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Posted
9 hours ago, Khd1627 said:

i knew horny creatures was gonna be on here. lol. facehugger mods and alien pregnancy incoming too i bet

 

Will see. Facehugger?? I'm curious what the moder community can come up with here 

Posted
6 hours ago, Blutfeuerdrache said:

Will see. Facehugger?? I'm curious what the moder community can come up with here 

Probably tentacles, a lot of tentacles.

Posted

Soon as I can start pulling models into blender, I'm gonna work on adding penoses and vagenes to everybody. Animation is something I don't have any experience with, but it's something I need to learn anyway, so I can try using this as practice.

Posted (edited)

There are creatures that mess with your head, some kind of visual and auditory hallucination; I died to one a few times in one of the starting planets. It shouldn't be too difficult to replace the files to include seductive whispers or moans. This could be a good way to prompt the player to surrender to the creature.

 

I wonder if this effect could be copied and added to custom creatures.

 

Edit: Terrormorphs! That's the creature I was thinking of.

Edited by KaiKolo
Posted (edited)
Spoiler

I have no idea how this works, but *Spoilers* if it does.

 

 

 

So here is my quick write up for how a Terrormorph "infestation" questline would go, and at least to my knowledge, everything I purpose here would be fully available in Starfield as other quests would have done something similar. Only the NSFW stuff (in any where to be added, it would be easy to have a SFW and NSFW versions)

 

 

 

The quest line would pick up in the Vanguard story arc, the quest to Londinium, and the final part of the quest, capturing the Terrormorph Anomoly. Midway through the fight, the Terrormorph mind control has the line "We just want to be friends", when this line triggers, it would spawn a non-combat NPC (IE NPC will not run or cower due to combat) at the back of the spaceport, this would be the "Start" of the infestation storyline. It would have Kaiser and the Doctor either turn Hostile, while the anomoly turns friendly, along with any mind controlled creatures, or in a simpler verson, the player is just "knocked out" transporting them to the Steam tunnels under Londinium, where large parts of the tunnels have been claimed by the *plants* (I forgot the ingame name of the Londinium plants) as well as Heatleeches and Terrormorphs.

 

The center of the hive will be the anomoly Terrormorph, where in a dialog tree, the player can either chose to resist the Terrormorph, allowing them a final chance to back out of the storyline by killing the Terrormorph, with Kaiser and the Doctor just being rendered unconcious. The other option fully puts the player into the Infestation line, with the Terrormorph fully asserting it's mental pull/Mental control over the player, and sending the player to "infest" a colony outpost with Pre-grown Terrormorphs as a test of it's control, or the players "loyalty". After that is complete The Anomoly would serve as a Mission Giver for the player, similar to the vanguard commander or Doctor (I know, I am so good with remembering names of people and things).

 

The Overarching Story would be that the Terrormorphs are becoming sentient, the Anomoly is the progenator, and seeks to spread Intellegent Terrormorphs among the stars, as being confined to Londinium presents the UC a way to eliminate, or at least contain, the intelligent Terrormorphs. However the Anomoly's abnormality has also given it a weakness, it's mind can not survive the stresses of Grav Jumps, it seeks two ways to circumvent this, by passing down it's linage in the form of Heatleeches spawn of it's genetic code, then exposed to either a natural grown, or synthetic version of the Londinium plants. Or to use the UC's Xenoweapons reseach to alter it's genetics to allow it to survive Grav Jumps mentally intact, both of which the UC has knowledge of, leading to the storylines main adversary, a reactivated Red Devils unit (Or an accelerated creation of the TMD(Terrormorph Management Unit)).

 

The conflict part of the storyline would center on raiding or infesting Outposts and colonies created by the TMD, which where set up to study ways to combat the Terrormorph infestations, as the *megafauna* (Again, terrible with names, insert name of creature that hunted Terrormorphs) idea didn't pan out, with Kaiser destroyed, the samples went along with him. The Microbial idea failed because there was not enough Terrormorph samples to properly target their genetic structure, and an explaination as to how you can have prespawned terrormorphs on planets during the questline is already provided by the Vanguard Story arc, they are simply Heatleeches that already morphed, called to the player by the anomoly acting through them.

 

The Climax and end of the arc would be the player delivering to the Anomoly the data on how it could change itself to survive Grav Drive travel, as well as the ability to grow and harvest the Londinium plant on other planets. Thet Anomoly would enter a state of suspended hibernation in the hive while it alters itself, while the player is sent to Mars to fight the TMD. The Player would enter the Mineshaft originally used to get to the Red Devils' HQ, only instead of Spacers, it's UC troops (or similarly dressed and named "UC troops" to stop the player from getting a 1 million credit bounty). Though on Mars, as nobody has made the Heatleech/Terrormorph connection, the Heatleech infestation has gotten worse, allowing the player to spend cultivated *Londinium Plant* pollen to morph more Terrormorph followers as they advance through the Mine Shaft. The arc ends with the Anomoly escaping the confines of Londinium and joining the player on their assault of the Red Devils' HQ, infesting the Structure and Mineshaft as a new Terrormorph hive, while controlled UC Scientists tell the board that the Terrormorph threat has been contained on Londinium.

 

I am well aware of the Start > ? >? > ? > profit bit here, but I am not a coder or modder, and this was more just an plan that I came up with after half an hour fiddling around with the idea. The main point I would make with the whole rundown is to avoid the plot important areas, IE New Atlantis, Akira city, Neon, ect, so the mod would only interact with the Vanguard questline, and even that could be removed, just have the player land in Londinium to start the line if you really want it free of any vanilla stuff. I just felt that the Vanguard questline would be the most organic way to introduce the player to the Infestation arc, as all the information on Terrormorphs would be known and fresh in the player's mind, it would also give the player opportunities to back out without changing anything really. The other locations would have to be created, but they could be placed in static systems that don't change or move, or added to the jumble that do, and at least to my knowledge, all systems I presented are already present in-game, the split Quest choices in the Crimson Fleet questline, attacking random outpost in the bounty board quests, and the Vanguard questline provides everything else, mind control, non-combat NPCs, characters and locations.

 

So, overall throughts? Should i try to refine it as more info becomes avaible, or just keep my mouth shut because I talk too much?

So here is my quick write up for how a Terrormorph "infestation" questline would go, and at least to my knowledge, everything I purpose here would be fully available in Starfield as other quests would have done something similar. Only the NSFW stuff (in any where to be added, it would be easy to have a SFW and NSFW versions)

 

 

Edited by soldier847
No idea how spoilers tab works
  • 8 months later...
Posted
On 5/20/2024 at 2:50 AM, JohnHonza said:

did someone make the mod so that terrormorph can be fucked?

We can't even have sex between humans yet, maybe in 12months time.

Posted
4 hours ago, Halstrom said:

We can't even have sex between humans yet, maybe in 12months time.

 

12 month is the time for horny scripts to come, crashing the game half the time and making playing a modded game a nightmare to tune, on each Bethesda update  🤪

  • 3 weeks later...
Posted
2 hours ago, Halstrom said:

Yeah someone said that on another thread too, but it doesn't make it happen any faster, pretty much anyone into modding SF knows the CK is out even if they were not on the beta. But there is nothing stopping new people from learning too.

Okey 👍 

Posted

I posted this a while back, and quoted it once further... but it bears repeating again, 'cuz a guy can dream:

Quote

For those of you who played @DeepBlueFrog's SexLab Parasites for Skyrim, you'll know what's up.

Imagine an evolved variant of heatleeches or terrormorphs (idk, I haven't touched on their part of the game yet), some special breed, that does, in fact, begin to parasitize the human body in a more... comprehensive way.

 

You get attacked by a heatleech, but (by small chance) you notice a different "hit" sound, and you look around and can't see the little fucker anywhere.  But you've got things to do, and aren't about to worry about this right now.

About a day later, you're having a bit of a harder time breathing.  And you're randomly very hungry (you compulsively eat junk food in your inventory).  And moody and confused in random bouts of mental fog (only one option in companion conversation, and it's some socially-retarded "The fuck do you mean by that, anyway?!" response, followed by apology and further confusion.

And then... you see it.  A rash-like marking on your skin.

And it grows, deepens in color, expands...

You start hearing voices in your head, when you're all alone (say, on your ship exclusively) that tell you "It's time to come home... bring yourself back now..."

Suddenly, a mission appears in your menu: "Come to [some planet determined by the mod author].  Come home.  Join with us."

You go there, land, and you're next to a laboratory, but your quest marker tells you to go to a cave, some 500-600 meters away.  You go, and full-grown aliens "greet" you.  The air inside this cave is different from outside.  You can tolerate it.  You strip off your spacesuit, your clothes... you approach the center of the cave chamber.

Here comes the choice.

1) Give yourself to these creatures as a broodmother.  The transformation can complete.  You'll change, and your appearance will be such that you'll seem a human-alien hybrid, but you'll have a regenerating pheromonal ability that will mask your new alien nature to people, for a short time.  You'll lose some of your understanding of weapons, but can summon your new kin to fight with you.  You can seduce other humans to give themselves to you and the other members of this alien race, and bring them back to this cave on this planet.  But, in order for this to all happen, there will be a rather intense carnal ritual that you must undergo.  Hours of ravaging by these aliens.  By the experience alone, your mind would not be the same.

OR

2A) You run.  With no clothes, no suit, and surrounded by desperate creatures, the odds are not in your favor.  But, with some luck, you might be able to make it to that research facility near where you landed.  The aliens give chase, and attempt to take you back.  You're deft enough to make it there, at which point you're greeted by a quirky lead scientist who has been coordinating research into those aliens for a long time, but has never encountered a living subject who was as "suitable" to them as you.  He can help you rid yourself of this parasite and all its symptoms, but it will be a harsh and invasive process.  You'll agree to it.  Days pass, treatments occur which involve the introduction of human "substances" into your body to counteract the presence of the alien tissue.  Bedridden and desperate, you've no choice but to endure the treatments.  But, you come out the other side of this as your (mostly) normal self.  Your appearance is back to normal, and the compulsions, fog, and voices are gone.  But... you are known to these aliens.  They want you back - the opportunity you refused them.  Occasionally, in a populated area, an impressionable "emissary" will come find you.  They'll try to convince you... pheromonally.  If you resist, they'll fight.  If you win, you win for now... but if you lose, see Option 2B next.

OR

2B) You run.  However, you're not so resilient.  The creatures catch up to you, overwhelm you, and now you're back in the hive.  As a demonstrably uncooperative host, you're not going to be their conduit for evolution, but you can still serve.  So here you are.  Trapped.  With a mind breaking bit-by-bit, a body transforming, and memories fading, you are doomed to become a vessel, a fixture in the hive.  Literally affixed to a wall, orifices exposed and belly distended, your "life" is eternally this: a biological vending machine for their species.  This is a soft GAME-OVER/BAD-END for your character, pending further mod development and expansion.

 

I've had a lot of time to think about this, and I personally think we owe ourselves the kind of mod that gives this level of depth and depravity to our open-world RPGs.

 

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