emes Posted September 11, 2023 Posted September 11, 2023 View File [XCL] Pill Diagnostic Kiosk The kiosk detects what pill/drugs you've been spiked with, including side effects. Author: usagitriplesix Pill Diagnostic Kiosk For X-Change Life 0.25.9 The Pill Diagnostic Kiosk adds a paid diagnostic service to the mall capable of examining the PC for active transformation pills, drugs, and side effects. It was originally created as an expansion of the old BR Pills diagnostic kiosk for use with Spike Fun. The current version has been substantially expanded around Drug Framework 4 and the newer U666 effect systems. If you've been drugged with something you didn't identify—or simply can't remember which combination of pills, drugs, and side effects you're currently dealing with—the Kiosk gives you an in-game way to find out. Requirements Pill Diagnostic Kiosk MEDIA v0.11.0 or newer Drug Framework 4 is strongly recommended and enables the Kiosk's DF4 drug diagnostics. The Kiosk can still diagnose ordinary transformation pills and side effects without DF4 drug data being present. What It Detects A diagnostic scan can report several different categories. Transformation Pills The Kiosk can detect the PC's current X-Change-class transformation and attempt to identify the active product. It can also give a rough estimate of how long the transformation has left. Special conditions may produce additional warnings—for example, when the Kiosk cannot find a normal reversion window or something appears to be interfering with ordinary pill expiration. A successful scan also identifies a transformation that the PC previously did not know. Drug Framework 4 Drugs When Drug Framework 4 is installed, the Kiosk scans active DF4 drugs separately from transformation pills. For each active drug it can report: product identity; approximate remaining duration; a drug-specific diagnostic profile, when provided by that drug; additional custom diagnostic information supplied by compatible mods. Previously unidentified active drugs become identified by the scan. That knowledge remains available until the final active dose of that drug clears. Side Effects The Kiosk can also report active side-effect signatures. Compatible effects may provide both a readable name and a description of what the effect is doing. Older or third-party effects without diagnostic information can still be detected, although the Kiosk may have less useful information to give you about them. Where Did That Effect Come From? Drug Framework 4 can track the source of compatible side effects. When that information is available, the Kiosk can tell you that an effect appears to be associated with a particular drug or other known exposure. If the source has not yet been identified, the Kiosk reports it as an unidentified exposure instead. It can also warn when the tracked source indicates a possible permanent or persistent effect. This becomes particularly useful when several different drugs or pills are affecting the PC at the same time. Using the Kiosk A diagnostic scan costs $100. The Kiosk only offers a paid scan when it detects something relevant, such as: an active transformation; an active DF4 drug; an active side effect. You cannot repeatedly rescan the exact same unchanged set of signatures during the same game time period. If something changes—a new drug is added, an effect appears or disappears, or the transformation changes—the new state can be scanned. Where Is It? Without Knockoff Pharmacy installed, the diagnostic service appears at the X-Change Pharmacy. If Knockoff Pharmacy is installed, the Kiosk instead appears at Pill Poppa, where the gray-market drug and knockoff-pill focus makes considerably more sense. You do not need both locations. Spike Fun The Pill Diagnostic Kiosk is strongly recommended for Spike Fun, but Spike Fun does not require it. Spike Fun deliberately includes situations where the PC may not know what they were given. The Kiosk provides an in-universe way to investigate those unknown pills, drugs, and effects rather than relying on out-of-character information. Drug Framework 4 Drug Framework integration is where most of the Kiosk's newer functionality comes from. DF4 allows compatible products to provide: drug names and display names; active duration information; identification state; diagnostic descriptions; custom diagnostic passages; side-effect source attribution. The Kiosk reads that information and turns it into a player-facing diagnostic report. Installation Install both: U666 Pill Diagnostic Kiosk U666 Pill Diagnostic Kiosk MEDIA The media package is required by the current Kiosk release. Install both through Mod Loader. If you also use Drug Framework 4, Knockoff Pharmacy, or Spike Fun, the Kiosk will automatically use the integrations they provide. Recommended With Drug Framework 4 — adds DF4 drug identification and diagnostic information Spike Fun — provides many situations where identifying an unknown exposure is useful Knockoff Pharmacy — relocates the service to Pill Poppa U666 Drugs — compatible drugs can provide detailed diagnostic profiles U666 Effects CORE — compatible effects can provide richer diagnostic information Current Release Pill Diagnostic Kiosk v0.12.x Pill Diagnostic Kiosk MEDIA v0.11.0 Submitter emes Submitted 09/11/23 Category Gameplay Changes & Events Requirements
CardinalBirb Posted October 7, 2023 Posted October 7, 2023 do i need both files? if so, would it be possible to put them together?
Anfauglith Posted October 8, 2023 Posted October 8, 2023 (edited) Loading the mods gives me this error. Using mod loader 1.1.3 Loading and validating mod metadata Applying enabled mods java.lang.NullPointerException at life.xchange.compatibility.Checker.resolveLoadOrder(Checker.kt:168) at life.xchange.ModLoaderKt.loadMods(ModLoader.kt:350) at life.xchange.GUI$loadMods$1.invoke(GUI.kt:125) at life.xchange.GUI$loadMods$1.invoke(GUI.kt:124) at life.xchange.GUI$runWithConsole$1.invoke(GUI.kt:174) at life.xchange.GUI$runWithConsole$1.invoke(GUI.kt:170) The mods-bug-reports channel of the official Discord may be able to help with this. Edit: works with 1.1.2 loader. Edited October 9, 2023 by Anfauglith 1
Buffmutti Posted November 2, 2023 Posted November 2, 2023 Not so funny: Modloader reports a conflict between this mod and BRPills. How do you install this mod then without that conflict?
emes Posted November 6, 2023 Author Posted November 6, 2023 On 11/2/2023 at 7:12 PM, Buffmutti said: Not so funny: Modloader reports a conflict between this mod and BRPills. How do you install this mod then without that conflict? You...don't? This mod is a direct replacement for the portion of BR Pills that handles identifying unknown pills in the pharmacy; that's its primary function. The only way to not have that conflict is not to use the mod at all. (Well, that, or edit it to be completely independent of BR pills...)
Selai Posted November 7, 2023 Posted November 7, 2023 I ran into a similar issue with a ton of conflicts between mods between yourself, BR, and a few other coders. I think what Buffmutti is asking is "Is there a solution to the order or a different way you load the mods to make the conflict not happen, or a way to load the original file then add on the patch later so that the desired changes are made without getting a huge conflict list?" Or is the long list of conflicts supposed to happen / unavoidable and the XCL Mod version of the game will work perfectly fine despite the conflicts? Because usually when something "requires" something else to work, it doesn't auto readout errors just because both required files are present.
emes Posted November 7, 2023 Author Posted November 7, 2023 1 hour ago, Selai said: I ran into a similar issue with a ton of conflicts between mods between yourself, BR, and a few other coders. I think what Buffmutti is asking is "Is there a solution to the order or a different way you load the mods to make the conflict not happen, or a way to load the original file then add on the patch later so that the desired changes are made without getting a huge conflict list?" Or is the long list of conflicts supposed to happen / unavoidable and the XCL Mod version of the game will work perfectly fine despite the conflicts? Because usually when something "requires" something else to work, it doesn't auto readout errors just because both required files are present. As most of my mods edit other mods, or are patches that edit multiple mods, they tend to overwrite passages in those files. Those are marked as conflicts in the mod loader, and there isn't anything I can do to change that. I've tried to set the metadata properly in order to designate the mods as compatible, and specify the load order for them, but mod loader will still post the alert to let you know that they've been overwritten. It's confusing, but that's just how the current version of mod-loader works, I'm afraid. 2
fatumex Posted December 13, 2023 Posted December 13, 2023 Am I doing something wrong, I have all requirements installed but the kiosk is not appearing in the pharmacy for me
HiroAngelis Posted July 27, 2024 Posted July 27, 2024 (edited) So very confused. Does this mod work with 0.20.7? Where is the button for the testing kiosk? Base game doesn't mention it, despite BR Pills Mod page saying "stuff to do with unknown pills is now mainly handled in the base game". It isn't, though? Edited July 27, 2024 by HiroAngelis typo
DaMan1 Posted July 27, 2024 Posted July 27, 2024 1 hour ago, HiroAngelis said: So very confused. Does this mod work with 0.20.7? Where is the button for the testing kiosk? Base game doesn't mention it, despite BR Pills Mod page saying "stuff to do with unknown pills is now mainly handled in the base game". It isn't, though? it is in base game. tho, i think u need to get spiked. Like, you need to be on a pill that u don't know what it is
HiroAngelis Posted July 27, 2024 Posted July 27, 2024 (edited) 7 hours ago, DaMan1 said: it is in base game. tho, i think u need to get spiked. Like, you need to be on a pill that u don't know what it is Do I need to get spiked with a base game pill first?? I was spiked at the club with a Pink of some kind, no idea the duration or the pregnancy risk. Can't find any kiosk ANYWHERE. Mods I have that may or may not be relevant (not ALL my mods): (base game version 0.20.7) Big Buying version 1.20.1 Drug Framework version 2.0.13 BR Pills version 21b Pharm Inc version 1.6.3 Pharmacist Deals version 0.8 Spike Fun version 0.9 Spike Fun Fade Away timer mod Succubus Pill version 5 Wonka Shop version 3d Pill Diagnostic Kiosk version 0.9 (tried with and without this mod, no change in-game) Never mind. I had a mod that was way out of date, and messed with the Pharmacy. Whoops! Edited July 27, 2024 by HiroAngelis Issue resolved 1
emes Posted July 29, 2024 Author Posted July 29, 2024 On 7/27/2024 at 3:32 AM, DaMan1 said: it is in base game. tho, i think u need to get spiked. Like, you need to be on a pill that u don't know what it is I believe I made it so that you can still see the machine even if you can't use it. I wanted people to know it was there. I haven't gotten around to trying to update things now that there's some kind of in-game way to identify pills; haven't even looked at that mechanic, either. (Too many other things going on RN.)
devvvin Posted July 1 Posted July 1 On 6/28/2026 at 10:01 PM, Salavander said: Same issue, can't seem to get it to recognize the media. Mod still works, just has a few missing pictures.... namely all of them.
Neptologist Posted July 3 Posted July 3 The media file is missing meta data. I did the following: Copied the meta info from the mod's .twee file Matched the media version to the provided 0.9 Added in the LabId number (hyperlinks the version number in mod loader back to the mod's page here) Just go into a text editor, and save the following as a .meta file and put it into the .xcl archive. metaVersion: 1 name: "U666 Pill Diagnostic Kiosk Media" version: "0.9.0" loversLabId: "218183" author: "usagitriplesix" baseGameVersion: atLeast: "0.25" Open the media.xcl (it's a renamed .zip file) archive, put the new .meta file in. Unfortunately, you need to remove from the mod loader and then add it again to update the meta data. Then validate and load and it should be fixed (in the mod loader at least, I didn't test yet in the game).
myrrdhin Posted July 5 Posted July 5 On 7/3/2026 at 3:59 PM, Neptologist said: The media file is missing meta data. I did the following: Copied the meta info from the mod's .twee file Matched the media version to the provided 0.9 Added in the LabId number (hyperlinks the version number in mod loader back to the mod's page here) Just go into a text editor, and save the following as a .meta file and put it into the .xcl archive. metaVersion: 1 name: "U666 Pill Diagnostic Kiosk Media" version: "0.9.0" loversLabId: "218183" author: "usagitriplesix" baseGameVersion: atLeast: "0.25" Open the media.xcl (it's a renamed .zip file) archive, put the new .meta file in. Unfortunately, you need to remove from the mod loader and then add it again to update the meta data. Then validate and load and it should be fixed (in the mod loader at least, I didn't test yet in the game). Actually the twee file has a check for version 0.11 or higher. I edited your code above to match the version and modloader now doesn't throw an error anymore. metaVersion: 1 name: "U666 Pill Diagnostic Kiosk Media" version: "0.11.0" loversLabId: "218183" author: "usagitriplesix" baseGameVersion: atLeast: "0.25" Will do a test run now if and how it works ingame.
Selai Posted July 11 Posted July 11 Honestly I think the Kiosk bug is much simpler than everyone is making it out to be. The twee file in the mod loader appears to be simply looking for too strict of a name. The twee file is looking specifically for the file named when uploaded by mod loader "U666 Pill Diagnostic Kiosk Media" but the actual media file name is being listed as "XCL u666 Pill Diagnostic Kiosk v0.9.0 - Media.xcl". Due to one or more of the issues (between the extra "XCL" part, the confusion between the small and capital U's, and the placement of the version number before the word Media) the loader simply refuses to function the actual file.
emes Posted July 20 Author Posted July 20 I was looking for a version on my system that had a different version number, even though none of the media has changed. It'll still work, but mod loader just gives you an error. I uploaded a different copy just to addess that.
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