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Can anyone help with those exceptions?


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I put your last exception into lastexception.com and got this:

 

Posture Graph Error

Base game or Modification issue with the animations system.

A Sim failed to generate path connectivity required to adjust posture for a task to perform.

These errors are only caused by not being able to access an object that changes Sims posture when interacting with - like seats, tables, beds, showers, toilets, pools etc. Perhaps positioning of objects at the lot is causing problems with Sims pathing.

If this error doesn't stop occurring, look into recently placed custom objects and remove them. Otherwise you're safe to ignore this error.

 

 

 

 

You can install TwistedMexi's "Better Exceptions," mod it will give you more specifics as to what CC is broken.

 

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  • 2 weeks later...
On 1/21/2023 at 8:57 PM, thellama99 said:

I put your last exception into lastexception.com and got this:

 

Posture Graph Error

Base game or Modification issue with the animations system.

A Sim failed to generate path connectivity required to adjust posture for a task to perform.

These errors are only caused by not being able to access an object that changes Sims posture when interacting with - like seats, tables, beds, showers, toilets, pools etc. Perhaps positioning of objects at the lot is causing problems with Sims pathing.

If this error doesn't stop occurring, look into recently placed custom objects and remove them. Otherwise you're safe to ignore this error.

 

 

 

 

You can install TwistedMexi's "Better Exceptions," mod it will give you more specifics as to what CC is broken.

 

Thank you so much man, not only this better exceptions help a lot (i didn't knew yet) but helped me find the problem, apparently there some problem with some beds i was using, maybe with the update they broke idk, i used a lot before. But now i just replaced with vanilla beds and everything is fine now, thank you very much.

Edited by tatsumaru27
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Glad I could help!

 

So you can actually fix the beds (if there were any you actually wanted to keep!)

Download Sims 4 Studio, and then go to Content Management -> Batch Fixes -> Objects -> Fix Bed Slots

It will repair all the CC beds you have, 

 

(Theres lots of batch fixes to repair broken CC, just make sure you backup any CC before you fix it) 

 

Happy Simming! 

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1 hour ago, thellama99 said:

Glad I could help!

 

So you can actually fix the beds (if there were any you actually wanted to keep!)

Download Sims 4 Studio, and then go to Content Management -> Batch Fixes -> Objects -> Fix Bed Slots

It will repair all the CC beds you have, 

 

(Theres lots of batch fixes to repair broken CC, just make sure you backup any CC before you fix it) 

 

Happy Simming! 

 

  Oh, really? i didn't know that, i never messed with S4 studio. Maybe can fix broken clothes too? I downloaded monts ago some clothes mods and one of them is broken and i dont remember what mod it is... Make the sim all marked when he uses, but the mod is really nice, there's other mod with missing textures and the character become all red and white.

imagem_2023-01-31_104216791.png

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2 hours ago, tatsumaru27 said:

 

 

  Oh, really? i didn't know that, i never messed with S4 studio. Maybe can fix broken clothes too? I downloaded monts ago some clothes mods and one of them is broken and i dont remember what mod it is... Make the sim all marked when he uses, but the mod is really nice, there's other mod with missing textures and the character become all red and white.

imagem_2023-01-31_104216791.png

 

"Red and white" character are always because a piece of custom content is missing a mesh, most of the time because that cc depends on a mesh included in another cc that you do not own or a mesh included in an EA piece of clothing from a pack that you do not own (for example if it is a recolor). You can use "sims4 tray importer" to see what is missing and the name of the cc, also you can see the name of every cc a sim has on it, it will help you find "broken" or outdated cc or simply cc you do not like anymore so you can fix it or remove it. You can do it manually if you only have a bunch of cc, but if you have thousands of cc you better use "sims 4 tray importer" ?

Edited by babuchas
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12 hours ago, tatsumaru27 said:

 

 

  Oh, really? i didn't know that, i never messed with S4 studio. Maybe can fix broken clothes too? I downloaded monts ago some clothes mods and one of them is broken and i dont remember what mod it is... Make the sim all marked when he uses, but the mod is really nice, there's other mod with missing textures and the character become all red and white.

imagem_2023-01-31_104216791.png

This glowing effect is common for older CC and is easily fixed using S4 Studio.

 

(Look @ the imagine for reference) 

1. Make a backup copy of the CC.

2. Open the CC - and click Specular on the left. Import the specular.png to it. https://simfileshare.net/download/1131867/

3. Save the CC, and it should work.

I've fixed TONS of old CC using this. It'll fix shiny cc.

 

Red+White CC means you are missing a mesh. Sometimes people re-color or change existing CC, and the original creator asks you don't include the mesh (so you have to download the original creators CC, thus giving them credit)

Tracking down the mesh can be tricky - but if you post the specific CC item I can try and help you further. 

Spec P1.jpg

Edited by thellama99
Forgot to attach screenshot
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1 hour ago, tatsumaru27 said:

Thank you so much guys, it really helped. @thellama99 i had lots of trouble because i use this mods for a long time and i dont even remember the name of the mods or the authors. But i managed to spot some. And i'll fix when i stamble upon them. Thank you very much.

 Use sims 4 tray importer. In CAS give a sim (or several in a household) all the items that you see are broken. Save the household to your gallery. The open sims 4 tray importer, select the household, select cc. There you will see all the broken cc, name, dependencies, and you can right click on the name and open the file location, so you can find all your broken cc quite fast using this method. 

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On 2/1/2023 at 6:59 PM, LittleRedSonja said:

 Use sims 4 tray importer. In CAS give a sim (or several in a household) all the items that you see are broken. Save the household to your gallery. The open sims 4 tray importer, select the household, select cc. There you will see all the broken cc, name, dependencies, and you can right click on the name and open the file location, so you can find all your broken cc quite fast using this method. 

  That really helps thank you! The other day when i tried to check out the S4 tray importer the site wasen't loading, i think they were doing some maintence, now is working fine. 

There's a house with a bunch of sims that keeps getting a lot of exceptions i used the tray importer and i see some dependances missing, that could be the problem or wouldn't be that bad?

When i used the lastexception.com that was the information that give me:

 

"Outdated Wants & Fears Error

Broken mod is using outdated whims/wants code.

A broken modification adds new or edits existing whims/wants using outdated game code.
The mod creator is required to fix this error.

You need to locate the PACKAGE file, in your The Sims 4 Mods folder, that could be causing this issue and remove it.
If this is a new issue, try removing the most recent mod you have installed."

 

I have no idea what that would be.

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4 minutes ago, tatsumaru27 said:

  That really helps thank you! The other day when i tried to check out the S4 tray importer the site wasen't loading, i think they were doing some maintence, now is working fine. 

There's a house with a bunch of sims that keeps getting a lot of exceptions i used the tray importer and i see some dependances missing, that could be the problem or wouldn't be that bad?

When i used the lastexception.com that was the information that give me:

 

"Outdated Wants & Fears Error

Broken mod is using outdated whims/wants code.

A broken modification adds new or edits existing whims/wants using outdated game code.
The mod creator is required to fix this error.

You need to locate the PACKAGE file, in your The Sims 4 Mods folder, that could be causing this issue and remove it.
If this is a new issue, try removing the most recent mod you have installed."

 

I have no idea what that would be.

 

Usually that means that you have a mod that is trying to use the old code with the old wants system. EA reworked the whole wants system into the actual wants and fears (i think it was in the update that came together with High School years expansion), so anything that is not updated and is still trying to use the "old" system is going to give you errors like that one. The solution is to see in the error file what mods are "making calls" to that and update them or removed them if no update is available. If you upload the full error file we can take a look if you cannot figure it out yourself.  

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1 hour ago, tatsumaru27 said:

@LittleRedSonja sure, i uploaded the lastexception file. I understand what the error usually means, but i just have a really hard time knowing what those terms are or how to spot wich mod is causing this.

lastException.txt 22.88 kB · 2 downloads

Yes you have something that is screwing with the whims, for example the loot_want_refresh. Do you have an updated version of the Srlsims simulation lag fix? If you are using mcc have you modified the "game speed" setting to anything other than the default 25? Simulation lag fix is perfectly fine and good to use and should not cause trouble on its own, but together with a modded game speed can cause weird stuff. 

Anyway, if you are using mcc, could you upload the mccc last exception (if you have one) or a system log info file (click on a sim, then "mc command", then "sim commands", then "logging commands", then "sim info log", it will create a file in your mccc folder with, between other things, a list of all your mods and cc, so we can see which ones could be causing trouble). 

Edited by LittleRedSonja
typos
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5 hours ago, tatsumaru27 said:

@LittleRedSonja sure, i uploaded the lastexception file. I understand what the error usually means, but i just have a really hard time knowing what those terms are or how to spot wich mod is causing this.

lastException.txt 22.88 kB · 2 downloads

Better Exceptions should tell you which mods are causing this - but common culprits for this kind of thing are Trait mods. Some are old and do no work anymore, others require updating. You may have Manly, Slut, Adulttraits, outdated versions of Kuttoe's traits or Snowii's ... from the error message it doesn't sound like it's clothing (but I could be wrong) and more likely a Trait/Aspiration or a script mod (More columns in CAS, Basemental, etc)

 

Better Exceptions should tell you when you load the family up what is causing it though. You also have a seperate LastException file that is from MCCC directly and not the one you posted - that may help also.

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On 2/3/2023 at 6:06 PM, LittleRedSonja said:

Yes you have something that is screwing with the whims, for example the loot_want_refresh. Do you have an updated version of the Srlsims simulation lag fix? If you are using mcc have you modified the "game speed" setting to anything other than the default 25? Simulation lag fix is perfectly fine and good to use and should not cause trouble on its own, but together with a modded game speed can cause weird stuff. 

Anyway, if you are using mcc, could you upload the mccc last exception (if you have one) or a system log info file (click on a sim, then "mc command", then "sim commands", then "logging commands", then "sim info log", it will create a file in your mccc folder with, between other things, a list of all your mods and cc, so we can see which ones could be causing trouble). 

Sorry for the delay i was away for those days. I used simulation lag fix, but even removing it, still happen. i removed every other non useful career mod too. I also didn't had any MCCC exceptions until i tried to remove some mods. and conflicts. 

And i did that i create a log but in the mod list the only problems was with duplicated mods (i have way too many mods to be honest) and one for "Sensual Studio" that i kinda dont figure out why was happening.

Those duplicated mods could be the problem? I also have to say that i use the vortex mod manager, because i first started to download mods from Nexus.

mc_systeminfo.html

Edited by tatsumaru27
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57 minutes ago, tatsumaru27 said:

Sorry for the delay i was away for those days. I used simulation lag fix, but even removing it, still happen. i removed every other non useful career mod too. I also didn't had any MCCC exceptions until i tried to remove some mods. and conflicts. 

And i did that i create a log but in the mod list the only problems was with duplicated mods (i have way too many mods to be honest) and one for "Sensual Studio" that i kinda dont figure out why was happening.

Those duplicated mods could be the problem? I also have to say that i use the vortex mod manager, because i first started to download mods from Nexus.

mc_systeminfo.html 946.58 kB · 0 downloads

 

Now it is a good opportunity to clean your duplicates and zip files ?Duplicates can cause a lot of issues. And mc command only detects duplicates with the exact same name, meaning that you could have even more duplicates (using the same instances) but different name. MC command does not detect duplicates inside merged packages either. Specially if you like to download sims from here or other places other than TSR and a few trustfull creators it is possible that you have some big merged files with lots of duplicates and probably unwanted content lying around. 

Vortex and other mod managers cause problems sometimes, but i do not think it is the main problem now. You still have a few mods that add buffs and whims and that are quite old, for example t1me virginity and mortalib careers pornstar, try temporarily removing them. Nisa got an update a few days ago that fixes some bugs when used with ww, you should update it. All of Littlemssam are compatible if you have the most updated version, all of Ksuihuh (re apple, sugar life, aep) are working as far as i know but those also include a lot of whims and buffs. I do not know if violetvipers erotic industry works well together with ksuihuhs mods, you could try removing that one too for now. 

You can do a little bit of cleaning, it will be good for your game, less glitches, less lag. 

Edited by LittleRedSonja
typos
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6 hours ago, LittleRedSonja said:

 

Now it is a good opportunity to clean your duplicates and zip files ?Duplicates can cause a lot of issues. And mc command only detects duplicates with the exact same name, meaning that you could have even more duplicates (using the same instances) but different name. MC command does not detect duplicates inside merged packages either. Specially if you like to download sims from here or other places other than TSR and a few trustfull creators it is possible that you have some big merged files with lots of duplicates and probably unwanted content lying around. 

Vortex and other mod managers cause problems sometimes, but i do not think it is the main problem now. You still have a few mods that add buffs and whims and that are quite old, for example t1me virginity and mortalib careers pornstar, try temporarily removing them. Nisa got an update a few days ago that fixes some bugs when used with ww, you should update it. All of Littlemssam are compatible if you have the most updated version, all of Ksuihuh (re apple, sugar life, aep) are working as far as i know but those also include a lot of whims and buffs. I do not know if violetvipers erotic industry works well together with ksuihuhs mods, you could try removing that one too for now. 

You can do a little bit of cleaning, it will be good for your game, less glitches, less lag. 

And what is the safe way to remove those duplicates? i can delete one of them and would be good? And thank you a lot for the help. I can get out of control with mods most of the time, because i always want to see the new thing and so on. And a lot of times things start to pile up as you can see. (but when i can i delete the mods i dont use or didn't find useful).

Edited by tatsumaru27
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16 hours ago, tatsumaru27 said:

And what is the safe way to remove those duplicates? i can delete one of them and would be good? And thank you a lot for the help. I can get out of control with mods most of the time, because i always want to see the new thing and so on. And a lot of times things start to pile up as you can see. (but when i can i delete the mods i dont use or didn't find useful).

Yes you can remove one copy without problem, your game will not be lacking any content, since you are just removing duplicated "instances". 

Just read the last exception file, and remove all the files that are tagged as the duplicate (mc command usually tags the most recent file as the duplicate and the older one as the "original"). 

 

Then you can order your custom content by size, in windows explorer, check for big files with names that say "merged" or simply weird names that do not describe the content, things such as "00" or names like that. Open sims4studio, go to content manager, then unmerge package and select the suspicious file. If it is a merged package and it was merged with sims4studio it will give you the option to unpack it. Remove then the merged package, keep only the unmerged. After you unpack all the merged packages you might have run again a system log info in MC Command, it might show more duplicates now.

 

Since you are now also using sims 4 tray importer you can after that take a look at some of your sims, it will tell you if you have other duplicates with different name (those are a bit more difficult to find). There are other programs to look for duplicates but i do not want to make it much more complicated.

 

Since you are kind of a "cc hoarder" (me too, its ok ?) after all that you might consider do a set of "batch patches" on your custom content to update it, it will work better, maybe look better (if it fixes graphic glitches) and prevent errors. Be careful to not batch fix default replacements, those will break if you batch patch them. Some other items might break too, for example "cien ea eyelashes remover" will break. Sims 4 studio makes a backup copy of everything that gets patched, keep those files for a while until you see nothing went wrong, if you see something odd simply put back the backup. 

 

Do not worry, i am also kind of a "custom content addict" ?

Edited by LittleRedSonja
More typos, i really need to improve my English :)
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  • 2 weeks later...

Hi again, i removed some mods and there's a lot to remove if you remember, but i need to choose only one to remove, the right one.. Or the game dont open anymore and give me an error... Let me ask you, there's any other mod manager to the sims? Sometimes Vortex give me lots of headache. I wish there's a manage that could read my mods folder and list everything for me. because i really dont want to need to reinstall all over again... ?

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I do not use mod managers. I think Courseforge has some "mod manager" options, but i do not know if that is what you are looking for, or if you just want something that gives you a list of mods installed and some guidance about what mods maybe could be causing problems? For tolls that list your mods and give advise about what could be causing trouble you have for example better exceptions by Tmexi. Even if you do not get an exception error you can generate a report if you open the better exceptions menu in game. Not everything listed there is a problem, many "conflicts" are intended, but it can give you an idea on what to look at first. If you get a big error that prevents the game from starting you can post a screenshot here and we can take a look. You can also upload a report generated by better exceptions if you do not manage to figure it out yourself. 

If you are looking for something a bit more similar to vortex you can check courseforge, here is a video that shows how it works:

 

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Sorry for all those non stop messages. And yes i want the mod manager to be able to find and identify the mods quickly, for when i need to delete them or just update... Freaks me out a bit if i dont have this "type of control". What you do? You just put the mods and the folder and always replace everything? 

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On 2/22/2023 at 9:44 PM, tatsumaru27 said:

Sorry for all those non stop messages. And yes i want the mod manager to be able to find and identify the mods quickly, for when i need to delete them or just update... Freaks me out a bit if i dont have this "type of control". What you do? You just put the mods and the folder and always replace everything? 

Yes, i also have some "control need", so for me it is important to know what i install, and where and how it is installed, and what it does, so i do not trust things such as vortex. For skyrim and fallout 4 i have used mod organizer 2, but just because mods work very different in those games. 

For the sims i just keep the mods organized, cc in one folder classified into a few categories (not too many) and every tuning and script mod in its own subfolder inside the mods folder. 

i always batch patch custom content when i download it before adding it to the game, and new content goes into a "quarantine" folder and sits there for a while until i see if i like it or not and if it works properly or not. If i download a sim i always check the content, delete most of the sliders if i have them already, the other ones i check with for example better exceptions if they edit same instances as my other sliders and if so i simply delete them. I delete all the default replacements, and all the tuning files, traits, custom careers, script and other the other unnecessary crap that many people include when they share a sims. I unmerge anything that is merged. I delete right away everything i know i already have, the rest i patch and then i check with sims4studio and if there is something broken or something i do not like i delete it. Then i edit the sim to my liking, keep what i have used and delete all the other cc included and check in sims 4 tray importer for duplicates. After i install a bunch of cc i run a system config info to look for duplicates, and from time to time a better exceptions check or i run sims mod assistant to look for other duplicates that do not show up in mc commander logs.

Custom content i usually wait until i have a bunch of it to add to my game, tuning and script mods i never add more than one at a time, so it is easier to find issues. I always delete the original or make a copy in case there are issues with the new version (so i can roll-bak) and make sure i do not leave duplicates, and update version number and date in folders name. If i find issues i run better exceptions or just open the tuning in sims4studio, if there are conflicts i try to make a "compatibility patch" when possible, if not i try edit the xml to make it work the way i want to. With scripts is more complicated since i am quite new to phyton but scripts do not cause problems as often as tuning mods. 

Maybe it sounds like a lot but it actually only takes a few minutes if i find no issues. 

And that is what i personally do with my mods, it works for me, right now i have around 100 mods between script and tuning mods and around 40 gb of custom content and reshade, 800 sims, 2 years old save, and no duplicates, no conflicting mods, no lastexceptions (except when i test my own mods, then i always get a few exceptions on the first version ?), no lag other than the normal EA un-modded. Oh, and most important, i NEVER update my game on patch day, not only for problems with mods, but specially because EA has introduced save-breaking bugs many times in the last years, bugs that have nuked many players saves, so i always wait until i see what they have broken this time before i update. 

Nothing special, just keep your mods organized, and know what you are installing. I hope i answer your question ?

Edited by LittleRedSonja
typos
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Damn, that's a lot of things you do. I don't have the skills to do half of that. That's why i have no many problems. That and the addiction of download new mods all the time. Right now my newest problem is when i remove some mods, vortex sometimes ask me to change some files and use new ones or older ones. Right now when i do that usually i get an error and the game dont open anymore... Then i need to find a way to put back how it was before. And that's really frustrating. I wish i now how to use Sims4Studio do fix things easily. For people like you everything seems fine, but for me is quite overwhelming... ?

BTW this manager in the video that you send looks really great.

 

What you suggest me to do? Just remove all the mods from Vortex and just drop them no the mods folder? Maybe use this Curse forge manager to see what's in my game?

Edited by tatsumaru27
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On 2/24/2023 at 1:03 AM, tatsumaru27 said:

Damn, that's a lot of things you do. I don't have the skills to do half of that. That's why i have no many problems. That and the addiction of download new mods all the time. Right now my newest problem is when i remove some mods, vortex sometimes ask me to change some files and use new ones or older ones. Right now when i do that usually i get an error and the game dont open anymore... Then i need to find a way to put back how it was before. And that's really frustrating. I wish i now how to use Sims4Studio do fix things easily. For people like you everything seems fine, but for me is quite overwhelming... ?

BTW this manager in the video that you send looks really great.

 

What you suggest me to do? Just remove all the mods from Vortex and just drop them no the mods folder? Maybe use this Curse forge manager to see what's in my game?

You can give course forge a try, as far as i know people are happy with it. If it does not work for you i think the easiest is actually to manually install all your mods. There is no real need for mods managers in sims 4 since for example load order does not matter (except for overriding), and there are good tools to check for "conflicts" and duplicates (better exceptions, sims4 tray importer, mccc etc...)

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Yeah, i'll do that. I will stop using Vortex for Sims 4 mods. Causes a lot of trouble with those rules and missmanaging different files. And i'll do drastically. I will remove all my mods, then delete the game, download again and put back on manually without vortex. In fact my game isn't even working right now, i tried to remove some mods and the vortex ask me about using old or new files of something and breaked the game. Everytime i start give me an error. I tried to remove mods and put back in and nothing... So as you understand way better than me i'll do exactly how you say and stop using Vortex. Oh, i'll also make backup of my mods and separate than by type in different folders, to make easier. Thanks for your help, i hope that fix some things and i'll say if worked here later.

Edited by tatsumaru27
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