Toyota Hunter Posted March 18, 2022 Posted March 18, 2022 I have never made a mod for Oblivion before, but did make modifications through XEdit for Naughty Joana to make it more tasteful and suit vanilla better, and it made me think that there's a couple other characters that would suit offering their "services" in the same way. Would this be easy to do, and any pointers to threads or videos where I can start to learn how to modify vanilla character dialogues to add new topics and AI Packages like that? Also, guidance on how to "rip" the quest/topic for Naughty Joana specifically, as I want exactly what is there, but to create unique dialogue for other characters to do the same thing. Thank you in advance to anyone who sees this.
fejeena Posted March 18, 2022 Posted March 18, 2022 You have Naughy Joana, just do the same with other NPCs. Most tutorials are old. They are OK but often the uploaded pictures are missing. I know some german tutorial. https://www.pagan-tes-mods.com/portal/index.php/tutorials/oblivion/577-dialoge-in-oblivion-erstellen https://www.elderscrollsportal.de/ressourcen/npcs-erschaffen-und-sie-das-sprechen-lehren.2954/ Or here a english quest tutorial with a talking NPC https://wiki.nexusmods.com/index.php/Oblivion_quest_tutorial some Constrution Set tips about NPCs, dialogs, dialoge scripts https://www.tamriel-rebuilt.org/content/tutorial-construction-set-tips Or check other mods. A small Mod with one or only a few NPCs. There you can see how the first dialog is added, the dialog conditions, how further dialogs are added... ------------------- EDIT: The Joana masturbation for other NPC. If you have the greeting/talking dialogue ( NPC like the player . Dialogue condition GetDisposition >= 70 ) you add a dialogue "Can you show me your pussy" ( Dialogue can always be available (she shows her pussy for free) or only if the player have xx gold in the inventory (Dialogue condition GetItemCount - Gold001 >= run on Target 50 or more or less gold )) Then in the last dialogue in the script result you add NPC-Ref.Cast DJNaughty1 NPC-Ref NPC-Ref you replace with the Ref of the NPC Example : TivelaLythandas "Tivela Lythandas" [NPC_:000034D3] in Cheydinhal Her Form ID or base ID is TivelaLythandas, you see it in the NPC list in Constrution Set or TES4Edit. And the NPC in game, in her house in Cheydinhal, is where you find her Ref ID. It is TivelaLythandasRef In a dialogue with her (she like the player and player has enough gold) you add in the script result TivelaLythandasRef.Cast DJNaughty1 TivelaLythandasRef The script takes care of the rest . Like the "Basic Instinct" spell you can cast on a target. And like the "Basic Instinct" spell the NPC should be near a bed or bedroll. So Tivela Lythandas should be in her house, then she will go to her bed and masturbate. You can add in the dialogue conditions "IsInInterior == 1 " so you can not talk to her when she goes for a walk in the city
Toyota Hunter Posted March 21, 2022 Author Posted March 21, 2022 On 3/18/2022 at 9:52 PM, fejeena said: You have Naughy Joana, just do the same with other NPCs. Most tutorials are old. They are OK but often the uploaded pictures are missing. I know some german tutorial. https://www.pagan-tes-mods.com/portal/index.php/tutorials/oblivion/577-dialoge-in-oblivion-erstellen https://www.elderscrollsportal.de/ressourcen/npcs-erschaffen-und-sie-das-sprechen-lehren.2954/ Or here a english quest tutorial with a talking NPC https://wiki.nexusmods.com/index.php/Oblivion_quest_tutorial some Constrution Set tips about NPCs, dialogs, dialoge scripts https://www.tamriel-rebuilt.org/content/tutorial-construction-set-tips Or check other mods. A small Mod with one or only a few NPCs. There you can see how the first dialog is added, the dialog conditions, how further dialogs are added... ------------------- EDIT: The Joana masturbation for other NPC. If you have the greeting/talking dialogue ( NPC like the player . Dialogue condition GetDisposition >= 70 ) you add a dialogue "Can you show me your pussy" ( Dialogue can always be available (she shows her pussy for free) or only if the player have xx gold in the inventory (Dialogue condition GetItemCount - Gold001 >= run on Target 50 or more or less gold )) Then in the last dialogue in the script result you add NPC-Ref.Cast DJNaughty1 NPC-Ref NPC-Ref you replace with the Ref of the NPC Example : TivelaLythandas "Tivela Lythandas" [NPC_:000034D3] in Cheydinhal Her Form ID or base ID is TivelaLythandas, you see it in the NPC list in Constrution Set or TES4Edit. And the NPC in game, in her house in Cheydinhal, is where you find her Ref ID. It is TivelaLythandasRef In a dialogue with her (she like the player and player has enough gold) you add in the script result TivelaLythandasRef.Cast DJNaughty1 TivelaLythandasRef The script takes care of the rest . Like the "Basic Instinct" spell you can cast on a target. And like the "Basic Instinct" spell the NPC should be near a bed or bedroll. So Tivela Lythandas should be in her house, then she will go to her bed and masturbate. You can add in the dialogue conditions "IsInInterior == 1 " so you can not talk to her when she goes for a walk in the city Thank you so much for the pointers! I really appreciate it, and might look into this in the weekend.
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