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3BBB Mobile Milker Armor 1.4

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In the words of Nomkaz:

"I did NOT create this mod, I merely [poorly] converted Daiemonic's mod for Skyrim Special Edition. This mod should be considered a placeholder for when/if the original author decides to take control of it.

If you enjoy this mod, go to the Author’s page and give Daiemonic some love!"

 

I didn't touch the ESP and I deleted the SKSE files because the game kept screaming at me. I dunno how to use the creation kit so hopefully you all can sort out the bugs in the support section.

 

Here's the original modpage (cause it won't let me copy and paste for some reason, sorry Nomkaz):

 


  • Submitter
  • Submitted
    08/05/2022
  • Category
  • Requires
    XP32MSE SE, CBBE 3BA (3BBB), and all their requirements
  • Regular Edition Compatible
    Not Applicable

 

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The texture for the milk container and the pump itself seems to be missing for me.  In Bodyslide they show up as "No texture" white pieces (similar to the screenshot for the mod), and in-game they simply become invisible.

 

Any idea why?  I poked around and the texture files seem to be installed correctly into Data\textures\Milk\Recipiente8.dds and Data\textures\Milk\ValvulaSteel2.dds

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On 8/6/2022 at 2:07 AM, valentinian said:

The texture for the milk container and the pump itself seems to be missing for me.  In Bodyslide they show up as "No texture" white pieces (similar to the screenshot for the mod), and in-game they simply become invisible.

 

Any idea why?  I poked around and the texture files seem to be installed correctly into Data\textures\Milk\Recipiente8.dds and Data\textures\Milk\ValvulaSteel2.dds

I'd hafta do some digging, but it's likely just a missing link to the texture in nifskope. I'll try to fix it in the next few days

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I vaguely remember special handling for this mod regarding building it to get it to work, since it's animated. Hmm.

 

 

Edit: oh, yep.

 

The meshes (MilkMovil_1 and MilkMovil_0) I already included in each .rar comes with working animated textures, you can use them as template for the install.

 

 

1.- After Bodyslide conversion, open your "MilkMovil_1" mesh in Nifskope, display "MilkInc" material, right click on "BSLightingShaderProperty"= remove branch.

 

 

2.- Open my Ascendant/mixing blades desired mesh, go for "MilkInc", right click on "BSLightingShaderProperty"= copy branch.

 

 

3.- Go again for "MilkMovil_1", right click on "MilkInc" material= paste branch.

 

 

4.- Repeat for "Leche" material

 

 

5.- Go for Ascendant/mixing blades mesh, right click on "BSXFlags"= copy branch

 

 

6-. Go for your "MilkMovil_1" mesh, right click in "0 NiNode" at the very first of the list= paste branch

 

 

5.- Do the same in your "MilkMovil_0" mesh.

 

 

Edited by Asrienda
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