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Lucifeh Clit piercing that doens't conflict with eyelashes


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Lucifeh Clit piercing that doens't conflict with eyelashes

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As you know there are not much options of clit piercings, AFAIK there are only 2 working clit piercings mods, one is too big for my tastes, the other is the perfect size but conflicts with the eyelashes... I LOVE Nisa's piercings but:

01.png.de79da406728ff2d1033ee9ebf5d5b70.png

 

02.png.e099ecb8a221b3874819917e5f6ea303.png See this? This ruins it for me...

 

So, I made another:

 

03.png.c3e54dba8e9ce15a4e1f35e00c7257a5.png

 

04.png.e128bc6d97aad7a17d15e9e06da7a2f2.png No eyelashes conflict! Noice huh?!

Even if you wear glasses:

05.png.d2cb54dc012d0aebc2d85a58b52b231e.png

 

06.png.cfcdd51fb348c6215ecdd967a8d9d414.png See? Eyelashes are fine, no color overlap, no color overlap on the glasses...

This is tottally unrelated to this release so spoilers:

 

 


well there is only ONE mod that doens't overlap with the glasses, So I made another with a bonus, this is the only mod that doens't overlap with glasses:

1332983983_12-22-22_1-13-24PM.png.e469628442004e8899f048be6802ff2d.png

Mine also do this:

343354731_12-22-22_1-13-07PM.png.7f3cebb4b26aee6c039acbafa43d19b0.png

But you can also have heterochromia with glasses with eyelashes:

 

1669422703_12-22-22_1-13-22PM.png.82b62966d189df2aca87a743e7d472c4.png

1643068209_12-22-22_1-13-42PM.png.1f2d11cc3361f7b0779e2256ade254da.png

Noice huh? will release it another day

 

 

Anyway, this clit mod is done, for more practical use, instead of placing it on acessories, I used a slot that nobody uses to make beautiful women that is the mouth scars, so you have to go there to get it, there are 3 heart colors of silver and gold, of course the placement will change depending on the body type but if is not too skinny it won't float in the air, or at least will be very close to the body, and if she is... huh, hot, it will be perfect, of course since this doens't conflict with eyelashes place, it will conflict with another place that is bracelets, but it is not as horrible as conflicting with eyelashes imo, anyway:

 

12-22-22_2-11-55_PM-removebg-preview.png.96bd22db9b677818bbf8e499791142e2.png Beautiful...

 

Edit: It will have some clipping probs with some pants or shorts, but it can't be helped bc it uses a unused slot as body detail for now.

 


 

Edited by lucifeh
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10 hours ago, Sharp_one said:

Great!. Would it be difficult to make an override version for Nisa's WP?

Not technically, I alter the big mods for myself all the time but for public release I would have to ask Nisa, and  I would have to alter his package... He wouldn't like that... If he released his mods separately it would be fairly easy but it would be harder for noobs and if you see some of these guys questions in the technical forum you would know that it would be more trouble than to just bare with this minor eyelashes problem, so quite sure that it won´t happen.

 

4 hours ago, Andarus said:

What Vagina is that?

Uhhh... Idk, have to look at home

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3 minutes ago, lucifeh said:

Not technically, I alter the big mods for myself all the time but for public release I would have to ask Nisa, and  I would have to alter his package... He wouldn't like that... If he released his mods separately it would be fairly easy but it would be harder for noobs and if you see some of these guys questions in the technical forum you would know that it would be more trouble than to just bare with this minor eyelashes problem, so quite sure that it won´t happen.

 

Uhhh... Idk, have to look at home

You don't need to edit the big package to create an override, you only need to override the specific file for the part you want to replace and have that in a new package, that loads at a higher priority than the base package.

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14 hours ago, Sharp_one said:

You don't need to edit the big package to create an override, you only need to override the specific file for the part you want to replace and have that in a new package, that loads at a higher priority than the base package.

I made some overrides and this game doens't behave correctely all the time, 4 example I made a replacer for a nail, just switching the category to have both as you are implying, but sometimes the game loads properly, sometimes it just won't appear on cas idk wtf it doens't but it doens't but if you have a sim with the nail, she still have it but you can't see from where it is on CAS, it happened yesterday when I was recoloring a nail to work properly with this eyelashes/piercing stuff , not this one that I just swapped everything, but an older one, Idk why tf the game does that and some ppl will complain that it doesn't work bc of this, this game is not skyrim that has a fixed load order, if you load housecarls that has Lydia and the rest then you load bijin warmaidens that only has Lydia, then you will have the other HC as the 1st mod and then Lydia as the second mod bc it loaded after, yeah, it won't work. Actually, as I said, it will work, sometimes, it is not reliable. W8, thinking better the very 1st try was actually just doing what you think it will work but it won't bc, I actually explain it in the post just bellow, when you make scripts you call for ,huh, functions(?), 4 example, unequip right hand ring, that is the piercing, if you just change the place, the function will still tell to unequip the ring slot but the mod is not on the ring slot anymore so it will break the bigger mod... Not the whole mod but all the scripts that will depend on this action will wait, shortly, it won't work.

Edited by lucifeh
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And in Nisas case is even more troublesome bc it is connected to other mods by script, idk how his whole mod works (his mod is actually a collection of 109 separate mods, yeah... wow)  i don't even know if it will have problems with another update... It would be easier if I just took out his mesh and made another version, that would be very easy and it won't conflict but I would have to ask for permission to alter his mesh a little bc it still won't work as is bc I would have to change the uv map... and if I were to do that I would rather actually finish my own meshes that are brand new but I don't want to finish those bc I am lazy... And even if I did I would need to make pictures, I would have to make a thumb and the main reason I don't release the dozens of mods that I made and are already done is bc of this last part bc it is a pain so this would go to the very last place for me to release, so, nah.

Edited by lucifeh
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Just more a bit of curiosity, or pointing this out, but I'm not sure that this works when using @wild_guydetails. I had tried this in an initial trial to see whether I would like to have it in my game, since as you pointed out, there are not many options for it. I don't want NWP in my game just for this detail so this looked like a good option, but not sure that it works with the already mentioned details. Your screenshots show it working with the vagina detail that you use, but maybe it will only work against what you use and not others. Not sure, but just bringing it up so that if that is the case you can add that to your description so that others will know. Otherwise, I think it looks great and thanks for separating it out so that we have another option. I'll test a little more to make sure whether it is my female details or just a problem with that Sim. Thanks again.

?

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3 hours ago, GreyMouse said:

Just more a bit of curiosity, or pointing this out, but I'm not sure that this works when using @wild_guydetails. I had tried this in an initial trial to see whether I would like to have it in my game, since as you pointed out, there are not many options for it. I don't want NWP in my game just for this detail so this looked like a good option, but not sure that it works with the already mentioned details. Your screenshots show it working with the vagina detail that you use, but maybe it will only work against what you use and not others. Not sure, but just bringing it up so that if that is the case you can add that to your description so that others will know. Otherwise, I think it looks great and thanks for separating it out so that we have another option. I'll test a little more to make sure whether it is my female details or just a problem with that Sim. Thanks again.

?

 There are 2 possibilities for why you think is not working: 1st is that it doens't show in CAS, why? Idk but even dicks doens't appear in CAS correctly so not even TD knows, but it works, so there is no problem there. Also sometimes when you add it in CAS, it just won't add it, why? Idk, I usually do one by one, try one by one until I am certain it was inserted.

The 2nd possibility is the bodytipe, as I said if is too thick it will have clipping issues, let's get Robin with Default WW:

 

357664647_TS4_x642022-12-2516-59-23.png.072c79420e1b6c05012a2992efd13857.png

 

and:

 

1419250400_TS4_x642022-12-2516-59-31.png.9bd3eb02944593bdc40d9243c413a81e.png

 

It appears that it is not showing in this angle, I will explain in the end, let's try with another override:

 

43645778_TS4_x642022-12-2516-59-45.png.802cc10417ce5cc0590c3c06db9a1b6f.png

BAM, it is there:

 

17709117_TS4_x642022-12-2516-59-50.png.3562c5ddd82649898dd0032bae723c26.png

 

Let me show with the other bodytypes, since I am already doing it:

 

230795282_TS4_x642022-12-2517-00-05.png.416ea92567a0ec5cd330edce253dc476.png

 

1087322033_TS4_x642022-12-2517-00-10.png.7fcca834f3656436791ca37a22772d22.png

 

76647684_TS4_x642022-12-2517-00-27.png.c2c1bd5a962728f7a53fbd2a9929792b.png

 

1872519197_TS4_x642022-12-2517-00-32.png.40e0bce93e8283aa5df319b05458d973.png266606865_TS4_x642022-12-2517-00-48.png.6a619112df6bc43cf2fc586953b65f51.png

1422504900_TS4_x642022-12-2517-00-56.png.b04d844d283bb8ca9dcb52a5942a64aa.png

 

Now, Rosa here is also thick but with another bodytype:

 

610107090_TS4_x642022-12-2517-02-22.png.4ed20dd6b3f249df0099e83db262427c.png

 

Let's use the default that was not showing for Robin:

1138901811_TS4_x642022-12-2517-02-35.png.71677977985f99d0e2ed43acb9864456.png

 

Still can't see:

9skgsn7v.jpg.6459e6068d2330b5d141c8a2b552cf48.jpg

 

In THIS position, in another:

 

1414991577_TS4_x642022-12-2517-03-15.png.865370a661c14d2fbfa1324f676a2fbb.png

 

There it is.

 

It doens't make sense for a mesh to not appear unless another mesh is too big and is swallowing the other mesh, there is also another problem that if the bodytype is too thin, then it will look like the piercing is floating in the air.

 

Edited by lucifeh
Link to comment
On 12/23/2022 at 11:48 PM, lucifeh said:

I made some overrides and this game doens't behave correctely all the time, 4 example I made a replacer for a nail, just switching the category to have both as you are implying, but sometimes the game loads properly, sometimes it just won't appear on cas idk wtf it doens't but it doens't but if you have a sim with the nail, she still have it but you can't see from where it is on CAS, it happened yesterday when I was recoloring a nail to work properly with this eyelashes/piercing stuff , not this one that I just swapped everything, but an older one, Idk why tf the game does that and some ppl will complain that it doesn't work bc of this, this game is not skyrim that has a fixed load order, if you load housecarls that has Lydia and the rest then you load bijin warmaidens that only has Lydia, then you will have the other HC as the 1st mod and then Lydia as the second mod bc it loaded after, yeah, it won't work. Actually, as I said, it will work, sometimes, it is not reliable. W8, thinking better the very 1st try was actually just doing what you think it will work but it won't bc, I actually explain it in the post just bellow, when you make scripts you call for ,huh, functions(?), 4 example, unequip right hand ring, that is the piercing, if you just change the place, the function will still tell to unequip the ring slot but the mod is not on the ring slot anymore so it will break the bigger mod... Not the whole mod but all the scripts that will depend on this action will wait, shortly, it won't work.

You can adjust the load order in S4, just like S3, except in S4, the item that loads first overrides those that are loaded last, compared to S3, where it was the opposite, and how games commonly work.

Here's an example of part of my load order. I load fixes last, as I want other mods to override fixes for base-game items, and I load probation first, as I want it to override everything.
 

Priority 500
PackedFile _Probation/*.package
PackedFile _Probation/*/*.package
PackedFile _Probation/*/*/*.package
PackedFile _Probation/*/*/*/*.package
PackedFile _Probation/*/*/*/*/*.package
PackedFile _Probation/*/*/*/*/*/*.package


Priority 499
PackedFile _Overrides/*.package
PackedFile _Overrides/*/*.package
PackedFile _Overrides/*/*/*.package
PackedFile _Overrides/*/*/*/*.package
PackedFile _Overrides/*/*/*/*/*.package
PackedFile _Overrides/*/*/*/*/*/*.package


Priority 494
PackedFile _Custom/*.package
PackedFile _Custom/*/*.package
PackedFile _Custom/*/*/*.package
PackedFile _Custom/*/*/*/*.package
PackedFile _Custom/*/*/*/*/*.package
PackedFile _Custom/*/*/*/*/*/*.package


Priority 493
PackedFile _Fixes/*.package
PackedFile _Fixes/*/*.package
PackedFile _Fixes/*/*/*.package
PackedFile _Fixes/*/*/*/*.package
PackedFile _Fixes/*/*/*/*/*.package
PackedFile _Fixes/*/*/*/*/*/*.package

 

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8 hours ago, Sharp_one said:

You can adjust the load order in S4, just like S3, except in S4, the item that loads first overrides those that are loaded last, compared to S3, where it was the opposite, and how games commonly work.

Here's an example of part of my load order. I load fixes last, as I want other mods to override fixes for base-game items, and I load probation first, as I want it to override everything.
 

Priority 500
PackedFile _Probation/*.package
PackedFile _Probation/*/*.package
PackedFile _Probation/*/*/*.package
PackedFile _Probation/*/*/*/*.package
PackedFile _Probation/*/*/*/*/*.package
PackedFile _Probation/*/*/*/*/*/*.package


Priority 499
PackedFile _Overrides/*.package
PackedFile _Overrides/*/*.package
PackedFile _Overrides/*/*/*.package
PackedFile _Overrides/*/*/*/*.package
PackedFile _Overrides/*/*/*/*/*.package
PackedFile _Overrides/*/*/*/*/*/*.package


Priority 494
PackedFile _Custom/*.package
PackedFile _Custom/*/*.package
PackedFile _Custom/*/*/*.package
PackedFile _Custom/*/*/*/*.package
PackedFile _Custom/*/*/*/*/*.package
PackedFile _Custom/*/*/*/*/*/*.package


Priority 493
PackedFile _Fixes/*.package
PackedFile _Fixes/*/*.package
PackedFile _Fixes/*/*/*.package
PackedFile _Fixes/*/*/*/*.package
PackedFile _Fixes/*/*/*/*/*.package
PackedFile _Fixes/*/*/*/*/*/*.package

 

this is a mod organizer?

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11 hours ago, lucifeh said:

this is a mod organizer?

No, this is a standard feature of Sims games. This is how one configures the resource.cfg correctly for overrides. I noticed that The Sims 4 community seem to neglect this very important feature, compared to The Sims 3, where it was very commonly used.

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