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Colored Orgasms Based on Race


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I believe it would be a good idea for a mod that added different colored ejaculant/semen based on race, more so the particles, i dont care much about the actual liquids, but if you want to do that too you can. But basically the idea is that certain races, some of the more alien ones, had different ejaculant and semen. For example, Florans have a pinkish red colored orgasm because nectar, and maybe glitches could have oil or something of that sort. And novakids… well i dont know… but human semen and ejaculant just does not make sense.

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  • 2 months later...

While the general idea is a nice detail to add, it would be a huge mess not really worth the effort. Since particles are a built-in part of the animator, and the animator is as editable as a fully built house where all you're allowed to do is open doors and windows, this would escalate really quick. Sexbound currently features 24 declared particles to be used by the 42 different particle emitters defined in the animation file - one per gender per actor per position. As easy as it would be in the realm of a properly developed game to just dynamicly change the color value of a loaded particles, Starbound isn't a properly developed game so this number would be needed again for every species that supports a unique color. Bloating the animation file even more, most certainly reducing performance even more as all of this has to be loaded at all times despite 90% of it never being used.

Edited by JustGimmeFreeR18
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On 10/5/2022 at 4:30 PM, JustGimmeFreeR18 said:

While the general idea is a nice detail to add, it would be a huge mess not really worth the effort. Since particles are a built-in part of the animator, and the animator is as editable as a fully built house where all you're allowed to do is open doors and windows, this would escalate really quick. Sexbound currently features 24 declared particles to be used by the 42 different particle emitters defined in the animation file - one per gender per actor per position. As easy as it would be in the realm of a properly developed game to just dynamicly change the color value of a loaded particles, Starbound isn't a properly developed game so this number would be needed again for every species that supports a unique color. Bloating the animation file even more, most certainly reducing performance even more as all of this has to be loaded at all times despite 90% of it never being used.

cannot pretend to understand what you mean, but imma assume you're probably right in it being that tedious. although if anyone thinks they can pull it off please most certainly do.

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