gogostar01234 Posted November 27, 2022 Posted November 27, 2022 Sometimes whenever I go through a door, open my map, or start a sexlab scene, a large black texture appears and will cover most of the screen. I am unsure of what causes this, but entering my map it sometimes vanishes, and going into first person and loading the cell again or saving, quitting to menu, and reloading will remove the texture. I don't believe it is an object, as I have gone into the console and tried to select it, but it doesn't have a refID. my load order is 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 ccBGSSSE001-Fish.esm 254 FE 0 ccQDRSSE001-SurvivalMode.esl 254 FE 1 ccBGSSSE037-Curios.esl 6 6 ccBGSSSE025-AdvDSGS.esm 7 7 Unofficial Skyrim Special Edition Patch.esp 8 8 ZaZAnimationPack.esm 9 9 Amputator.esm 10 a SexLab.esm 11 b SexLabAroused.esm 12 c CreatureFramework.esm 13 d SexLab - Sexual Fame [SLSF].esm 14 e ApachiiHairFemales.esm 15 f ApachiiHair.esm 16 10 Devious Devices - Assets.esm 17 11 Devious Devices - Integration.esm 18 12 Devious Devices - Expansion.esm 19 13 Devious Devices - Contraptions.esm 20 14 SkyUI_SE.esp 254 FE 2 SlaveTats.esp 21 15 SexLab Inflation Framework.esp 22 16 Loading Screen Replacer.esp 23 17 Slaverun_Reloaded.esp 24 18 MoreNastyCritters.esp 25 19 HornyCreatures.esp 26 1a SLALAnimObjBillyy.esp 27 1b SexLabMatchMaker.esp SLDragons.esp 254 FE 3 SimpleItemSpawner.esp 28 1c UIExtensions.esp 254 FE 4 Slaverun_Reloaded_Voices1.esp 254 FE 5 Slaverun_Reloaded_Voices2.esp 254 FE 6 Slaverun_Reloaded_Voices3.esp 254 FE 7 Slaverun_Reloaded_Voices4.esp 254 FE 8 Slaverun_Reloaded_Voices5.esp 254 FE 9 Slaverun_Reloaded_Voices6.esp 254 FE a Slaverun_Reloaded_Voices7.esp 254 FE b Slaverun_Reloaded_Voices8.esp 254 FE c EnforcerOutfitsZAP.esp 29 1d SlaverunEnforcerStandsalone.esp 254 FE d SRREnforcerEnhanced.esp 30 1e SLAnimLoader.esp 31 1f Schlongs of SkyrimSE - Light.esp 32 20 RaceMenu.esp 33 21 RaceMenuPlugin.esp 34 22 Devious Devices For Him.esp 35 23 Devious Devices - BRRF.esp 254 FE e Devious Devices SE patch.esp 36 24 SOSRaceMenu.esp 254 FE f IBReplacer.esp 37 25 FNIS.esp 38 26 FNISSexyMove.esp 254 FE 10 3BBB.esp 254 FE 11 CBBE.esp 39 27 XPMSE.esp 40 28 RaceMenuMorphsCBBE.esp 41 29 FNISspells.esp Serial Strip Merged.esp 42 2a Alternate Start - Live Another Life.esp Papyrus.0.log
Tlam99 Posted November 27, 2022 Posted November 27, 2022 Check your hdt smp. Looks like a endless streched block
gogostar01234 Posted November 27, 2022 Author Posted November 27, 2022 2 hours ago, Tlam99 said: Check your hdt smp. Looks like a endless streched block Are you saying to try downloading the mod? I tried and it didn't seem to have any effect. I think it might be tied to a texture that happens when control is taken from the player, but I'm not sure.
traison Posted November 27, 2022 Posted November 27, 2022 3 hours ago, gogostar01234 said: Are you saying to try downloading the mod? I tried and it didn't seem to have any effect. I think it might be tied to a texture that happens when control is taken from the player, but I'm not sure. I think Tlam99 suggested that it would be a mesh getting stretched to the end of the world. SMP is one of many things that can do that if improperly configured. My opinion however is that it's not a stretched polygon because the color is too uniform and the edge is too straight, and as far as I know this bug is not visible while in the map view. If that black rectangle is always in the same position, does not move or turn into something other than a rectangle, my first guess would be that it's a hud element of some kind. Mods containing swf files would be your main suspects in that case.
gogostar01234 Posted November 27, 2022 Author Posted November 27, 2022 30 minutes ago, traison said: I think Tlam99 suggested that it would be a mesh getting stretched to the end of the world. SMP is one of many things that can do that if improperly configured. My opinion however is that it's not a stretched polygon because the color is too uniform and the edge is too straight, and as far as I know this bug is not visible while in the map view. If that black rectangle is always in the same position, does not move or turn into something other than a rectangle, my first guess would be that it's a hud element of some kind. Mods containing swf files would be your main suspects in that case. It does change position from side to side on the screen, but It may be a hud related issue based on how it appears when the map is pulled up.
Shadowbroker3495 Posted November 27, 2022 Posted November 27, 2022 6 hours ago, gogostar01234 said: 31 1f Schlongs of SkyrimSE - Light.esp Unless this is a new version for AE game version you should not use light version of SOS. 7 hours ago, gogostar01234 said: 5 5 ccBGSSSE001-Fish.esm 254 FE 0 ccQDRSSE001-SurvivalMode.esl I guess you are playing AE version of game. Then you should be using Faster-SMP mod. You also have a lot of voice files for Slaverun. Skyrim can start to behave strangely when you have too many files. But you have a very small mod collection so probably not an issue. You have a creature setup but no creature schlong mod like Bakafactory Animated Beast Cocks mod.
traison Posted November 27, 2022 Posted November 27, 2022 4 hours ago, gogostar01234 said: It does change position from side to side on the screen, but It may be a hud related issue based on how it appears when the map is pulled up. You left out the important bits there: WHEN does it change position? Is there a pattern to it? Does it flicker rapidly? Is it perhaps on the same side of the screen as where the sun would be? What about other similar things, clouds, rain... a tree?
gogostar01234 Posted November 27, 2022 Author Posted November 27, 2022 8 hours ago, traison said: You left out the important bits there: WHEN does it change position? Is there a pattern to it? Does it flicker rapidly? Is it perhaps on the same side of the screen as where the sun would be? What about other similar things, clouds, rain... a tree? I dont believe there is a pattern. It doesnt flicker in any way, and moves from side to side so there is either only a small bit of screen visible on the left or right, or it also shows a bit at the top of the screen. I don't think it has a relation to any other objects, because it happens indoors as well as outdoors.
gogostar01234 Posted November 28, 2022 Author Posted November 28, 2022 Ok so with some further experimenting, I have found a pattern; it shows up on my character if I enter the map or start an animation when looking at them (which would explain why going into first person fixes it.) I figured this out thanks to free cam while in animations. I know it's not a problem with slavetats, as I tried disabling that before and it didn't impact anything, so I will keep trying
Rynax15 Posted December 3, 2022 Posted December 3, 2022 I seem to have run into a very similar issue and have found that it some kind of error or bug around hdt smp/faster smp, and a mod that uses overlays with 3bbb smp mode. That black texture seems attached to the camera and remains static when you load a save where it either appears cutting off one side like the op, or being slightly lower with a bit of the top of the screen visible. Going into tfc does nothing to the texture and you can even see your character with nothing coming off them to create the texture. Going first person then to the map seems to remove it temporarily also if I leave the texture visible for a short while it would cause my game to freeze as well as freezing in general while I have smp mode on. The bug seems to be more pronounced on custom race mods. Vanilla races seemed ok but I would still have my game freeze in smp mode eventually. Spoiler In this screenshot I removed everything except ui mods and some skse stuff as well as the tera elin race mod and its dependencies and 3bbb + dependencies with community overlays 3 https://www.nexusmods.com/skyrimspecialedition/mods/35339 I'm on SE 1.5.97 and have tried both hdt smp and faster smp with both producing the same bug. Spoiler and finally there's this bit in the racemenu skee.ini [Overlays/Data] ; Assigns these alpha properties to all overlays when they are applied ; 4844, 128 is recommended for solid overlays (they will render correctly underwater) ; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags iAlphaFlags=4845 ; Default[4845] iAlphaThreshold=0 ; Default[0] applying the above for "solid overlays" messes with normal overlays but it stops the texture from appearing.
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