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Nifs loading invisible in Creation Kit Fallout 4?


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Has anyone experienced invisible Nifs loading into CK for Fallout?

 

I've searched for possible causes why Nifs appear invisible but those causes seem to apply only to Skyrim for Creation Kit.

Not sure why the Fusion Girl sliders are not being created when saving from BodySlide.

 

The good:

  • Nifs visually look great in Outfit Studio
  • Textures visually appear fine in NifSkope
  • Not finding any errors pointing to my mod "TCNStickyFingers" in CK's EditorWarnings.txt
  • My model has weights already when exported as OBJ from Blender and I've Copied weights from Fusion Girl reference in Outfit Studio.

 

Problems noticed:

  • Model Nifs loads as invisible in Creation Kit. (Yet throws no errors at all)
  • Sliders never get created for my outfits in BodySlide.

 

Hopefully if solved, the TCNStickyFingers mod can be updated with some 1st person views.

Nif Loading as Blank in CK Fallout 4.jpg

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I figured out what was wrong seems solved now...

 

The model appeared invisible in Creation Kit because my Nif file did not have all the weight copied from Outfit Studio.

Basically my outfit needed copied weights from references for all views being used in CK...

 

In Body Studio I had to load the references  3rd Person Boy,  1st Person Hands and 1st Person Body before Saving As Project to produce my Nif.

 

3rd Person Body:
Loaded Reference for bones from "Fallout 4\Data\meshes\actors\character\CharacterAssets\FemaleBody.nif"
⦁    Selected each mesh in the Meshes tab (Leave the reference unselected)
⦁    Shape > Copy Bone Weights

 

1st Person Hands:
Loaded Reference for bones from "Fallout 4\Data\meshes\actors\character\CharacterAssets\1stPersonFemaleHands.nif"
⦁    Selected each mesh in the Meshes tab (Leave the reference unselected)
⦁    Shape > Copy Bone Weights

 

1st Person Body:
Loaded Reference for 1st bones from "Fallout 4\Data\meshes\actors\character\CharacterAssets\1stPersonFemaleBody.nif"
⦁    Selected each mesh in the Meshes tab (Leave the reference unselected)
⦁    Shape > Copy Bone Weights

 

Then last conform and save the project.
Slider > Conform Selected
File > Save As Project

 

After that, the Nif was visible again in Creation Kit and in game.
 

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