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[Blender addon] SMPRigidBodies create, test and export SMP .xml:s from blender


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Posted

[Blender addon] SMPRigidBodies create, test and export SMP .xml:s from blender

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Blender addon to export physics setups from Rigid Body Bones by Pauan which can be used to create and test physics setups in blender.

 

Build and test your SMP physics setup in blender using that addon.

When you are done and satisfied export it all to SMP .xmls through file->export->Skinned Mesh Physics (SMP) .xml

 

Collision meshes (per-vertex-shape and per-triangle-shape) meshes can be defined by making those meshes rigid bodies set to "passive" and options can be set in the rigid body physics side panel under "SMPRigidBodies"

 

The latest version will be on github, posting here for visibility.

 

https://github.com/OpheliaComplex/SMPRigidBodies

 

Basic functionality is there but some things likely need to be improved.

 

export.png

1.png


  • Submitter
  • Submitted
    06/05/2023
  • Category
  • Requires
    blender, likely 3.0+, developed on blender 3.5
  • Special Edition Compatible
    Not Applicable

 

Posted
1 minute ago, DG914 said:

Goddamn, that looks sick! What do you mean by testing the physics setups though?

 

You set them up with the rigid body bones addon in blender and can see how your settings behave, with limits, springs, levels of damping etc

No need to export it all to a final mesh into skyrim before you can test SMP on it, you can test it while making the outfit, inside blender.

 

You can see in the video how I shake the npc root bone and that causes the skirt bones to react - it's physics driven.

Posted
1 minute ago, DG914 said:

Ohh, so you can import an already made system into blender, too?

 

Nope that's not implemented, maybe could be added but would take quite a lot of work I think

Posted

Ah, I see.. Biggest part of it would probably be converting the meshes skeletons and names into a unified system for Blender, I think. Either way, great work so far!

P.s.: Love your pfp, did you make it yourself?

Posted
On 6/6/2023 at 1:18 AM, DG914 said:

P.s.: Love your pfp, did you make it yourself?

 

Thanks!

Well, define "made". It's stable diffusion generated with some fiddling of model checkpoints and LORAs by me prior, cleaned up some details, background and shadows in GIMP after.

 

I would say yes, but some people would scream I didn't make it :p

  • 3 weeks later...
Posted

I've tried this, but I can't get it to work

because I don't have a decent guide.


Are you willing to make a basic guide?

 

bbc056a29862131ccc3da41f4eefbe5bd5aee787daa5b966cb75bbf86d2fce61.png

  • 2 years later...
Posted
6 hours ago, DouBNiYiJingSiLe said:

Sorry to bother you. Which option in Blender can I use to modify the generated penetration value?

This plugin seems to be unable to distinguish between physical bones and bones that do not require physics. It can only classify bones with weights and bones without weights. Weight-threshold bones also seem to be unable to generate

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