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Troubles of Heroine - ElevenLabs AI voice patch


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Troubles of Heroine - ElevenLabs AI voice patch

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I used XVASynth voice patches BEFORE but the Expression, the emotions - anger, sarcasm, humilation all miss from Xvasynth.

This one from elevenlabs has it all now, btw  but sometimes the robotic voice is getting old. So I wanted to create Voice patches for NPCs using elevenlabs.

 

update mod - merged the patches and i gave all the patched npcs unique voices.

Now, with each update, download the archive again

 

Requirement

Troubles of Heroine 2.4.1

Troubles of Heroine Voice Pack

 

Version 1.4.1

 

Correction of NPC names into English

There are about 500 phrases for innkeepers about the rumors.

 

 

more details: patchnotes

 

If you want to help me with the voiceover of this mod, then you can send me an account with a paid subscription to elevenlabs. (anyone will do, even a Starter subscription)

 

patch new voice for radiant prostituton and buttslap:

 

698060844_elevenlabsvoicepatch.rar table of voice TOH.xlsx


  • Submitter
  • Submitted
    05/15/2023
  • Category
  • Requires
    Troubles of Heroine 2.4.1
  • Regular Edition Compatible

 

Edited by Razor235
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On 5/15/2023 at 11:15 PM, Razor235 said:

Troubles of Heroine - ElevenLabs AI voice patch unique npcs

View File


I used XVASynth voice patches BEFORE but the Expression, the emotions - anger, sarcasm, humilation all miss from Xvasynth.

This one from elevenlabs has it all now, btw  but sometimes the robotic voice is getting old. So I wanted to create Voice patches for NPCs using elevenlabs.

 

 

Requirement

Troubles of Heroine 2.4.1

Troubles of Heroine Voice Pack

 

This voice pack support npcs:

Whiterun Guide

Robbery khajiit

Falsk Venn

Your True Fan Riften

Your Fun Whiterun

 

 

Falsk Venn Rorikstead.rar 1.49 MB · 83 downloads Robbery khajiit riwervood.rar 92.6 kB · 67 downloads Whiterun Guide whiterun.rar 764.6 kB · 54 downloads Your Fun Whiterun.rar 1.13 MB · 74 downloads Your True Fan Riften.rar 1.09 MB · 74 downloads sound проблемы героини.xlsx 21.6 kB · 19 downloads


  • Submitter
  • Submitted
    05/15/2023
  • Category
  • Requires
    Troubles of Heroine 2.4.1
  • Regular Edition Compatible
     

 

Cool! Which mods are you using for player dialogue voice and camera??? Nevemind, got it!

Edited by Iroha
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17 hours ago, Razor235 said:

Yes

 

You sure? The merged SE has a different esp name: TroublesOfHeroineSE.esp

I got around the problem by using Zmerge to rename it back to TroublesOfHeroine.esp

It might've worked just to rename it manually, but I wanted to be sure nothing in the scripts was referencing the old SE.esp

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Confirm problem with esl plugin TroublesOfHeroineUniqueVoices.esp

[00:00] Checking for Errors in [FE 002] TroublesOfHeroineUniqueVoices.esp
[00:00] MaleSamUnique [VTYP:FE002D85]
[00:00]     VTYP -> ObjectID 001D85 is invalid for a light module.
[00:00] FemaleDomiUnique [VTYP:FE002D86]
[00:00]     VTYP -> ObjectID 001D86 is invalid for a light module.
[00:00] FemaleRachelUnique [VTYP:FE002D87]
[00:00]     VTYP -> ObjectID 001D87 is invalid for a light module.
[00:00] MaleAdamUnique [VTYP:FE002D88]
[00:00]     VTYP -> ObjectID 001D88 is invalid for a light module.
[00:00] MaleAntoniUnique [VTYP:FE002D89]
[00:00]     VTYP -> ObjectID 001D89 is invalid for a light module.
[00:00] FemaleElliUnique [VTYP:FE002D8A]
[00:00]     VTYP -> ObjectID 001D8A is invalid for a light module.
[00:00] MaleArnoldUnique [VTYP:FE002D8B]
[00:00]     VTYP -> ObjectID 001D8B is invalid for a light module.
[00:00] MaleJoshUnique [VTYP:FE002D8C]
[00:00]     VTYP -> ObjectID 001D8C is invalid for a light module.

 

800 is max (in hex) new record id for esl plugins.

Edited by Iroha
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6 minutes ago, Iroha said:

Confirm problem with esl plugin TroublesOfHeroineUniqueVoices.esp

[00:00] Checking for Errors in [FE 002] TroublesOfHeroineUniqueVoices.esp
[00:00] MaleSamUnique [VTYP:FE002D85]
[00:00]     VTYP -> ObjectID 001D85 is invalid for a light module.
[00:00] FemaleDomiUnique [VTYP:FE002D86]
[00:00]     VTYP -> ObjectID 001D86 is invalid for a light module.
[00:00] FemaleRachelUnique [VTYP:FE002D87]
[00:00]     VTYP -> ObjectID 001D87 is invalid for a light module.
[00:00] MaleAdamUnique [VTYP:FE002D88]
[00:00]     VTYP -> ObjectID 001D88 is invalid for a light module.
[00:00] MaleAntoniUnique [VTYP:FE002D89]
[00:00]     VTYP -> ObjectID 001D89 is invalid for a light module.
[00:00] FemaleElliUnique [VTYP:FE002D8A]
[00:00]     VTYP -> ObjectID 001D8A is invalid for a light module.
[00:00] MaleArnoldUnique [VTYP:FE002D8B]
[00:00]     VTYP -> ObjectID 001D8B is invalid for a light module.
[00:00] MaleJoshUnique [VTYP:FE002D8C]
[00:00]     VTYP -> ObjectID 001D8C is invalid for a light module.

 

800 is max (in hex) new record id for esl plugins.

Yeah, the plugin is "flagged" esl, but the form IDs have not been compacted. If using it on an existing save, unflag it in xedit. If starting a new game, you can compact the form IDs and then flag it as an esl in xedit.

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1 hour ago, MaskeDemon said:

Hi, I am getting these square texts when i use this mod. any one knows whats going on?

image.thumb.png.0f9286830e2c4516852b9a046ccca20e.png

 

I think i might have fixed it, but not sure if I am doing it right.

 

What i did was

1. Open up seedit, change the name of the unrecognized characters to english letters

2. Attempt to save, but gives an error regarding the esl.

3. Unflag the mod from esl, making it into an esp and the do a form id compact for esl.

4. Saved successfully.

 

So far I went in game nothing seems broken.

 

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On 5/20/2023 at 5:08 AM, lavatube said:

 

You sure? The merged SE has a different esp name: TroublesOfHeroineSE.esp

I got around the problem by using Zmerge to rename it back to TroublesOfHeroine.esp

It might've worked just to rename it manually, but I wanted to be sure nothing in the scripts was referencing the old SE.esp

no this doesnt work with the merged version as is

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  • 2 weeks later...
On 6/8/2023 at 7:09 PM, hawk5005 said:

be great if someone with the knowledge could actually do that

You don't need much knowledge. first, we will create an empty esp through creatine. Then we connect it to the active and latest version of TOH. We create voices with names as in folders: FemaleDomiUnique, MaleJoshUnique and so on (8 votes). Then we register a voice for each NPC as in the table and that's it. I would do it, but now I'm a little lazy)

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  • 4 weeks later...

I'm getting this error in LOOT:

 

Quote

 

# TroublesOfHeroineUniqueVoices.esp

- CRC: A61463D7
- Load Order Index: FE 044
- Attributes: Active, Light Plugin

## Messages

- Error: This plugin contains records that have FormIDs outside the valid range for an ESL plugin\. Using this plugin will cause irreversible damage to your game saves\.

 

 

What do I do to fix this?

 

On 5/20/2023 at 5:42 AM, CommunistNinja said:

Yeah, the plugin is "flagged" esl, but the form IDs have not been compacted. If using it on an existing save, unflag it in xedit. If starting a new game, you can compact the form IDs and then flag it as an esl in xedit.

 

How does one do this?  I'm assuming this would fix the error message I am seeing above?

Edited by ttts1
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On 7/7/2023 at 11:41 PM, ttts1 said:

I'm getting this error in LOOT:

 

 

What do I do to fix this?

 

 

How does one do this?  I'm assuming this would fix the error message I am seeing above?

Open SSEEdit > Select the voice pack > Right click the record flags box > Uncheck ESL

Video for reference, sorry about background music. I'm trying to get all this to work with this merged patch rn.

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