LordZero Posted March 4, 2022 Posted March 4, 2022 I have been noticing I have been getting the same few crash causes the majority of the time. These two in the spoilers are the ones that I have been getting. I am slightly familiar with reading these, but I am not sure what is causing the guardglow or bladeglow to crash. I believe it may be one of my followers or followers' equipment, as I sometimes would crash if I turn around and look at them after entering a new cell. Also unfamiliar how to fix the problem when the callstack is SkyrimSE.exe itself. Any advice? Unhandled native exception occurred at 0x7FF66ECF5845 (SkyrimSE.exe+12F5845) on thread 5688! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 27 Feb 2022 14:30:25.268 Possible relevant objects (6) { [ 21] BSTriShape(Name: `guardglow`) [ 92] NiCamera(Name: `WorldRoot Camera`) [ 135] NiCamera(Name: null) [ 147] ShadowSceneNode(Name: `shadow scene node`) [ 148] NiNode(Name: null) [ 152] BSMultiBoundNode(Name: null) } Probable callstack { [0] 0x7FF66ECF5845 (SkyrimSE.exe+12F5845) NiSourceTexture::unk_12F5840+5 [1] 0x7FF66ECF21FE (SkyrimSE.exe+12F21FE) BSLightingShader::Func4_12F2020+1DE [2] 0x7FF66ED084BE (SkyrimSE.exe+13084BE) unk_1308440+7E [3] 0x7FF66ED082D3 (SkyrimSE.exe+13082D3) BSBatchRenderer::unk_1308030+2A3 [4] 0x7FF66ECCCF4F (SkyrimSE.exe+12CCF4F) BSShaderAccumulator::unk_12CCE40+10F [5] 0x7FF66ECCB699 (SkyrimSE.exe+12CB699) BSShaderAccumulator::unk_12CB2E0+3B9 [6] 0x7FF66ECCACAD (SkyrimSE.exe+12CACAD) BSShaderAccumulator::Func43_12CAC90+1D [7] 0x7FF66ECE4129 (SkyrimSE.exe+12E4129) unk_12E3E70+2B9 [8] 0x7FF66DFB2096 (SkyrimSE.exe+5B2096) Main::Draw_5B1860+836 [9] 0x7FF66DFB1832 (SkyrimSE.exe+5B1832) Main::unk_5B1710+122 [10] 0x7FF66DFB1301 (SkyrimSE.exe+5B1301) Main::unk_5B1020+2E1 [11] 0x7FF66DFB35C7 (SkyrimSE.exe+5B35C7) Main::Update_5B2FF0+5D7 [12] 0x7FFCD6672840 (hdtSMP64.dll+52840) [13] 0x1BDCBB4B100 [14] 0x1BE00000003 [15] 0x1 } Unhandled native exception occurred at 0x7FF7109C5845 (SkyrimSE.exe+12F5845) on thread 11788! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 26 Feb 2022 20:05:44.595 Possible relevant objects (7) { [ 21] BSTriShape(Name: `bladeglow`) [ 25] BSLightingShaderProperty(Name: null) [ 100] NiCamera(Name: `WorldRoot Camera`) [ 143] NiCamera(Name: null) [ 155] ShadowSceneNode(Name: `shadow scene node`) [ 156] NiNode(Name: null) [ 160] BSMultiBoundNode(Name: null) } Probable callstack { [0] 0x7FF7109C5845 (SkyrimSE.exe+12F5845) NiSourceTexture::unk_12F5840+5 [1] 0x7FF7109C21FE (SkyrimSE.exe+12F21FE) BSLightingShader::Func4_12F2020+1DE [2] 0x7FF7109D84BE (SkyrimSE.exe+13084BE) unk_1308440+7E [3] 0x7FF7109D968A (SkyrimSE.exe+130968A) BSBatchRenderer::unk_13094A0+1EA [4] 0x7FF71099BA71 (SkyrimSE.exe+12CBA71) BSShaderAccumulator::unk_12CB930+141 [5] 0x7FF71099B836 (SkyrimSE.exe+12CB836) BSShaderAccumulator::unk_12CB2E0+556 [6] 0x7FF71099ACAD (SkyrimSE.exe+12CACAD) BSShaderAccumulator::Func43_12CAC90+1D [7] 0x7FF7109B4129 (SkyrimSE.exe+12E4129) unk_12E3E70+2B9 [8] 0x7FF70FC82096 (SkyrimSE.exe+5B2096) Main::Draw_5B1860+836 [9] 0x7FF70FC81832 (SkyrimSE.exe+5B1832) Main::unk_5B1710+122 [10] 0x7FF70FC81301 (SkyrimSE.exe+5B1301) Main::unk_5B1020+2E1 [11] 0x7FF70FC835C7 (SkyrimSE.exe+5B35C7) Main::Update_5B2FF0+5D7 [12] 0x7FFCC8BB2840 (hdtSMP64.dll+52840) [13] 0x23521B3B100 [14] 0x23600000003 [15] 0x1 }
TheWilloughbian Posted March 4, 2022 Posted March 4, 2022 Some of those portable light sources can be a little finnicky. There's a flashlight from the Aether Suite mod that will crash the game when taken into some vanilla dungeons. I never did figure out why, I just stopped taking it into dungeons. Does whatever weapon that has that blade glow cast light?
LordZero Posted March 5, 2022 Author Posted March 5, 2022 1 hour ago, TheWilloughbian said: Some of those portable light sources can be a little finnicky. There's a flashlight from the Aether Suite mod that will crash the game when taken into some vanilla dungeons. I never did figure out why, I just stopped taking it into dungeons. Does whatever weapon that has that blade glow cast light? Mmm, not sure. One of my followers use spindrift knight greatsword. I'll try removing it and see if crashing lessens. What kind of confuses me is how the callstrucks are all on SkyrimSe program itself, and not linking to, say the spindrift mod. Just want to see if I can make sense a little more of how to read these crash logs.
TheWilloughbian Posted March 5, 2022 Posted March 5, 2022 "12F5845" first two numbers will tell what mod it is in the load order. the rest is whatever item of that mod.
TheWilloughbian Posted March 5, 2022 Posted March 5, 2022 What little I can make of that makes me think a light source (blade glow) hit a mesh it didn't like, and something happened with HDT-SMP at the same time. Anything with "Ni" or "BS" has to do with a mesh.
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