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Making Custom Topics/Dialogue Like Naughty Joana For Vanilla Characters


Toyota Hunter

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Posted

I have never made a mod for Oblivion before, but did make modifications through XEdit for Naughty Joana to make it more tasteful and suit vanilla better, and it made me think that there's a couple other characters that would suit offering their "services" in the same way.

 

Would this be easy to do, and any pointers to threads or videos where I can start to learn how to modify vanilla character dialogues to add new topics and AI Packages like that? Also, guidance on how to "rip" the quest/topic for Naughty Joana specifically, as I want exactly what is there, but to create unique dialogue for other characters to do the same thing.

 

Thank you in advance to anyone who sees this.

Posted

You have Naughy Joana, just do the same with other NPCs.

 

Most tutorials are old. They are OK but often the uploaded pictures are missing.

I know some german tutorial.

https://www.pagan-tes-mods.com/portal/index.php/tutorials/oblivion/577-dialoge-in-oblivion-erstellen

https://www.elderscrollsportal.de/ressourcen/npcs-erschaffen-und-sie-das-sprechen-lehren.2954/

 

Or here a english quest tutorial with a talking NPC

https://wiki.nexusmods.com/index.php/Oblivion_quest_tutorial

some Constrution Set tips about NPCs, dialogs, dialoge scripts

https://www.tamriel-rebuilt.org/content/tutorial-construction-set-tips

 

Or check other mods. A small Mod with one or only a few NPCs.  There you can see how the first dialog is added, the dialog conditions, how further dialogs are added...

 

-------------------

EDIT:

 

The Joana masturbation for other NPC.

 

If you have  the greeting/talking  dialogue ( NPC like the player .  Dialogue condition  GetDisposition >= 70 )  you add a dialogue "Can you show me your pussy"   ( Dialogue can always be available  (she shows her pussy for free) or only if the player have xx gold in the inventory (Dialogue condition GetItemCount - Gold001 >=  run on Target   50 or more or less gold ))

Then in the last dialogue in the script result you add

NPC-Ref.Cast DJNaughty1 NPC-Ref

 

NPC-Ref you replace with the Ref of the NPC

Example TivelaLythandas "Tivela Lythandas" [NPC_:000034D3]  in Cheydinhal

Her Form ID or base ID is TivelaLythandas, you see it in the NPC list in Constrution Set  or TES4Edit.

And the NPC in game, in her house in Cheydinhal, is where you find her Ref ID. It is TivelaLythandasRef

 

In a dialogue with her (she like the player and player has enough gold)  you add in the script result

 TivelaLythandasRef.Cast DJNaughty1 TivelaLythandasRef

 

The script takes care of the rest . Like the "Basic Instinct" spell you can cast on a target.

And like the "Basic Instinct" spell the NPC should be near a bed or bedroll. So Tivela Lythandas should be in her house, then she will go to her bed and masturbate.

You can add in the dialogue conditions "IsInInterior == 1 " so you can not talk to her when she goes for a walk in the city

Posted
On 3/18/2022 at 9:52 PM, fejeena said:

You have Naughy Joana, just do the same with other NPCs.

 

Most tutorials are old. They are OK but often the uploaded pictures are missing.

I know some german tutorial.

https://www.pagan-tes-mods.com/portal/index.php/tutorials/oblivion/577-dialoge-in-oblivion-erstellen

https://www.elderscrollsportal.de/ressourcen/npcs-erschaffen-und-sie-das-sprechen-lehren.2954/

 

Or here a english quest tutorial with a talking NPC

https://wiki.nexusmods.com/index.php/Oblivion_quest_tutorial

some Constrution Set tips about NPCs, dialogs, dialoge scripts

https://www.tamriel-rebuilt.org/content/tutorial-construction-set-tips

 

Or check other mods. A small Mod with one or only a few NPCs.  There you can see how the first dialog is added, the dialog conditions, how further dialogs are added...

 

-------------------

EDIT:

 

The Joana masturbation for other NPC.

 

If you have  the greeting/talking  dialogue ( NPC like the player .  Dialogue condition  GetDisposition >= 70 )  you add a dialogue "Can you show me your pussy"   ( Dialogue can always be available  (she shows her pussy for free) or only if the player have xx gold in the inventory (Dialogue condition GetItemCount - Gold001 >=  run on Target   50 or more or less gold ))

Then in the last dialogue in the script result you add

NPC-Ref.Cast DJNaughty1 NPC-Ref

 

NPC-Ref you replace with the Ref of the NPC

Example TivelaLythandas "Tivela Lythandas" [NPC_:000034D3]  in Cheydinhal

Her Form ID or base ID is TivelaLythandas, you see it in the NPC list in Constrution Set  or TES4Edit.

And the NPC in game, in her house in Cheydinhal, is where you find her Ref ID. It is TivelaLythandasRef

 

In a dialogue with her (she like the player and player has enough gold)  you add in the script result

 TivelaLythandasRef.Cast DJNaughty1 TivelaLythandasRef

 

The script takes care of the rest . Like the "Basic Instinct" spell you can cast on a target.

And like the "Basic Instinct" spell the NPC should be near a bed or bedroll. So Tivela Lythandas should be in her house, then she will go to her bed and masturbate.

You can add in the dialogue conditions "IsInInterior == 1 " so you can not talk to her when she goes for a walk in the city

Thank you so much for the pointers! I really appreciate it, and might look into this in the weekend.

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