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[mod] SE - Restyled - Sharp


Arcess

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SE - Restyled - Sharp

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A submod for SE - Restyled, a rework of the original SE mods (including fixes for 3.2), with NSFW clothing only where possible.

 

Users of SE - Restyled may find SE - Asset Repackage useful as it saves loading over 100mb of duplicate textures compared to SE - Human - Modest, SE - Humanoid and SE - Humanoid - DLC1: Humanoid Hives.

 

SE - Restyled is currently in alpha, and contains placeholders for planned clothing that doesn't exist in the originals. See screenshot for example of new clothing.

 

Yes, it is now possible to play as sexy rogue servitor maids (with the right mods).

 

Users and modders can request support for SE - Restyled, including:

 

  • Bug reports (e.g. crashes, wrong clothing, visual errors)
  • Additional settings submods (e.g. if they feel Plus Plus doesn't go far enough)
  • Adding support for jobs/civics/authorities in the Portrait Trigger Pack for their mods (or help in using the pack for your own portrait mods)

 

Extract the contents of the zip file into your mod folder.


 

  • 2 months later...
Posted

Not sure what "NSFW clothing only where possible" means. How does that compare with Plus Plus? Does that one have NSFW clothing somwhere it isn't possible?

Posted

Haha, nm, I figured it out by checking plus plus it's 'NSFW clothing only, wherever it is possible'

Does this require plus plus installed before it?

  • 1 year later...
Posted

Hi, is there an addon or could there possibly be one made that allows for se - restyled to base the clothes worn off each individuals personal "beliefs". It seems like it used to be that way but was removed, and I'm wondering if there is a way to be able to opt into the individuals portrait to take its own assigned traits again. Thanks.

  • 2 weeks later...
Posted

Like ethics on a pop? It's been a while, but I don't really remember that happening.

 

You would have to edit the clothing selector template to check for ethics instead of jobs, for example, then run the script to generate the selectors. Then stick the results in a patch mod to override what currently happens.

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