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I want to make a penis cc, but it keeps getting stretched


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I have only rudimentary knowledge of cc.
I want to make a penis cc, so I am studying the penises of existing creators (simdulgence, wickedwhim).


Here's the problem.

 

I have a penis cc that works fine. (ex. penis. package)

 

1. Open this "penis.package" file with s4s 3.2.0.3.
2. Download the mesh from this "penis.package" and run it with Blender 2.70.
3. Save the mesh as a blender file again without modifying anything.
4. Put this blender file back into the "penis.package" mesh.
5. Enter the game and your character's penis will break!

 

Why would this happen?

 

Sims 4 Screenshot 2023.06.01 - 18.15.53.21.png

penis.package

Edited by feettoeslover
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3 hours ago, feettoeslover said:

I have only rudimentary knowledge of cc.
I want to make a penis cc, so I am studying the penises of existing creators (simdulgence, wickedwhim).


Here's the problem.

 

I have a penis cc that works fine. (ex. penis. package)

 

1. Open this "penis.package" file with s4s 3.2.0.3.
2. Download the mesh from this "penis.package" and run it with Blender 2.70.
3. Save the mesh as a blender file again without modifying anything.
4. Put this blender file back into the "penis.package" mesh.
5. Enter the game and your character's penis will break!

 

Why would this happen?

 

 

penis.package 194.71 kB · 0 downloads

 

I saw the data.

 

This penis did not read the penis rig information and the penis weight value was assigned to 'b__L_Calf__'. I believe this is the cause.

 

First things first...

https://turbodriver.itch.io/wickedwhims/devlog/139574/creating-basic-animations-in-blender-1

Download the one that matches the version of S4S in this Download Character Rigs.
Append this rig data to the modified penis data.
Let's set the weight of the penis again based on this rig.
At that time, set the maximum value of rig allocation to 4.
Import it back.
Trial and error is required, but it should be possible.

Also, if you want to recreate a new one, put this blender data in C:\Users\(username)\Documents\Sims 4 Studio\Mods.
Now if you export S4S, the penis rig will be loaded without appending.

 

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On 6/1/2023 at 9:32 PM, Super anal fucker meiko said:

 

I saw the data.

 

This penis did not read the penis rig information and the penis weight value was assigned to 'b__L_Calf__'. I believe this is the cause.

 

First things first...

https://turbodriver.itch.io/wickedwhims/devlog/139574/creating-basic-animations-in-blender-1

Download the one that matches the version of S4S in this Download Character Rigs.
Append this rig data to the modified penis data.
Let's set the weight of the penis again based on this rig.
At that time, set the maximum value of rig allocation to 4.
Import it back.
Trial and error is required, but it should be possible.

Also, if you want to recreate a new one, put this blender data in C:\Users\(username)\Documents\Sims 4 Studio\Mods.
Now if you export S4S, the penis rig will be loaded without appending.

 

 

 

Thank you for your kind reply.
However, I just realized that my level of knowledge is rudimentary to understand even this.
So I have an additional question.

 

1. Until now, when I made a new cc by referring to other cc, I solved it with "data transfer" in Blender. (Clothes, shoes, bare feet, etc.)
But are you saying that additional steps are needed to build a penis cc?

 

2. When downloading rigs, the s4s version was not found, only the blender version was found.
"Append this rig data to the modified penis data.
Let's set the weight of the penis again based on this rig.
At that time, set the maximum value of rig allocation to 4.
Bring it back."

I wonder which program should I do the above work with: s4s or blender?

 

3. Among other things, I actually don't know how to add Rigs data. If it's ok, can you find a tutorial for me?

 

--------------------------------------------------------------

 

I wrote the above article and did some additional actions.


Since I want to make a futanari penis, I copied the lower body rig (2) from turbodriver's male file to the female lower body file (1) that I am experimenting with.

I was told that the weights were 'b__L_Calf__' so I renamed all the "vertex groups" of the female lower body to the names of the male files. (square in photo)

First I tried to transfer the weights using data transfer, but it doesn't work and I only see pink and dots.

I don't know if this is one of the jobs you said to move the rig, but I'm currently at a standstill here.

What could be the problem?

 

 

-----------------------------------------------------------------

 

 

 

Solved the problem!!
Your "Also, if you want to recreate a new one, put this blender data in C:\Users\(username)\Documents\Sims 4 Studio\Mods.
Now if you export S4S, the penis rig will be loaded without appending."
The sentence helped me a lot.
This was the solution. thank you very much!

 

 

1.JPG

test.blend

 

Edited by feettoeslover
Link to comment
On 6/3/2023 at 8:04 PM, feettoeslover said:

 

 

Thank you for your kind reply.
However, I just realized that my level of knowledge is rudimentary to understand even this.
So I have an additional question.

 

1. Until now, when I made a new cc by referring to other cc, I solved it with "data transfer" in Blender. (Clothes, shoes, bare feet, etc.)
But are you saying that additional steps are needed to build a penis cc?

 

2. When downloading rigs, the s4s version was not found, only the blender version was found.
"Append this rig data to the modified penis data.
Let's set the weight of the penis again based on this rig.
At that time, set the maximum value of rig allocation to 4.
Bring it back."

I wonder which program should I do the above work with: s4s or blender?

 

3. Among other things, I actually don't know how to add Rigs data. If it's ok, can you find a tutorial for me?

 

--------------------------------------------------------------

 

I wrote the above article and did some additional actions.


Since I want to make a futanari penis, I copied the lower body rig (2) from turbodriver's male file to the female lower body file (1) that I am experimenting with.

I was told that the weights were 'b__L_Calf__' so I renamed all the "vertex groups" of the female lower body to the names of the male files. (square in photo)

First I tried to transfer the weights using data transfer, but it doesn't work and I only see pink and dots.

I don't know if this is one of the jobs you said to move the rig, but I'm currently at a standstill here.

What could be the problem?

 

 

-----------------------------------------------------------------

 

 

 

Solved the problem!!
Your "Also, if you want to recreate a new one, put this blender data in C:\Users\(username)\Documents\Sims 4 Studio\Mods.
Now if you export S4S, the penis rig will be loaded without appending."
The sentence helped me a lot.
This was the solution. thank you very much!

 

 

In other words, is it a nuance that all these problems have been solved? That's great.

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