kupa11 Posted February 12, 2022 Share Posted February 12, 2022 As title said, from time to time i get random ctd's, and i don't know how to fix this. I tried installing buffout and checking logs, but there are none. Did i install it wrong? Here's my load order: 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 ArmorKeywords.esm 9 9 HUDFramework.esm 10 a XDI.esm 11 b WorkshopFramework.esm 12 c AAF.esm 13 d AAF_STATS.esm 254 FE 0 AAFThemes.esl 254 FE 1 Bememoth Separated Cart.esl 254 FE 2 IceStormsShoes.esl 14 e TacticalReload.esm 15 f Arbitration - Resources.esm 254 FE 3 BakaWaitAnywhere.esm 16 10 SettlementKeywords.esm 17 11 CWSS Redux.esp 254 FE 4 WashOutThatCum.esl 18 12 HighHeelSounds.esm 19 13 SS2.esm 20 14 RSE_II_Resources.esm 21 15 TortureDevices.esm 22 16 behSlaveMarket.esm 23 17 Devious Devices.esm 24 18 TrueStormsFO4.esm 25 19 INVB_Outfits_Framework.esp 26 1a INVB_OverlayFramework.esp 254 FE 5 Corpse Collision.esl 27 1b Knockout Framework.esm 254 FE 6 Quick_Change_Armor_by_tooun.esl 28 1c FlirtyCommonwealth.esp 254 FE 7 M9.esp 254 FE 8 3dscopes-m9.esp 29 1d PlayerComments.esp 30 1e ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp 31 1f Armorsmith Extended.esp 32 20 LootableCrates.esp 33 21 Better Locational Damage.esp 34 22 Better Locational Damage - DLC_Far_Harbor.esp 35 23 BLD - Leveled Lists - DLC.esp 36 24 LootableCrates MergedDLCs.esp 254 FE 9 def_inv_scrap_en.esp 37 25 MojaveImports.esp 38 26 Raider Children.esp 39 27 CAM.esp 40 28 GhoulBlood.esp 41 29 MikeMooresMCAM.esp 254 FE a M14.esp 254 FE b 3dscopes-replacer-m14.esp 42 2a 3dscopes-replacer.esp 43 2b AAF_AutonomyEnhanced.esp 44 2c DrunkMod.esp 45 2d Just Business.esp 46 2e CombinedArmsNV.esp 47 2f CombinedArmsEXPack.esp 48 30 problemsofsurvivor.esp 254 FE c Fallout 4 AI Overhaul.esp 49 31 TheAuctionhaus.esp 50 32 RealHandcuffs.esp 51 33 Beggar_Whore.esp 52 34 SD_MainFramework.esp 53 35 GetDirty.esp 254 FE d AAF_Dirty_Sex.esp 254 FE e More Armor Slots - All Dlc.esp 54 36 AAF_Prostitution.esp 55 37 AAF_SEU.esp 56 38 AAF_VanillaFudge.esp 57 39 AAF_Violate.esp 58 3a Atomic Lust.esp 254 FE f BlackWidow.esp 59 3b BraveAnims.esp 60 3c Collection of tops v2.0.esp 61 3d Colt Python.esp 62 3e SimpleBounties.esp 63 3f SS2WastelandVenturers.esp 254 FE 10 CumNWealth.esp 64 40 Custom Moans.esp 65 41 Deathclaw_nude.esp 254 FE 11 ErectionFix_SilverPerv.esp 66 42 Farelle_Animations.esp 67 43 FO4_AnimationsByLeito.esp 68 44 FP_FamilyPlanningEnhanced.esp 69 45 FPEAddonPack.esp 70 46 FusionGirl.esp 254 FE 12 IceStormsShoes.esp 71 47 LazmansPoses.esp 72 48 Lever Action Reload Fix.esp 254 FE 13 RealHandcuffs_AWKCR_Compatibility.esp 254 FE 14 RealHandcuffs_DD_Compatibility.esp 254 FE 15 RohZima_RealAnimatedPoses.esp 73 49 rxl_bp70_animations.esp 74 4a SavageCabbage_Animations.esp 75 4b Scopes.esp 76 4c Vadermania[AAF_anims].esp 77 4d VtawUtilityPack1.esp 78 4e VtawWardrobe1.esp 79 4f VtawWardrobe4.esp 80 50 VtawWardrobe5.esp 81 51 VtawWardrobe6.esp 82 52 VtawWardrobe7.esp 83 53 win1897.esp 84 54 HN66Fo4_EarringsV1.esp 254 FE 16 Arbitration - Button Lowered Weapons.esp 254 FE 17 dD-Enhanced Blood Basic.esp 254 FE 18 CAMP.esp 254 FE 19 LegendaryModification.esp 254 FE 1a LegendaryModificationMisc.esp 85 55 Casio_W59.esp 86 56 Fire Behavior Crippling v1 DLC.esp 87 57 CigaretteInMouth.esp 88 58 LightUp2.0.esp 254 FE 1b grenadeflipoffsound.esp 254 FE 1c OWR_CraftableDecor.esp 254 FE 1d OWR_CraftableDecor_CW.esp 89 59 SSC.esp 90 5a Reverb and Ambiance Overhaul.esp 254 FE 1e Pip-Boy Flashlight.esp 91 5b Realistic_conversations.esp 92 5c AnimChemRedux.esp 254 FE 1f RBMirrorScars.esp 254 FE 20 ImmersiveAnimationFramework.esp 254 FE 21 IAF - Far Harbor & Nuka World.esp 93 5d Armor Rack.esp 254 FE 22 SprintMfg.esp 254 FE 23 Elzee Cough.esp 94 5e Crafting Mastery.esp 254 FE 24 Killable Children.esp 254 FE 25 Feral Ghoul Bite Skills.esp 95 5f advancedAITweaks.esp 254 FE 26 Assaultron Grab Skills.esp 254 FE 27 Radstag Grab Skill.esp 254 FE 28 CustomCamera.esp 254 FE 29 Deathclaw Grab Skills.esp 254 FE 2a Yaoguai grab skill.esp 254 FE 2b Radscorpion Stab Skill.esp 96 60 KSHairdos.esp 97 61 UGO_PlayerModule.esp 254 FE 2c Realtime Death.esp 254 FE 2d GetDirty_NoCleanlinessPatchForCWSS.esp 254 FE 2e Live Dismemberment - Brutal.esp 254 FE 2f Live Dismemberment - Insane-o.esp 254 FE 30 Live Dismemberment - Liebermode.esp 254 FE 31 Live Dismemberment - Mental.esp 254 FE 32 Live Dismemberment - Mind-Blowing.esp 254 FE 33 Live Dismemberment - POSTAL.esp 254 FE 34 Live Dismemberment - Regular.esp 98 62 Sneaky Kills.esp 99 63 Marmo1233 - Immersive Settlers.esp 100 64 AN94.esp 101 65 ESPExplorerFO4.esp 254 FE 35 Wetness Shader Fix.esp 102 66 Better Locational Damage - DLC_Automatron.esp 103 67 Better Locational Damage - DLC_Nuka_World.esp 254 FE 36 FPEAIOCreatureAddon.esp 104 68 Better Locational Damage - DLC_WWorkshop.esp 254 FE 37 Better Locational Damage - Ghoul Edition.esp 105 69 Better VATS - 0.75.esp 106 6a FO4Hotkeys.esp 107 6b KSHairdos_oel.esp 254 FE 38 Realistic Death Physics - ALL DLC.esp 108 6c JSSynths.esp 109 6d Northland Diggers New.esp 110 6e Remington700.esp 254 FE 39 LooksMenu.esp 111 6f TacticalTablet.esp 112 70 LooksMenu Customization Compendium.esp 113 71 SGTG.esp 114 72 LenA_RadMorphing.esp 254 FE 3a SlaveTattoos.esp 115 73 Commonwealth Captives.esp 116 74 [SS2 Addon] SimSettlements SuperStructures.esp 117 75 HumanResources.esp 254 FE 3b RealHandcuffs_JB_Compatibility.esp 118 76 Raider Pet.esp 119 77 TatsAfterRape.esp 254 FE 3c LewdMarks.esp 120 78 Mutated Lust.esp 121 79 AAF_CreaturePack01.esp 254 FE 3d SuperMutantFreezeFix.esp 122 7a TBOS-AntoHairPack.esp 123 7b AAF_BadEnd_Animations.esp 254 FE 3e Craftable Bad End Furniture.esp 124 7c FPAttributes.esp 125 7d LooksMirror.esp 254 FE 3f Kat's New Hairstyles1.4.esp 254 FE 40 AzarPonytailHairstyles.esp 126 7e CRX.esp 127 7f Prisoner Shackles.esp 254 FE 41 Facials.esp 128 80 HeadWounds.esp 254 FE 42 TrueStormsFO4-EarlierSunsets.esp 254 FE 43 TrueStormsFO4-FarHarbor.esp 254 FE 44 TrueStormsFO4-NukaWorld-FH-Compat.esp 254 FE 45 TrueStormsFO4-EarlierSunsetsFH.esp 254 FE 46 TrueStormsFO4-FarHarborExtraRads.esp 254 FE 47 TrueStormsFO4-GlowingSeaExtraRads.esp 129 81 Clothes Pack 3 by DonEb14n.esp 130 82 Clothes Pack 2 by DonEb14n.esp 131 83 Clothes Pack 4 by DonEb14n.esp 254 FE 48 XM2010_SniperRifle_by_tooun.esp 254 FE 49 FP_FamilyPlanningEnhanced_DLC_Doctors_Addon.esp 132 84 SnapdragonAnimations.esp 133 85 RealThrowingWeapons.esp AAF_Violate_Feral_Animations.esp 254 FE 4a INVB_Outfits_Framework_AWKCR.esp 254 FE 4b INVB_Outfits_Framework_UFO4.esp 254 FE 4c INVB_OverlayFramework_Tattoo_DonJunk-Rutah.esp 254 FE 4d INVB_OverlayFramework_Tattoo_krisser143.esp 254 FE 4e INVB_OverlayFramework_Tattoo_Lewdmarks.esp 254 FE 4f INVB_OverlayFramework_Tattoo_RenderTattoo.esp 254 FE 50 INVB_OverlayFramework_Tattoo_SlaveTats.esp 254 FE 51 INVB_OverlayFramework_Tattoo_Svbtats.esp 254 FE 52 INVB_OverlayFramework_Tattoo_TCD_Both.esp 254 FE 53 INVB_OverlayFramework_Tattoo_TCDOverlays.esp 254 FE 54 INVB_OverlayFramework_Tattoo_TCDOverlaysSET.esp 254 FE 55 LMBTOverlays.esp 254 FE 56 Render Tattoos.esp 254 FE 57 RutahTattooPack_FO4.esp 254 FE 58 Svbtats.esp 254 FE 59 TCDOverlays.esp 254 FE 5a TCDOverlaysSET.esp 254 FE 5b LookingStranger.esp 254 FE 5c BLD - AI Tweaks.esp 254 FE 5d CROSS_eyepatch.esp 254 FE 5e PushAwayCompanions.esp 254 FE 5f TacticalTablet_LMCC.esp 254 FE 60 TacticalTablet_Pip-BoyFlashlight.esp 254 FE 61 Hot Mama NPCs Settlers and Bandits B.esp 254 FE 62 SimSettlements2ChildSupport.esp Better Locational Damage - Valdacil's Item Sorting - Patch.esp 134 86 Extended weapon mods.esp 254 FE 63 ODW - Winchester Model 1873.esp 135 87 RioGrande.esp 136 88 Colt1911.esp 254 FE 64 m82a.esp 137 89 FO4 NPCs Travel.esp 138 8a CumSuitTest.esp 254 FE 65 RohgensGlasses.esp 139 8b OWR.esp 254 FE 66 LegendaryModification - DLC Far Harbor.esp 254 FE 67 ChuckLegendary.esp 140 8c Penetration Framework.esp 141 8d ValdacilsItemSorting-Weapons.esp 254 FE 68 CumNWealth_mutant.esp 142 8e Zaz Particles.esp 143 8f Be Exceptional - Uninstall.esp 144 90 Be Exceptional.esp 254 FE 69 Better Perks - Enhanced.esp 145 91 Locky Bastard.esp Better Perks.esp 146 92 StartMeUp.esp 254 FE 6a Scrap Everything - Ultimate Edition.esp Link to comment
Sgt. Marge Posted February 12, 2022 Share Posted February 12, 2022 If you are not getting logs with Buffout, then you need to recheck the installation procedure. Scrap Everything is generally not a good mod to use. It may seem fine at first, but it breaks precombines. Bethesda made it so that a bunch of objects are all included in 1 thing, and when you use a scrapping mod it tends to break that thing. In the long term it puts more and more stress on the system until you get more lag and eventually crashing. This behavior tends to start mid-game depending on how much you've scrapped. Scrap everything can be used safely with https://www.nexusmods.com/fallout4/mods/46403 there is a standalone version of PRP for Scrap Everything there. I have received word from the mod author of PRP that an update of that should be coming along in the near future. I do not reccomend any other scrapping mods. There may be other things in your load order but that's the first thing I saw. You can review this document for further help with getting Buffout 4 installed and how to review the resulting CrashLog https://www.nexusmods.com/fallout4/articles/3115 Link to comment
Sgt. Marge Posted February 12, 2022 Share Posted February 12, 2022 (edited) I would also recommend going back through the Adult Guide, make sure everything is up to date and you are not using patches or mods that are on the no no list Quote Skip/Scrap these mods/patches (INCOMPATIBILITIES) Patches Indarello's 'Patch for animations (Squirt/Cum Effects, cum/tattoo overlays, stages, fixes)' ["AnimationAddonsAndFixes" in Vortex] One Patch to Rule/Bang Them All AJ's XMLs Polistiro's AAF patches for Crazy and Leito Animations FO4 Animations by Leito - Voice Fix 1.1 AAF Overlay Patches (CumNWealth_Base and CumNWealth_insert animation pack name here.) Mods ANYTHING Four-Play [except Leito and Crazy animation packs themselves, those are fine]. aSexMod [Can't believe i have to add this but people still download it...] Any other Theme that isn't the one listed in this guide. D'uh. Bad Dragon Radio [Ships with outdated F4SE scripts and will break anything running on them.] BakaScrapHeap [Incompatible with Buffout's memory manager option. Avoid or disable Buffout's memory manager option.] Better Locational Damage [Apparently it messes with skeletons somehow but placing it very low in plugin order fixes the issue it causes.] Cute Preset [Apparently, the author decided to ship EVERYTHING with the preset, including the fucking CBBE Knee Fix which breaks ZaZ Extended Skeleton.] Dog Love [No.] Dongs of Fallout [Absolutely no.] Gendered Specific Skeleton [IF you can set it up working properly, go ahead.] Private Profile Redirector F4 - Faster Game Start (INI File Cacher) [Royally fucks with INI files. Avoid like the fucking plague.] Race Customizer [Just.. Nope.] RSEII_Brothels [It will eventually break your save. This mod is broken beyond repair, Flashy's own words.] Skeletal Adjustments for CBBE - KneeFix [Conflicts with ZaZ Extended Skeleton. READ NOTE ABOUT THIS ABOVE IN #5] 3BBB if using CBBE [Requires Skeletal Adjustments for CBBE, and thus, it's incompatible. READ NOTE ABOUT THIS, BELOW IN POINT #5] Unique NPC's/Followers series of mods [AAF is now compatible with Unique Player, not the others.] Edited February 12, 2022 by Marg597 Link to comment
izzyknows Posted February 12, 2022 Share Posted February 12, 2022 6 hours ago, Marg597 said: This behavior tends to start mid-game depending on how much you've scrapped. This is caused by how much is built, not how much is scrapped. The more you scrap the less is rendered and the higher your FPS. SE brakes precombines in settlement cells only, unless you're a dumb arse and turn off precombines globally. You can test this yourself by uncapping your FPS, going to Sanctuary and noting the FPS. Now, scrap everything you can, using SE of course, return to the same spot, looking the same direction and check the FPS again. In most settlements breaking the precombines is fine and dandy. Ones like Bunker Hill and Hangman's Alley are a big fat NOPE! LOL One thing SE does is allow you to build more (if you scrap everything) before the normal performance impact kicks in. But, the #1 killer... to many settlers followed by building to much shite. 1 Link to comment
kupa11 Posted February 12, 2022 Author Share Posted February 12, 2022 14 hours ago, Marg597 said: If you are not getting logs with Buffout, then you need to recheck the installation procedure. Scrap Everything is generally not a good mod to use. It may seem fine at first, but it breaks precombines. Bethesda made it so that a bunch of objects are all included in 1 thing, and when you use a scrapping mod it tends to break that thing. In the long term it puts more and more stress on the system until you get more lag and eventually crashing. This behavior tends to start mid-game depending on how much you've scrapped. Scrap everything can be used safely with https://www.nexusmods.com/fallout4/mods/46403 there is a standalone version of PRP for Scrap Everything there. I have received word from the mod author of PRP that an update of that should be coming along in the near future. I do not reccomend any other scrapping mods. There may be other things in your load order but that's the first thing I saw. You can review this document for further help with getting Buffout 4 installed and how to review the resulting CrashLog https://www.nexusmods.com/fallout4/articles/3115 Just downloaded this mod for scrap everyting, changed patch for aaf, fixed buffout 4 and still crashes from time to time at random. Now at least i have a crash log from buffout, but still don't know how to read them. At top it says "Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6BB6C59E3 Fallout4.exe+13B59E3" whatever this means Link to comment
Sgt. Marge Posted February 12, 2022 Share Posted February 12, 2022 42 minutes ago, kupa11 said: Just downloaded this mod for scrap everyting, changed patch for aaf, fixed buffout 4 and still crashes from time to time at random. Now at least i have a crash log from buffout, but still don't know how to read them. At top it says "Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6BB6C59E3 Fallout4.exe+13B59E3" whatever this means can you attach the crash log text file? it doesn't tell you much unless it's scanned or looked at by someone that knows how to read it. Link to comment
kupa11 Posted February 12, 2022 Author Share Posted February 12, 2022 46 minutes ago, Marg597 said: can you attach the crash log text file? it doesn't tell you much unless it's scanned or looked at by someone that knows how to read it. Sure, here it is crash-2022-02-12-15-41-29.log Link to comment
Sgt. Marge Posted February 12, 2022 Share Posted February 12, 2022 (edited) 2 hours ago, kupa11 said: Sure, here it is crash-2022-02-12-15-41-29.log 58.19 kB · 0 downloads Here's the autoscan, this will at least give you some direction in looking into the issue. It basically just flags potential problems. That list of FormID's at the bottom you may need to load all of your mods with xEdit (a.k.a. FO4Edit) and use the filter at the top to see what they are. Any of the ones that start with 0's are from the base game, but that doesn't mean they can be dismissed. You can see if other mods are changing the record and consider those mods as potential things to look at. Edit: I should also note that any testing should be done on a new game. So if you are able to reproduce the crash, and decided to disable a handful of mods to test, start a new game after disabling. And if you are using Mod Organizer, you'll want to disable them from the left side panel when testing. crash-2022-02-12-15-41-29-AUTOSCAN.txt Edited February 12, 2022 by Marg597 Link to comment
kupa11 Posted February 12, 2022 Author Share Posted February 12, 2022 1 hour ago, Marg597 said: Here's the autoscan, this will at least give you some direction in looking into the issue. It basically just flags potential problems. That list of FormID's at the bottom you may need to load all of your mods with xEdit (a.k.a. FO4Edit) and use the filter at the top to see what they are. Any of the ones that start with 0's are from the base game, but that doesn't mean they can be dismissed. You can see if other mods are changing the record and consider those mods as potential things to look at. Edit: I should also note that any testing should be done on a new game. So if you are able to reproduce the crash, and decided to disable a handful of mods to test, start a new game after disabling. And if you are using Mod Organizer, you'll want to disable them from the left side panel when testing. crash-2022-02-12-15-41-29-AUTOSCAN.txt 5.6 kB · 1 download I don't quite understand. It mostly takes me to things like pool cue or some npc's from game like mama murphy. Some of them can't be found maybe because i removed sim settlers and quick change menu. I don't quite know what to do, i'm not that good at modding. Link to comment
Sgt. Marge Posted February 12, 2022 Share Posted February 12, 2022 3 minutes ago, kupa11 said: I don't quite understand. It mostly takes me to things like pool cue or some npc's from game like mama murphy. Some of them can't be found maybe because i removed sim settlers and quick change menu. I don't quite know what to do, i'm not that good at modding. Did you remove the mods and keep playing the same save? Link to comment
kupa11 Posted February 12, 2022 Author Share Posted February 12, 2022 1 hour ago, Marg597 said: Did you remove the mods and keep playing the same save? I removed hot mama settlers and bandits and it didn't crash for a while, i guess it's fixed for now. But i have another issue, every diamond city guard is naked and i don't see any new weapons from combined arms mod. I mean no one has them and no shopkeeper has any. Only the ones i find were placed by author. Link to comment
Sgt. Marge Posted February 12, 2022 Share Posted February 12, 2022 (edited) 21 minutes ago, kupa11 said: I removed hot mama settlers and bandits and it didn't crash for a while, i guess it's fixed for now. But i have another issue, every diamond city guard is naked and i don't see any new weapons from combined arms mod. I mean no one has them and no shopkeeper has any. Only the ones i find were placed by author. My question was leading to this piece of advice, and it's still not clear to me if this is what happened so I'll just say it in case you aren't aware. Removing mods in the middle of a play-through has a very high chance of breaking the save. This is because many things get "baked" into the save file and can't be fixed for the most part. Especially if your precombines are broken, or there are records and scripts no longer present which will cause crashes. (adding mods in the middle of a save is also not the best idea). So if you removed mods during this play-through, I highly recommend ditching this save file, and start a brand new character from the beginning. That's not to say that starting a new game will magically fix it so that it doesn't crash, because you may very well have other things that can cause crashes due to incompatibilities. But if you start fresh and then still have crashes, it's much easier to go through and figure out what's causing it especially if the crash can be easily replicated by performing a certain action in the game (like looting a corpse, or firing a certain gun, etc.). With all of that said, I can offer you at least one fix that I found for the issue of DC guards that like to let it all hang out. https://www.nexusmods.com/fallout4/mods/54783 Honestly it might be best to follow a guide the first time through, for example this one has been used by many people and is solid. Of course, it would mean completely starting over, but once you have a stable game and more knowledge you can start substituting for mods you'd rather have, test that and continue. As for the issue of the guns not showing up on the vendors, I would suggest starting a new game and check it that way. If you still don't see the guns, you may need to open all your mods in xEdit and drill down to the mod in question. if they are being added to "leveled list" you can click and see if there is another mod overwriting. Armor Keywords (awkcr) is a cludgy mess and modifies a tremendous amount of leveled lists. So if your gun mod is using a leveled list that is also being changed by Armor Keywords, one thing you can try is load that gun mod at a higher priority. Just keep in mind that any change to leveled lists may take a while to propagate in the game, cells will need to reset, vendor inventory, etc. Edited February 12, 2022 by Marg597 Link to comment
kupa11 Posted February 12, 2022 Author Share Posted February 12, 2022 56 minutes ago, Marg597 said: My question was leading to this piece of advice, and it's still not clear to me if this is what happened so I'll just say it in case you aren't aware. Removing mods in the middle of a play-through has a very high chance of breaking the save. This is because many things get "baked" into the save file and can't be fixed for the most part. Especially if your precombines are broken, or there are records and scripts no longer present which will cause crashes. (adding mods in the middle of a save is also not the best idea). So if you removed mods during this play-through, I highly recommend ditching this save file, and start a brand new character from the beginning. That's not to say that starting a new game will magically fix it so that it doesn't crash, because you may very well have other things that can cause crashes due to incompatibilities. But if you start fresh and then still have crashes, it's much easier to go through and figure out what's causing it especially if the crash can be easily replicated by performing a certain action in the game (like looting a corpse, or firing a certain gun, etc.). With all of that said, I can offer you at least one fix that I found for the issue of DC guards that like to let it all hang out. https://www.nexusmods.com/fallout4/mods/54783 Honestly it might be best to follow a guide the first time through, for example this one has been used by many people and is solid. Of course, it would mean completely starting over, but once you have a stable game and more knowledge you can start substituting for mods you'd rather have, test that and continue. As for the issue of the guns not showing up on the vendors, I would suggest starting a new game and check it that way. If you still don't see the guns, you may need to open all your mods in xEdit and drill down to the mod in question. if they are being added to "leveled list" you can click and see if there is another mod overwriting. Armor Keywords (awkcr) is a cludgy mess and modifies a tremendous amount of leveled lists. So if your gun mod is using a leveled list that is also being changed by Armor Keywords, one thing you can try is load that gun mod at a higher priority. Just keep in mind that any change to leveled lists may take a while to propagate in the game, cells will need to reset, vendor inventory, etc. Thank you for your time! One more question. Higher priority was putting mod on top or bottom? I'm always messing this part up. Link to comment
Sgt. Marge Posted February 13, 2022 Share Posted February 13, 2022 (edited) 13 minutes ago, kupa11 said: Thank you for your time! One more question. Higher priority was putting mod on top or bottom? I'm always messing this part up. No worries. If you are using "Mod Organizer 2", the "lower"' you place it physically towards the bottom of your screen, the "higher" priority it has. You can see the numbers in the Priority column. The higher the number, the lower it is on your screen, and it will take precedence over any other mod that is a lower number priority. You can also see a conflict area with a ⚡ that shows what is overwriting, if it has a red line it means something has files that are overwriting that mod. It is just as important to get the load order on the left correct as it is getting the plugins sorted on the right. For Vortex, this document appears to explain it. https://wiki.nexusmods.com/index.php/The_Vortex_approach_to_load_order_sorting It is definitely beneficial to gain as much knowledge of the basic usage of your mod manager as you can, because it can save time later if things start to go awry. Edited February 13, 2022 by Marg597 Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now