict list?"

Or is the long list of conflicts supposed to happen / unavoidable and the XCL Mod version of the game will work perfectly fine despite the conflicts?

 

Because usually when something "requires" something else to work, it doesn't auto readout errors just because both required files are present.

 

As most of my mods edit other mods, or are patches that edit multiple mods, they tend to overwrite passages in those files. Those are marked as conflicts in the mod loader, and there isn't anything I can do to change that.

 

I've tried to set the metadata properly in order to designate the mods as compatible, and specify the load order for them, but mod loader will still post the alert to let you know that they've been overwritten. It's confusing, but that's just how the current version of mod-loader works, I'm afraid.

  • 1 month later...
  • 7 months later...
Posted (edited)

So very confused. Does this mod work with 0.20.7? Where is the button for the testing kiosk? Base game doesn't mention it, despite BR Pills Mod page saying "stuff to do with unknown pills is now mainly handled in the base game". It isn't, though? 

Edited by HiroAngelis
typo
Posted
1 hour ago, HiroAngelis said:

So very confused. Does this mod work with 0.20.7? Where is the button for the testing kiosk? Base game doesn't mention it, despite BR Pills Mod page saying "stuff to do with unknown pills is now mainly handled in the base game". It isn't, though? 

it is in base game. tho, i think u need to get spiked. Like, you need to be on a pill that u don't know what it is

Posted (edited)
7 hours ago, DaMan1 said:

it is in base game. tho, i think u need to get spiked. Like, you need to be on a pill that u don't know what it is

Do I need to get spiked with a base game pill first?? I was spiked at the club with a Pink of some kind, no idea the duration or the pregnancy risk. Can't find any kiosk ANYWHERE. 

 

Mods I have that may or may not be relevant (not ALL my mods):

 

(base game version 0.20.7)

Big Buying version 1.20.1

Drug Framework version 2.0.13

BR Pills version 21b

Pharm Inc version 1.6.3

Pharmacist Deals version 0.8

Spike Fun version 0.9

Spike Fun Fade Away timer mod 

Succubus Pill version 5

Wonka Shop version 3d

Pill Diagnostic Kiosk version 0.9 (tried with and without this mod, no change in-game)

 

Never mind. I had a mod that was way out of date, and messed with the Pharmacy. Whoops!

Edited by HiroAngelis
Issue resolved
Posted
On 7/27/2024 at 3:32 AM, DaMan1 said:

it is in base game. tho, i think u need to get spiked. Like, you need to be on a pill that u don't know what it is

 

I believe I made it so that you can still see the machine even if you can't use it. I wanted people to know it was there.

 

I haven't gotten around to trying to update things now that there's some kind of in-game way to identify pills; haven't even looked at that mechanic, either. (Too many other things going on RN.)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...