XunAmarox Posted July 8, 2021 Posted July 8, 2021 Vault 88 Extras View File Description: Adds some missing Vault objects such as doors with override boxes as well as adding a whole slew of other stuff. New placards and ceiling signs, tons of one-way painting disguised windows, some missing lights, and Vault 88's blueprints. Read on to find out what all is added... Requirements DLC requirements Vault-Tec Workshop Paintings! Adds over 40 one-way windows disguised as classical paintings (like Vault 75) so you can spy on all the things! Also moves all the windows into their own window category rather than being grouped into doors, which didn't make much sense. I recommend Vault 88 Room Corners Plus if you want to use these without wasting too much space (no middle slot necessary if you can use them in corners :P). Paintings include: Alexandre Cabanel - The Birth of Venus Jules LeFebvre - Mary Magdalene in the Cave Jules LeFebvre - Odalisque Jean Auguste Dominique Ingres - La Grande Odalisque Marià Fortuny - The Odalisque Henri Pierre Picou - Venus Henri Pierre Picou - Jeunes femmes au bain Henri Pierre Picou - Sea Nymphs Henri Pierre Picou - The Birth of Venus Eugène Emmanuel Amaury Duval - La Naissance de Venus Frederic Leighton - The Fisherman and the Siren Gustav Wertheimer - The Kiss of the Siren Edward Armitage - The Siren Herbert James Draper - Ulysses and the Sirens Knut Ekwall - Fisherman and The Siren William-Adolphe Bouguereau - The Birth of Venus Sandro Botticelli - The Birth of Venus Vincent Van Gogh - Starry Night Caravaggio - The beheading of St. John the Baptist Hieronymus van Aeken Bosch - The Garden of Earthly Delights by Bosch Edouard Manet - Olympia Auguste Renoir - Dance at the Le Moulin de la Galette Emanuel Leutze - Washington Crossing the Delaware Claude Lorrain - Ascanius Shooting the Stag of Sylvia Diego Velázquez - The Toilet of Venus Giorgione - Sleeping Venus Paul-Jacques-Aimé Baudry - The Pearl and the Wave Michelangelo - The Creation of Adam Hovhannes Aivazovsky - The Ninth Wave William-Adolphe Bouguereau - The Wave Katsushika Hokusai - The Great Wave Off Kanagawa Peter Paul Rubens - The Fall Of The Damned William-Adolphe Bouguereau - Dawn William-Adolphe Bouguereau - Bather William-Adolphe Bouguereau - Psyche William-Adolphe Bouguereau - Biblis William-Adolphe Bouguereau - The Remorse of Orestes John Singer Sargent - Orsetes Pursued by the Furies Théodore Géricault - The Raft of the Medusa Alexandre Cabanel - Cleopatra testing Poisons on Condemned Prisoners Doors! Speaking of doors! Adds the 5 missing vault doors with functional override boxes. I have no idea why Bethesda didn't include the override boxes even though they designed the doorways with slots clearly intended for them. The one you'll most likely want to use is the "LL" version which has override boxes on the left side of each end of the doorway like the doorways are designed. You may also want to use the L version (one override box on one left side only) for doorways that don't have a spot for the box on the other side. The others are just sort of extra. RL/RR/R. The one real caveat to keep in mind is that the door included with the Vault-Tec Workshop DLC crumples up into itself when it's opened so the door panel that just raised into the ceiling isn't actually there. These don't. They function with a bit more realism. You'll have to design your vault with door awareness. If you have a doorway above a doorway below then if the door below is opened then the bottom half of the doorway above will be blocked off. The same goes for hallways. So you'll need to ensure your design aligns lower level doorways to a wall above. If you do that though, they work wonderfully. Build responsibly. Placards & Ceiling Signs! Adds over 20 new placards, and matching ceiling signs for a few areas that you might want but just didn't have any kind of label for. These include: Laundry, Overseer's Office, Elevator, Showers, Armory, Bar, Stairs, Gym, Casino, Weapons Depot, Armor Depot, Clothing Depot, Trade Depot, North Sector, South Sector, East Sector, West Sector, Robotics, Restricted Area, and Firing Range. The existing arrows snap right onto the placards, just like the originals. New in 1.1: Upper Level, ↑Upper Level↑, Lower Level, ↓Lower Level↓, Level One, ↓Level One↓, Level Two, ↑Level Two↑, ↓Level Two↓, Level Three, ↑Level Three↑ Lights! Adds 4 missing vault lights. Two variations of a curved sort of L-shaped light that is used pretty extensively in Vault 81, along with a round one for the ceiling that is also used pretty extensively in Vault 81. The last one is a double light that goes in the fixtures in one of the walls of the Overseer's room. It fits perfectly. The big problem with that one however is that once placed it is unmoveable and unscrappable. You'll need to use the DELETE console command to get rid of it. So I suggest you quick save before attempting to place it in case you don't get it just right. Misc! Also adds the Vault 88 blueprints as a painting since it's just kind of lost if you scrap Overseer Barstow's original desk. Just kinda something nice to have. Those designs are horribly off though. I recommend this reddit user's Vault 88 blueprints if you actually want to use them to plan anything. Compatibility: I had to edit the keywords for the 3 existing vault windows to move them out of the doors category and into the new windows category. I also edited the ceiling signs and wall placards to add the new ones into those respective sections, and the vault menu to add the new window category. So if anything edits those directly without using script injection it'll probably be incompatible. Plans: In regards to the double light for the overseer rooms... It's like that because it was never actually intended to be used so it has no collision mesh. I have all the tools needed to give it one, I've just never learned the new process. I haven't really done much 3D modeling after Oblivion when the import/export process got so darn complicated. So that's something I'll be looking into. Along those same lines, I'd also put out some standalone static non-functional override boxes that could be placed in doorways that are recessed ~6 inches less than any of the boxes were designed to go. Credits See list of painting artists. Rhutos - for the standalone override box script. Changelogs Version 1.3 • Added functional standalone override box. Place one next to any door and you will be able to open/close the nearest door. Works for even non-vault doors. Script generously created by Rhutos. • Added collision to the overseer double light. You can now move it and scrap it once it's placed, though it is somewhat difficult to place. I recommend disabling surface snap via Place Everywhere's F4SE plugin. Version 1.2.1 • Adds the missing Level Three DOWN signs and placards that were accidentally overlooked in the 1.21 update. • Minor change to Level Five ceiling sign texture paths. Shouldn't affect anything. Not even important, really. Version 1.2 • Adds a free Cafeteria floor piece • Adds 12 new signs and placards: Observation, Optometry, Surgery, Recovery, Storage, Waiting Room, Level Four, Level Four UP, Level Four DOWN, Level Five, Level Five UP, Level Five DOWN Version 1.1 -Improved Elevator placard UV (it was a lil wonky) -Added 11 new Placards, and 11 new Ceiling Signs: Upper Level, ↑Upper Level↑ Lower Level, ↓Lower Level↓ Level One, ↓Level One↓ Level Two, ↑Level Two↑, ↓Level Two↓ Level Three, ↑Level Three↑ Version 1.0 Initial release. Optional Files • Fix that Radiation Sign-22519-.7z - A bat file to put the fallen radiation sign in the reactor room back on the wall. Install to game's exe directory and use "bat fix-that-sign"; you may need to change the first 2 numbers after prid. • More Vault Rooms Compatability Patch-22519-.7z - Adds the Window category to MVR and moves the window it adds there. Without this patch you will see none of the spy windows added, or probably any windows at all for that matter except the one MVR adds. • Windows Patch-22519-.7z - Use this if you don't have the Windows category, or if the vanilla windows are showing up in the Doors category. Should be last in load order. Can be used in place of MVR patch if MVR is updated but MVR's windows would be in Doors category without patch. Submitter XunAmarox Submitted 07/08/2021 Category Other Requires Vault-Tec Workshop DLC 3
XunAmarox Posted July 8, 2021 Author Posted July 8, 2021 Optional Files (will add later - can't seem to add attachments for some reason) • Fix that Radiation Sign-22519-.7z - A bat file to put the fallen radiation sign in the reactor room back on the wall. Install to game's exe directory and use "bat fix-that-sign"; you may need to change the first 2 numbers after prid. • More Vault Rooms Compatability Patch-22519-.7z - Adds the Window category to MVR and moves the window it adds there. Without this patch you will see none of the spy windows added, or probably any windows at all for that matter except the one MVR adds. • Windows Patch-22519-.7z - Use this if you don't have the Windows category, or if the vanilla windows are showing up in the Doors category. Should be last in load order. Can be used in place of MVR patch if MVR is updated but MVR's windows would be in Doors category without patch.
Mauserl Posted July 8, 2021 Posted July 8, 2021 Vault 88 had me install like 10 mods LOL it's amazing how much logical potential Beth wasted there.
Rambean Posted July 14, 2021 Posted July 14, 2021 I seem to be cursed as far as ever getting anything satisfying built in Vault 88. But this looks niiiice and thus once more unto the breach! ?
kukoricamorzsa Posted July 21, 2021 Posted July 21, 2021 Looks good.... Maybe the inner elevator is missing? I didn't look ... but can I change the caption or is it a fixed image? ------------ Jónak tűnik... Lehet hogy éppen a belső lift hiányzik? Nem néztem... de itt is módosítható a felirat vagy fix kép alapú?
NW_BEEZ Posted October 25, 2023 Posted October 25, 2023 For some reason the new rooms, doors and windons are not showing on the wks menu. Any hints?
justcallmedots Posted November 25, 2023 Posted November 25, 2023 you should have at least gave us a heads up before removing all mods from nexus and give us 2 months to download them from nexus. now its a mess and hard to keep up with updates on mods.
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