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Rayman Origins - Topless Nymphs Mod [Testers needed!]


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Rayman Origins - Topless Nymphs Mod [Testers needed!]


Version 1.0

Initial Release: 1st of April 2023 (The irony of releasing this mod on this date is not lost to me.)

 

After much toiling, sweat and tears, it’s done.

This is a nudity mod for Rayman Origins bringing bare breasted nymphs to your screen.

Betilla, Holly Luya, Annetta Fish, Helena Handbasket, Edith Up and Voodoo Mamma are all topless with both Holly and Voodoo Mamma each also having a choice of a small nipple piercing edit.

 

If anyone is interested, I’m in need of testers to make sure the patches in sections 3a and 3b below work correctly.

I’m also aware there are some minor odd pixel colours on the boob outlines but I’m not sure what, if anything, I could do to fix it. 

Other than that, please tell me if a particular Nymph is still wearing her top and which patch you're using so I can fix it!

 

I’ve tried to make the instructions as clear as possible, so I hope you can all enjoy this mod!

Please follow either the guide below or read the Read Me file in the .zip file to install it.

 

This mod requires a few minutes of work on your part to make it function, but just follow the guide below and you’ll be up to your eyeballs in nymph boobs before you know it!

 

Credits and thanks:

For starting this idea for modding. 

For discovering the modding method.

 

The thread that started it all (and where you can find my Selena edit for Rayman Legends):

--------------------

 

Installation Instructions:

1. Install Rayman Origins (Either through Ubisoft Connect/Uplay, Steam, GOG or through the DVD installer if you have the disc version.

 

2. Download and install the Rayman Control Panel

  1. Go to https://raym.app/rcp/ and click on “Download latest version”
  2. Run the installer and set the path for Rayman Origins to where you’ve installed it.

 

Now choose one of the following methods to install the mod:

 

3a. “All-in-one” Patch install (Easy method)

  1. Pick one of the “All-in-one” patches that suit your taste and open it. The RCP will add the patch to the game’s patch list.
  2. Select the patch in the list of possible patches for Rayman Origins. The load order doesn’t matter for this kinda of patch. Click apply. (This may take a minute or two as the RCP is recompiling the archive for the game.)
  3. Done! Run the game like normal or through RCP!

 

3b. Individual Patching (Almost as easy method. The choice you should pick if you only want one Nymph modded or are using another users mod that affects a particular Nymph.)

  1. Open each patch that you wish to install for each Nymph. The RCP will add the patches to the game. You should have a total of 7. (Holly and Voodoo Mamma have a choice of a normal or a piercing mod. Please choose only ONE (1) of each to apply!)
  2. Select and activate the patches in the list of possible patches for Rayman Origins. The load order doesn’t matter for this kinda of patch. Click apply. (This may take a minute or two as the RCP is recompiling the archive for the game.)
  3. Done! Run the game like normal or through RCP!

 

3c. Overwrite Method (Manual, always on method. The choice you should pick if neither the 3a or 3b methods work. 100% proven to work if done correctly.)

  1. Open the Rayman Control Panel and click on Utilities.
  2. Under Archive Explorer, pick ‘UbiArt Archives (.ipk)’ from the left most dropdown menu and ‘Rayman Origins (PC)’ from the one on the right and click ‘Open’
  3. An explorer window will pop-up. (Which should be the install location of Rayman Origins.) Double-click on the folder ‘GameData’, and open ‘bundle_PC.ipk’
  4. Navigate to the appropriate destination according to the information and table below in section 4.
  5. Right-click each sprite sheet file (.tga.ckd files) that you wish to modify in the explorer and click import.
  6. Replace the normal nymph sprite sheets with the ones that you want from the ‘3c Overwrite Method’ folder in the mod pack you’ve downloaded.
  7. Once you’re done, click ’Save Archive’ in the lower right of the window. It’ll compile the .ipk back together for you. This may take a minute or two.
  8. Done! Run the game like normal or through RCP!

# Please note, this method can be difficult to undo, so backing up the originals is recommended if you ever wish to give the nymphs their clothes back.

 

4. Locations and naming tables.

 

Main Nymph Sprite Sheets:

bundle_PC.ipk:/itf_cooked/pc/cinematic/faery/animation

 

Darktoon Sprite Sheets:

bundle_PC.ipk:/itf_cooked/pc/world/common/enemy/darktoon_cage/animation

 

Voodoo Mamma

bundle_PC.ipk:/itf_cooked/pc/cinematic/faery/deathworld/faery_death/animation

 

Nymph lookup table

 

----------

 

Q&A:

Q: I noticed I could select a different UbiArt Archive for Rayman Origins on other platforms. Will your edit work on something like the Wii U version?

A: If you somehow get a Wii U version on PC so that the RCP can modify it, it should work if you use method 3c but you’d have to try it and see! Good luck to you!

 

Q: Who’s your favourite Nymph?

A: Etilla-bay!

Eep!

 

Q: Those boobs are tiny! I want to do my own edit and give Edith some tits that are the size of the sun and-

A: Let me stop you right there and save you some heartache because that’s not going to work. Unfortunately the game will only display pixels that exist on the area of the original sprite sheet. Sorry big boob/butt fans! (Though it may be possible to alter the area somehow!)

 

Q: Look tits are nice and all, but I want to see some totally nude nymphs! When will they lose their skirts?

A: Probably never, at least not by my hand. Per nymph, it’s 13 edits each for a bottomless edit. Each nymph’s body parts are essentially floating images that stack on top of each other, like layers of paper, with each one obscuring the one beneath. If you look at the sprite sheets you’ll notice that that their legs, torsos, hair, and so on, are all seperate from each other. To make it not suck, you’d need to onion skin them with screenshots from the game so you know how all the parts match up. To sum it up, trying to line up all the parts of where the hips and crotch area should be is really tricky and an absolute pain, so I probably won’t be doing a full nude edit since it’s a LOT of work. Sorry! I wish the best of luck to anyone that wants to try!

 

Q:I know I installed the patches somewhere... Where do I find the patches in the Rayman Control Panel?

A:image.png.7f10ab62ed13b90c12932b9da3bfff1e.png

  1. Click the little arrow next to the 'Launch' option for Rayman origins
  2. Click patches. 
  3. Choose your patches! :)

 

Q: I installed one of the patches and now the game keeps crashing on certain levels.

A: Then there's probably a problem with the patch. Please mention in the support page: Which level it was and which patches you have installed.

 

----------

 

(I'm still missing a screenshot of Voodoo Mamma. Anyone willing to post one of her deserves respect, especially for only 5 seconds of nudity.)

 

Video Previews:

 

 

 

 

 

 

 


 

Edited by EdgarShrodinger
The PSA is now no longer needed.
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I thought it might be fun/handy for others so here's:

- How to make your own sprite edit patch -

 

First off, extract a workable image file from the sprite sheet you want to edit by using the Archive explorer.

Navigate to the file you want, right-click on it and select ‘Export’ followed by the file type you want (mostly likely a .png) and save it. Once you make your edit, import the image file back on top of the original and then export it again as a .tga.ckd file (I'm not 100% convinced but I believe that the file you wish to replace needs to be the same file type, hence this tedious process). This is the file you’ll be using in the patch. Now follow the guide below.

 

Click on ‘Utilities’, then in the ‘Patch Creator’ drop down menu, select ‘Rayman Origins’ and then click ‘Create new patch’.

A window will pop up. Let’s go through the process step by step with a visual guide!

image.png.a1bca9f1706caeb0f5e3865002011f01.png

  1. Click the drop down at the bottom and pick ‘GameData\bundle_PC.ipk’ (I can’t stress this enough that you make sure this is correct with each new patch you make.)
  2. Click the ‘Add from files' button and navigate to the edit you’ve made.
  3. Your source is displayed here make sure it’s right!
  4. This is where you need to add the path for the patcher to place your replacement file. The name of the file that you added will already be here! You must add the full destination path name of the original file AND the original file’s name for the patch to work. Please note you must use backslashes ( \ ) instead of forwardslashes ( / )!
  5. Fill out the patch info as you’d like!

  6. You can add an icon to your patch if you want by clicking this button!

  7. Click create and the patch creator will make a .gp file which the Rayman Control Panel can make use of! All done! :)

This same process can also be used to make a mod patch for Rayman Legends if you want!

 

-------

Here are the paths which you can just copy and paste into part 4 if you’re working on the nymphs:

 

Main Nymph Sprite Sheets:

itf_cooked\pc\cinematic\faery\animation\

 

Darktoon Sprite Sheets:

itf_cooked\pc\world\common\enemy\darktoon_cage\animation\

 

Voodoo Mamma:

itf_cooked\pc\cinematic\faery\deathworld\faery_death\animation\

-------

 

Troubleshooting:

# RCP complains that some files couldn’t be replaced.

Most likely you’ve typed the destination path incorrectly. A patch putting a replacement file in the wrong destination will still say it was successful, whereas a wrong path will not.

 

# The patch I made won’t appear/install into the patch window for the game.

Please ensure that you used backslashes for the destination name. \\\\\\\\\\\\\

 

# The game crashes when I get close to a character or object I've edited in game with the patcher or archive explorer.

This is most likely due a problem with your edited source. Export a new copy of the sprite sheet you've picked using the archive explorer and edit it again. Try opening the exported image directly into your illustration program instead of making a new document and importing it.

 

# Patches won't install when I double click on them from an explorer window.

image.png.1b3fa02fb7a4d7c18245fa31513d2cc7.png

Open Rayman Control Panel.

 

First A:

  1. Click the little arrow next to 'Launch' on Rayman Origins (or which ever game you're trying to at the patch to.)
  2. Click Patches.

Then B:

  1. Click the little (+). An explorer window will open. Locate the .gp file and click 'OK'.
  2. Click the checkbox for the mod that you want to enable or uncheck it to disable it.
  3. Click 'Apply'.

 

# I like cleavage!

image.png.f135e34c036b9cb7f5e5f24d6ec50890.png

Edited by EdgarShrodinger
New improved troubleshooting
Link to comment
  • EdgarShrodinger changed the title to Rayman Origins - Topless Nymphs Mod [Testers needed!]

I tried out the mod, and besides some thin gaps near the shoulders it's pretty great!

I am curious if other parts of the game could also be made lewd, though I can't think of anything else with a chance of becoming topless besides maybe 1 teensie and the photo board at the end of the level...
 

Link to comment
  • EdgarShrodinger changed the title to Rayman Origins - Topless Nymphs Mod [Testers needed!]
  • 3 months later...
  • 2 weeks later...
On 7/22/2023 at 9:07 PM, Damainisagenius said:

idk why my save wont load anymore after i got this

Which mod/mods did you install?

Which method of installation in step 3. did you pick?

What happens when you uninstall them?

Where were you in the map/overworld when you last saved and quit?

Have you installed and correctly directed the Rayman Control Panel to the right directory for Rayman Origins?

 

This mod can't affect or harm your save file itself, but incorrect installation or a glitch in a patch can cause the game itself to crash when it tries to load certain gameplay elements on-screen.

If you're worried about your save files, you can always backup and restore them using the Rayman Control Panel.

Edited by EdgarShrodinger
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  • 4 months later...

Hello. So, I noticed that you missed a few sprites. There are a few times when you are in the overworld and are about to complete a world with one of the nymphs trying to build a bridge. Those sprites are not modded. I tried to look for those sprites myself but I cannot find them. Here is the sprite sheet from The Spriters Resource.

BetulaOverworld.PNG

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On 12/26/2023 at 5:20 AM, great2b said:

Hello. So, I noticed that you missed a few sprites. There are a few times when you are in the overworld and are about to complete a world with one of the nymphs trying to build a bridge. Those sprites are not modded. I tried to look for those sprites myself but I cannot find them. Here is the sprite sheet from The Spriters Resource.

BetulaOverworld.PNG

I can’t believe I forgot that there were map sprites of the nymphs! I was testing my mods on a completed save game and it never came up! Rest assured, that WILL be corrected.

I’ve found the original sprite sheets in the the Origins UbiArt pack (bundle_PC.ipk:/itf_cooked/pc/world/worldmap/actors/friendly/faery/animation) so I’ve got all I need to get started. Thanks for the information!

 

-------------------

 

For anyone else reading, I’ll be tinkering with the current sprite sheets to try and fix the little marking lines that the nymphs have around their arms and “Fun Bags”. (And to fix a few artistic errors!)

I’m also planning to update the .gp files for better compatibility with the Rayman Control Panel. Version 14 came out a little while ago, which changes the way mods are made and are handled. .gp files still work for now but I will update them to make sure they work for future versions.

I’m currently doing some computer migration, so it may be a little while before I get back to working on the nymphs though!

 

And finally, thanks to skibididuck who got the first screenshots of both versions of Voodoo Mamma! I'm glad the patch worked correctly.

image.png.c49238487dafe62a830c9cdac6700035.png

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