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[mod] R Shiranui - Honoka Body


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Great work!! You are the first one who made an unsymetrical skin I know. And I have a question of this skin:

[TextureOverride Body]
if $\mods\_id\id.ini\swimsuit1 != $id && $\mods\_id\id.ini\swimsuit2 != $id
    run = CommandListID
endif
hash = ed3043d4

------------------------------------------------------------------------------------

I didn't find this hash using 3Dmigoto, could you tell me how you made those seperated body parts? Thanks a lot.

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2 hours ago, ASUSNA said:

Great work!! You are the first one who made an unsymetrical skin I know. And I have a question of this skin:

[TextureOverride Body]
if $\mods\_id\id.ini\swimsuit1 != $id && $\mods\_id\id.ini\swimsuit2 != $id
    run = CommandListID
endif
hash = ed3043d4

------------------------------------------------------------------------------------

I didn't find this hash using 3Dmigoto, could you tell me how you made those seperated body parts? Thanks a lot.

 

 

"ed3043d4" is the hash value of VB (vertex buffer) of the body.
You can find it by activating the hunting mode of 3Dmigoto and searching with the "/" and "*" on the numeric keypad.
You can find the hash value of IB (index buffer) on the numeric keypad "7" and "8".
The hash value of the IB of the body is "910a38a4".
It makes no difference whether this mod is written in VB hash value or IB hash value.

 

This mod isn't that difficult.
I haven't changed the UV map of the body at all, just loaded and drawn different skin textures on the left and right sides of the body.

 

 

Drawing of the left half of the body.

bodyLeft.jpg.edca30a3c095943936b5753f8af0b4ef.jpg

 

 

Drawing of the right half of the body.

bodyRight.jpg.70c3e6d19aba5d745dd99e9680b0e080.jpg

 

Skin texture on the left half of the body.

Skin2HonokaL.thumb.jpg.13aaa057e80d4ae0b8008832681992a5.jpg

 

 

Skin texture on the right half of the body.

Skin2HonokaR.thumb.jpg.f1ea1cb11baa13ac95ad9f97ce3fe631.jpg

 

 

Note: The texture attached to this post has been converted to JPEG, so the alpha channel data has been lost.

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20 hours ago, aspidiske500 said:

 

 

"ed3043d4" is the hash value of VB (vertex buffer) of the body.
You can find it by activating the hunting mode of 3Dmigoto and searching with the "/" and "*" on the numeric keypad.
You can find the hash value of IB (index buffer) on the numeric keypad "7" and "8".
The hash value of the IB of the body is "910a38a4".
It makes no difference whether this mod is written in VB hash value or IB hash value.

 

This mod isn't that difficult.
I haven't changed the UV map of the body at all, just loaded and drawn different skin textures on the left and right sides of the body.

 

 

Drawing of the left half of the body.

bodyLeft.jpg.edca30a3c095943936b5753f8af0b4ef.jpg

 

 

Drawing of the right half of the body.

bodyRight.jpg.70c3e6d19aba5d745dd99e9680b0e080.jpg

 

Skin texture on the left half of the body.

Skin2HonokaL.thumb.jpg.13aaa057e80d4ae0b8008832681992a5.jpg

 

 

Skin texture on the right half of the body.

Skin2HonokaR.thumb.jpg.f1ea1cb11baa13ac95ad9f97ce3fe631.jpg

 

 

Note: The texture attached to this post has been converted to JPEG, so the alpha channel data has been lost.

Thanks a lot!!! This is actually an amazing job!

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