Jump to content

Animated armor pieces - how is this done?


faenthir69

Recommended Posts

  • 1 month later...
  • 1 month later...
Posted

Bit of a minor necro maybe, there's animated dragon wings and that backpack mod you linked to look at. The trick is to make your animated nif then attach it to a single bone of the character. In the nif you do that by adding a NiStringsExtraData block with the name AttachT and data 'NamedNode&<bone name here>', for example 'NamedNode&NPC Root [Root]'. I believe both the backpack and animated dragon wings attach to Spine2

 

In the creation kit, if you have that nif you made into the 'hit art' of a magic effect that is then attached to the player somehow (perk, spell, power etc) it can then respond to character events. This is how animated dragon wings work.

 

An example gif below using the method and doing it's animation on the normal character event WeaponSwing.

 

SwordMantle.gif.da95279ebc641e8dd996b6390d87a4f9.gif

 

-OC

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...