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Modded NPC Voices Have Changed Mid-Game - Settlers of the Commonwealth


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Perhaps this isn't the best place for this - I have no idea if this is a niche issue caused by this mod, or something more known for any mod that uses custom voices, but I figured that perhaps folks could give me an idea of where I could start looking on how to troubleshoot. 
 

I’m playing with the Settlers of the Commonwealth mod, and enjoying it quite a bit, but I’m having a bit of trouble – I recruited three male NPCS: Bob (my favorite!), Luke, and Peter all roughly at the same time. They all worked very well for days and

day in-game, until one morning after resting in survival mode, I walked outside and Bob greeted me with a generic female voice. Contrasted with his big, bushy red beard – pretty jarring. 


Walking over to Luke, he had the same issue. Peter is still fine, but I worry he’ll change over any day now. 
 

Does anyone know what might be causing this bug, and how I might resolve it? I tried disable/enabling them, resurrecting them, and neither had any positive results. 


Thanks!

 

My Load Order: 


 

Spoiler

# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
CanarySaveFileMonitor.esl
AAF.esm
ArmorKeywords.esm
MorePrefabs.esl
TortureDevices.esm
Devious Devices.esm
AAFThemes.esl
CWSS Redux.esp
Homemaker.esm
Bememoth Separated Cart.esl
INVB_Outfits_Framework.esp
HUDFramework.esm
WhatsYourName.esl
INVB_WastelandDairy.esp
SkillBooks.esl
ChCl.esl
EsmeraldaPrefabMCMHouses.esl
TrueStormsFO4.esm
Floorsroofswalls.esl
Snap'n Build.esm
XDI.esm
FP_FamilyPlanningEnhanced.esp
LooksMenu.esp
BodyTalk3-LooksMenu.esp
CBBE.esp
ZaZOut4.esp
Vioxsis_Strap-Ons.esp
Boston Breeder.esp
AAF_GrayAnimations.esp
Farelle_Animations.esp
Vadermania[AAF_anims].esp
Crazy_Animations_Gun.esp
AAF_CreaturePack01.esp
AAF_CreaturePack02DLC.esp
Atomic Lust.esp
Mutated Lust.esp
Homemaker - Streetlights Use Passive Power.esp
SavageCabbage_Animations.esp
BraveAnims.esp
AAF_Four-Play_Animations_Crazy6987.esp
Behemoth No Cart.esp
BraveAnims_Fix.esp
Deathclaw_nude.esp
ErectionFix_SilverPerv.esp
Rottweiler Replacer.esp
SuperMutantFreezeFix.esp
UAP Moans.esp
Zaz Particle Effects.esp
AAF_Violate.esp
AAF_Violate_DLC_Patch.esp
AAF_Violate_Feral_Animations.esp
FPESuperMutantAddon.esp
FPEDogAddon.esp
AAF_Spectators.esp
AAF_AutonomyEnhanced.esp
FPAttributesHUD.esp
Rogg DD Items Manager.esp
Crackle.esp
AAF_VanillaFudge.esp
FO4HHS_AAF.esp
SlaveTattoos.esp
le666piercings.esp
HN66Fo4_EasyGirl_BS.esp
AzarPonytailHairstyles.esp
Slave&ModelPinup.esp
Eli_Sleeveless Outfits.esp
HN66Fo4_TRS.esp
Lots More Facial Hair.esp
keke-bu Preston.19FD9_1.0.4.esp
Danse.esp
LooneyLongfellow.esp
SexEd.esp
ConsoleEnable.esp
KitcatsCampingGear_Portable.esp
Smoke-able Cigars.esp
SuperMutantWorkShop.esp
SettlementLimitSlashed.esp
3DNPC_FO4.esp
Armorsmith Extended.esp
Ketaros_Treasures.esp
FO4_AnimationsByLeito.esp
FPAttributes.esp
Any Armour on Any Clothes - Legendary Edition.esp
MTO-Warzone.esp
INVB_WastelandOffspring.esp
NIS - Hunted.esp
3DNPC_FO4_DLC.esp
FPEAIOCreatureAddon.esp
FPE_BabyAddons.esp
problemsofsurvivor.esp
INVB_Storyline.esp
MaxwellsWorl.esp
DrunkenGnomes_Gnomepocolypse.esp
CheatTerminal.esp
KellyManor.esp
SKM_NoSettlementAttacks.esp
Barbarous Continent.esp
rxl_bp70_animations.esp
SMBehemoth Loincloth.esp
3DNPC_FO4Settler.esp
BoSStory.esp
RealHandcuffs.esp
MagnoCumGaudio.esp
SettlementAttacksBeyond.esp
Beggar_Whore.esp
MoreBobbleheads.esp
OldTimeReligion.esp
The Post Apocalypse Trailer.esp
AAF_BadEnd_Animations.esp
RealHandcuffs_DD_Compatibility.esp
DansesWearableHolotags_v01-2.esp
RealHandcuffs_AWKCR_Compatibility.esp
Craftable Bad End Furniture.esp
CROSS_BrotherhoodRecon.esp
FP_SexualHarassment.esp
AFVPurgatory.esp
Raider Pet.esp
Rusty Face Fix.esp
Enough About the Settlements Preston.esp
eFFoodPlanters - Extra Plants - High.esp
eFFoodPlanters - High.esp
Happiness Tweaks.esp
NIS_ScrapEverything_Patch.esp
Pip-Boy Flashlight.esp
TrueStormsFO4-EarlierSunsets.esp
TrueStormsFO4-FarHarbor.esp
TrueStormsFO4-EarlierSunsetsFH.esp
SL Magazines.esp
PrefabHouses.esp
Custom Concrete with Glass.esp
Motorcycle_Flarescale.esp
Fawkes.esp
Lots More Male Hairstyles.esp
The Eyes Of Beauty.esp
HiPolyFaces.esp
LooksMenu Customization Compendium.esp
INVB_Resources.esp
INVB_WhatsYourName.esp
Scrap Everything - Ultimate Edition.esp
StartMeUp.esp
Knockout Framework.esm
Prisoner Shackles.esp
behSlaveMarket.esm
HumanResources.esp
WorkshopFramework.esm
Better Locational Damage - DLC_Automatron.esp
Better Locational Damage - DLC_Far_Harbor.esp
Better Locational Damage - DLC_Nuka_World.esp
Better Locational Damage - DLC_WWorkshop.esp
Better Locational Damage.esp
Better VATS - 0.75.esp
BLD - Leveled Lists - DLC.esp
Non-Lethal Armory.esp
TEEParty.esp
NoAffinityCooldown.esp
NoNegativeAffinity.esp
AAF_SEU.esp

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Wow, I am impressed you have those mods working together!   I had to dump all the FP (cept the animations), which was not nice since I liked the FP harassment one.   However, UAP Moans adds some voice files.....but they have their own sound descriptors so shouldn't cause a switch.      In any event, I would hazard a guess that the sound files used by FP and UAP may be causing your conflict, so I would start there.

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A bit of an update after testing - I'm not sure if this is AAF-related at all. The voice change has occured twice today - once, after opening up the shop inventory of one of the settlers assigned to a store and the other when I changed the assignments from the NPC store to food production. 

It should also be noted - these NPCS have unique voices and voice lines, and so when their voice gets changed their scripts get changed. Instead of saying lines relating to their personality (with their correct gender) they now just do the normal generic "obliquely dropping quest suggestions" thing as a normal generic female settler. It's a huge bummer - I've managed to fix it by just reloading previous saves, but if there's any way at all to fix them once they flip, I'd love to know about it. 

 

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2 hours ago, RathAzu said:

A bit of an update after testing - I'm not sure if this is AAF-related at all. The voice change has occured twice today - once, after opening up the shop inventory of one of the settlers assigned to a store and the other when I changed the assignments from the NPC store to food production. 

It should also be noted - these NPCS have unique voices and voice lines, and so when their voice gets changed their scripts get changed. Instead of saying lines relating to their personality (with their correct gender) they now just do the normal generic "obliquely dropping quest suggestions" thing as a normal generic female settler. It's a huge bummer - I've managed to fix it by just reloading previous saves, but if there's any way at all to fix them once they flip, I'd love to know about it. 

 

 

I don't see how that would switch the files.   Each one should have its own sound descriptor, I guess you could have two people in a quest script, but still.     I am likley thinking about this too much and overlooking sometime easy.

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