Daguy Posted September 25, 2013 Posted September 25, 2013 Hey guys. Last time I was running through the MQ, I noticed this, which really sucks when it comes time for screenshots. Does anyone know exactly how the 'expansion' of the room is handled? And what might be going wrong? If possible, rather than going through eveeery mod in my list, i'd like to simply identify what could be wrong, and what item in the CS is responsible for the effect so I can at least consider what it might be. I will of course do the old 'turn of everything, activate one at a time' tango if I need to. Ugh, lol.
zippy57 Posted September 25, 2013 Posted September 25, 2013 Not entirely sure what you think is missing. That's as far as the room goes. You probably just have a mod that changes the fog settings since you normally can't see the end of the room. Here's the room with its vanilla atmosphere/fog settings: And here is what it actually looks like: Open up your load order in FNVEdit and look for changes to the SecuritronVault cell.
Daguy Posted September 25, 2013 Author Posted September 25, 2013 Thanks, i'll take a peek. What i've seen in other screens and videos, I was under the impression there was a false backdrop that made it look like the rooms had more securitrons, but looks like it may just be my mistake. Or I can see 'too far' into the room. Thanks,
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