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Vault 88 Extras

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Description:
Adds some missing Vault objects such as doors with override boxes as well as adding a whole slew of other stuff. New placards and ceiling signs, tons of one-way painting disguised windows, some missing lights, and Vault 88's blueprints. Read on to find out what all is added...

 

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Requirements
DLC requirements
Vault-Tec Workshop

 

Paintings!
Adds over 40 one-way windows disguised as classical paintings (like Vault 75) so you can spy on all the things! Also moves all the windows into their own window category rather than being grouped into doors, which didn't make much sense. I recommend Vault 88 Room Corners Plus if you want to use these without wasting too much space (no middle slot necessary if you can use them in corners :P). 

 

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Paintings include:
Alexandre Cabanel - The Birth of Venus
Jules LeFebvre - Mary Magdalene in the Cave
Jules LeFebvre - Odalisque
Jean Auguste Dominique Ingres - La Grande Odalisque
Marià Fortuny - The Odalisque
Henri Pierre Picou - Venus
Henri Pierre Picou - Jeunes femmes au bain
Henri Pierre Picou - Sea Nymphs
Henri Pierre Picou - The Birth of Venus
Eugène Emmanuel Amaury Duval - La Naissance de Venus
Frederic Leighton - The Fisherman and the Siren
Gustav Wertheimer - The Kiss of the Siren
Edward Armitage - The Siren
Herbert James Draper - Ulysses and the Sirens
Knut Ekwall - Fisherman and The Siren
William-Adolphe Bouguereau - The Birth of Venus
Sandro Botticelli - The Birth of Venus
Vincent Van Gogh - Starry Night
Caravaggio - The beheading of St. John the Baptist
Hieronymus van Aeken Bosch - The Garden of Earthly Delights by Bosch
Edouard Manet - Olympia
Auguste Renoir - Dance at the Le Moulin de la Galette
Emanuel Leutze - Washington Crossing the Delaware
Claude Lorrain - Ascanius Shooting the Stag of Sylvia
Diego Velázquez - The Toilet of Venus
Giorgione - Sleeping Venus
Paul-Jacques-Aimé Baudry - The Pearl and the Wave
Michelangelo - The Creation of Adam
Hovhannes Aivazovsky - The Ninth Wave
William-Adolphe Bouguereau - The Wave
Katsushika Hokusai - The Great Wave Off Kanagawa
Peter Paul Rubens - The Fall Of The Damned
William-Adolphe Bouguereau - Dawn
William-Adolphe Bouguereau - Bather
William-Adolphe Bouguereau - Psyche
William-Adolphe Bouguereau - Biblis
William-Adolphe Bouguereau - The Remorse of Orestes
John Singer Sargent - Orsetes Pursued by the Furies
Théodore Géricault - The Raft of the Medusa
Alexandre Cabanel - Cleopatra testing Poisons on Condemned Prisoners

 

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Doors!
Speaking of doors! Adds the 5 missing vault doors with functional override boxes. I have no idea why Bethesda didn't include the override boxes even though they designed the doorways with slots clearly intended for them. The one you'll most likely want to use is the "LL" version which has override boxes on the left side of each end of the doorway like the doorways are designed. You may also want to use the L version (one override box on one left side only) for doorways that don't have a spot for the box on the other side. The others are just sort of extra. RL/RR/R. The one real caveat to keep in mind is that the door included with the Vault-Tec Workshop DLC crumples up into itself when it's opened so the door panel that just raised into the ceiling isn't actually there. These don't. They function with a bit more realism. You'll have to design your vault with door awareness. If you have a doorway above a doorway below then if the door below is opened then the bottom half of the doorway above will be blocked off. The same goes for hallways. So you'll need to ensure your design aligns lower level doorways to a wall above. If you do that though, they work wonderfully.

 

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Build responsibly.

 

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Placards & Ceiling Signs!
Adds over 20 new placards, and matching ceiling signs for a few areas that you might want but just didn't have any kind of label for. These include: Laundry, Overseer's Office, Elevator, Showers, Armory, Bar, Stairs, Gym, Casino, Weapons Depot, Armor Depot, Clothing Depot, Trade Depot, North Sector, South Sector, East Sector, West Sector, Robotics, Restricted Area, and Firing Range. The existing arrows snap right onto the placards, just like the originals.

 

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New in 1.1: Upper Level, ↑Upper Level↑, Lower Level, ↓Lower Level↓, Level One, ↓Level One↓, Level Two, ↑Level Two↑, ↓Level Two↓, Level Three, ↑Level Three↑

 

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Lights!
Adds 4 missing vault lights. Two variations of a curved sort of L-shaped light that is used pretty extensively in Vault 81, along with a round one for the ceiling that is also used pretty extensively in Vault 81. The last one is a double light that goes in the fixtures in one of the walls of the Overseer's room. It fits perfectly. The big problem with that one however is that once placed it is unmoveable and unscrappable. You'll need to use the DELETE console command to get rid of it. So I suggest you quick save before attempting to place it in case you don't get it just right.

 

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Misc!
Also adds the Vault 88 blueprints as a painting since it's just kind of lost if you scrap Overseer Barstow's original desk. Just kinda something nice to have. Those designs are horribly off though. I recommend this reddit user's Vault 88 blueprints if you actually want to use them to plan anything.

 

Compatibility:
I had to edit the keywords for the 3 existing vault windows to move them out of the doors category and into the new windows category. I also edited the ceiling signs and wall placards to add the new ones into those respective sections, and the vault menu to add the new window category. So if anything edits those directly without using script injection it'll probably be incompatible.

 

Plans:
In regards to the double light for the overseer rooms... It's like that because it was never actually intended to be used so it has no collision mesh. I have all the tools needed to give it one, I've just never learned the new process. I haven't really done much 3D modeling after Oblivion when the import/export process got so darn complicated. So that's something I'll be looking into. 

 

Along those same lines, I'd also put out some standalone static non-functional override boxes that could be placed in doorways that are recessed ~6 inches less than any of the boxes were designed to go.

 

Credits
See list of painting artists.
Rhutos - for the standalone override box script.

 

Changelogs
Version 1.3
• Added functional standalone override box. Place one next to any door and you will be able to open/close the nearest door. Works for even non-vault doors. Script generously created by Rhutos.
• Added collision to the overseer double light. You can now move it and scrap it once it's placed, though it is somewhat difficult to place. I recommend disabling surface snap via Place Everywhere's F4SE plugin.
Version 1.2.1
• Adds the missing Level Three DOWN signs and placards that were accidentally overlooked in the 1.21 update.
• Minor change to Level Five ceiling sign texture paths. Shouldn't affect anything. Not even important, really.
Version 1.2
• Adds a free Cafeteria floor piece
• Adds 12 new signs and placards: Observation, Optometry, Surgery, Recovery, Storage, Waiting Room, Level Four, Level Four UP, Level Four DOWN, Level Five, Level Five UP, Level Five DOWN
Version 1.1
-Improved Elevator placard UV (it was a lil wonky)
-Added 11 new Placards, and 11 new Ceiling Signs:
Upper Level, ↑Upper Level↑
Lower Level, ↓Lower Level↓
Level One, ↓Level One↓
Level Two, ↑Level Two↑, ↓Level Two↓
Level Three, ↑Level Three↑
Version 1.0
Initial release.

 

Optional Files

Fix that Radiation Sign-22519-.7z - A bat file to put the fallen radiation sign in the reactor room back on the wall. Install to game's exe directory and use "bat fix-that-sign"; you may need to change the first 2 numbers after prid.

More Vault Rooms Compatability Patch-22519-.7z - Adds the Window category to MVR and moves the window it adds there. Without this patch you will see none of the spy windows added, or probably any windows at all for that matter except the one MVR adds.

• Windows Patch-22519-.7z - Use this if you don't have the Windows category, or if the vanilla windows are showing up in the Doors category. Should be last in load order. Can be used in place of MVR patch if MVR is updated but MVR's windows would be in Doors category without patch.


  • Submitter
  • Submitted
    07/08/2021
  • Category
  • Requires
    Vault-Tec Workshop DLC

 

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Optional Files

(will add later - can't seem to add attachments for some reason)

Fix that Radiation Sign-22519-.7z - A bat file to put the fallen radiation sign in the reactor room back on the wall. Install to game's exe directory and use "bat fix-that-sign"; you may need to change the first 2 numbers after prid.

More Vault Rooms Compatability Patch-22519-.7z - Adds the Window category to MVR and moves the window it adds there. Without this patch you will see none of the spy windows added, or probably any windows at all for that matter except the one MVR adds.

• Windows Patch-22519-.7z - Use this if you don't have the Windows category, or if the vanilla windows are showing up in the Doors category. Should be last in load order. Can be used in place of MVR patch if MVR is updated but MVR's windows would be in Doors category without patch.

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