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REQ TESV.exe 64bit


Todd420

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Posted

It's not my thing but does anyone? Might tick off Beth though..

 

Think about the possibilities using HDT full character physics.. hair, everything with no memory barrier.

Posted

I wish they would've made one themselves but I doubt it will ever happen.

Posted

Could have, should have, would have. Big effin deal that Beth should've also made a 64-bit version but they had to lasso in the console crowd. So we're stuck with 32-bit Skyrim.

Posted

Could have, should have, would have. Big effin deal that Beth should've also made a 64-bit version but they had to lasso in the console crowd. So we're stuck with 32-bit Skyrim.

 

shall we flashmob bethesda forums with the holy phrase:

 

PATCH THE PC GAME to 64bit assholes!?

 

 

because its ridiculous to play this game with a slow ass processing,  but since they sold their souls to M$ for money.............

Posted

 

Could have, should have, would have. Big effin deal that Beth should've also made a 64-bit version but they had to lasso in the console crowd. So we're stuck with 32-bit Skyrim.

 

shall we flashmob bethesda forums with the holy phrase:

 

PATCH THE PC GAME to 64bit assholes!?

 

 

because its ridiculous to play this game with a slow ass processing,  but since they sold their souls to M$ for money.............

 

 

Didn't even work with "Fix the goddamn facial animations assholes" so I doubt this will have a different outcome.

 

Posted

 

Could have, should have, would have. Big effin deal that Beth should've also made a 64-bit version but they had to lasso in the console crowd. So we're stuck with 32-bit Skyrim.

 

shall we flashmob bethesda forums with the holy phrase:

 

PATCH THE PC GAME to 64bit assholes!?

 

 

because its ridiculous to play this game with a slow ass processing,  but since they sold their souls to M$ for money.............

 

 

Well, it's more complex than that:

- The game is playable as is, and modding is not officially supported ("we give you the tools to make mods, but we will not debug any of them"). So yeah you can add 4096 textures and complex scripts that make the game bloat because of 32bits limitations, but that's not how the game engine was intended to be used by Bethesda.

- Compiling an executable in 64 bits is not that easy (when it's not intended from the beginning), seeing how many dependencies a game like Skyrim can have, and Bethesda doesn't want to spend time debugging unexpected behaviors...

 

So no, no 64 bits for Skyrim (and in fact any current game is in that situation)... maybe we'll see native 64 bits games with the new PS4/Xbox hardware. :)

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