xNishino Posted August 7, 2013 Share Posted August 7, 2013 Ive been trying to convert armors in the past days but my conversions are all white ingame. I added the right path in nifskope under BSShaderTextureSet. Ingame the meshes seems to be alright but there are no textures or rather the armor is complete white. Can someone help me to find the problem and how to solve it? EDIT: Found the problem. After reading CherryHotaling's tutorial I found out that the BSLightingShaderProperty broke while I exported it from 3Dmax so I just replaced the broken one with the original one. Yay now Im able to convert armors UNPB <3 Link to comment
anubis Posted August 7, 2013 Share Posted August 7, 2013 Go to Render -> Settings -> Auto Detect Game Paths. For editing files with .BSA go to File -> Resource Files -> Add -> Locate the .BSA file. Link to comment
xNishino Posted August 7, 2013 Author Share Posted August 7, 2013 Go to Render -> Settings -> Auto Detect Game Paths. For editing files with .BSA go to File -> Resource Files -> Add -> Locate the .BSA file. Thanks for your help but I found the problem Link to comment
Leito86 Posted August 7, 2013 Share Posted August 7, 2013 Delete the BSLightingShaderProperty tree in your nif file. Open up a vanilla armor nif and copy its BSLightingShaderProperty tree and paste it in yours. After that, go into the BSShaderTextureSet and link up your textures. Link to comment
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