Jump to content

[Help] BodyScales Leg/Calf Lenght slider misaligns animation.


Findri

Recommended Posts

Posted

Hello everyone. I like girls with long legs, so I usually increase the leg/calf lenght of my PC in the bodyscales slider inside Racemenu, then I decrease the height slider to give them a more natural appererance but the issue as you can see in the clips is that it somehow misaligns the character animations.

The 1st clip shows the animation with natural scales.
The 2nd clip shows the misaligned animation with modified scales.

I was thinking I could somehow change the position of the character skeleton's leg joints axis/nodes or whatever they are called in a 3d edition app.

How do you suggest I should fix this issue? Or is there some other way to customize a PC's legs scale without messing the skeleton's alignment with character animations? How should I approach this problem? Any suggestions are appreciated. TY for your time ✌️

  • 4 months later...
Posted
On 6/13/2021 at 11:11 PM, Findri said:

Hello everyone. I like girls with long legs, so I usually increase the leg/calf lenght of my PC in the bodyscales slider inside Racemenu, then I decrease the height slider to give them a more natural appererance but the issue as you can see in the clips is that it somehow misaligns the character animations.

The 1st clip shows the animation with natural scales.
The 2nd clip shows the misaligned animation with modified scales.

I was thinking I could somehow change the position of the character skeleton's leg joints axis/nodes or whatever they are called in a 3d edition app.

How do you suggest I should fix this issue? Or is there some other way to customize a PC's legs scale without messing the skeleton's alignment with character animations? How should I approach this problem? Any suggestions are appreciated. TY for your time ✌️

 

 

there is a way in the bodyslide studio to adjust the locations of the leg bones and joints the game has always been terrible with different heights and animations and all that 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...