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[mod] SSR Komorebi Humming - Common Body


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SSR Komorebi Humming - Common Body


SSR Komorebi Humming - Common Body

こもれびハミング

 

Monica.jpg.6b73ad98ff4ba022867ec5bdbbc1e50a.jpg

 

Press CTRL+1 or CTRL+2 to activate controls:

Z+1 Change Tops
Z+2 Change Bottoms
X+1 Change Panties
X+2 Change Nipples
C+1 Change Transparency - Tops
C+2 Change Transparency - Bottoms(Outer)
C+3 Change Transparency - Bottoms(Innner)
 

 

Icon.png.9bb7cb82e6b5d312c72568a86a09eb5a.png

 

 

For DMM:SSR.KomorebiHumming.Common.V1.0.zip

For Steam:SSR.KomorebiHumming.Common.Steam.V1.0.zip

 

2021/05/10  V1.0

 

 


 

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2 hours ago, MARIE LOVER said:

Thank you for your hard work.

 

I've tried on Misaki but it doesn't work.

But other mod is working fine.
870910221_.png.fc4105b1a657eb3b15a7977d12b3490e.png

 

 

Thank you for your report.

 

I don't have Misaki's costume yet, so I can't fix it for a while.

I'd like to fix it when it's available, but don't expect it.

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8 hours ago, MARIE LOVER said:

Thank you for your hard work.

 

I've tried on Misaki but it doesn't work.

But other mod is working fine.
 

This mod worked just fine with Misaki and Monica on my end, it might be your settings.

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4 hours ago, Luste said:

 

This mod worked just fine with Misaki and Monica on my end, it might be your settings.

 

Thank you for your report.

 

I would be happy if it works properly.
If you have other Misaki mods installed, it's certainly possible that only Misaki will not work properly.

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28 minutes ago, Loobasoth said:

Hi there, your mod looks great but its not working with Momiji on the steam version.

My settings are on the highest btw. 

 

I don't know if the cause is Momiji's costume or the difference between DMM and Steam, but it's difficult to fix.
There is no way to verify it in my environment.

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15 minutes ago, Zelly said:

I'm on Steam, I can confirm none of the girls wearing this outfit will make it work, at least on my side.

That's sad, I wanted to test it, it looked really good!

 

I'm sorry.

 

The hash value of the costume may be different on Steam.
It's rare.

 

It's difficult to fix, so I'll note in the file description that it may not work on Steam.

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5 minutes ago, aspidiske500 said:

 

I'm sorry.

 

The hash value of the costume may be different on Steam.
It's rare.

 

It's difficult to fix, so I'll note in the file description that it may not work on Steam.

I thought it might be that at first, but somehow the mods of teddy and knight for the same costume work... so I think both the DMM and Steam versions use the same hash values? Maybe the error lies somewhere else, but I'm not experimented enough to figure this out

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1 hour ago, Zelly said:

I thought it might be that at first, but somehow the mods of teddy and knight for the same costume work... so I think both the DMM and Steam versions use the same hash values? Maybe the error lies somewhere else, but I'm not experimented enough to figure this out

 

 

The hash value of the body described in the configuration file is different for me, Teddy, and Knight77.

 

Knight77

Quote

;BodySwap
[TextureOverrideGeneral_SSR_BodyIB]
hash = fb37afe6
vb0 = ResourceGeneral_SSR_BodyVB
ib = ResourceGeneral_SSR_BodyIB
handling = skip
drawindexed = auto

 

Teddy

Quote

;Body
[TextureOverrideCommonBody]
hash = effd58b7
$active = 1
match_first_index = 0
if $var1 > 2
    vb0 = ResourceBodyVB
    ib = ResourceBodyIB
    handling = skip
    drawindexed = auto
else if $var1 > 1
    vb0 = ResourceToplessBodyVB
    ib = ResourceToplessBodyIB
    handling = skip
    drawindexed = auto
else if $var1 > 0
    vb0 = ResourceToplessNNBodyVB
    ib = ResourceToplessNNBodyIB
    handling = skip
    drawindexed = auto
endif

 

aspidske500

Quote

[TextureOverride Body]
if $\mods\_id\id.ini\swimsuit1 != $id && $\mods\_id\id.ini\swimsuit2 != $id
    run = CommandListID
endif
hash = e9e76c54
match_first_index = 0
handling = skip

 


I'm using an IB hash from Monica's outfit.

 

There is also a way to describe it with a hash of VS instead of IB, so it can not be said absolutely, but the hash value may have changed at the timing of the game update.


I don't know if it's a difference between Steam and DMM or a country, but I think it's possible that there will be a gap because the events and updates that take place may differ.

 

The costumes distributed at this event are Honoka, Luna, and Monica on DMM, but aren't they Fiona, Kokoro, Kasumi, and Momiji on Steam?
With the addition of Honoka type costumes, there is a possibility that the Common type costumes have changed only on the DMM side.
 

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The banner on Steam is indeed Fiona, Kokoro, Kasumi and Momiji !

 

It could be that the Common costumes changed on the DMM side, from what I recall, Teddy works on Steam costumes, so that makes sense that his mod work.

However Knight77's mod was developped for the DMM version when it first released (if I'm not wrong), and it was for Common type, but his mod still works on Steam.

 

Honestly, I dunno, this is confusing territory for me lol

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47 minutes ago, Zelly said:

The banner on Steam is indeed Fiona, Kokoro, Kasumi and Momiji !

 

It could be that the Common costumes changed on the DMM side, from what I recall, Teddy works on Steam costumes, so that makes sense that his mod work.

However Knight77's mod was developped for the DMM version when it first released (if I'm not wrong), and it was for Common type, but his mod still works on Steam.

 

Honestly, I dunno, this is confusing territory for me lol

 

Perhaps Teddy is writing with a hash of VB0 instead of IB.

For example, for DMM Monica, it works regardless of whether the body hash is written as "e9e76c54" or "e53543e6".

 

I can't verify it because I don't have a Common body outfit other than Monica or a Steam environment.

 

By the way, I don't think it will work properly if I change only the hash value of the body of my mod to that of Teddy or Knight.
I think the costume hash and weight are different too.

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1 hour ago, aspidiske500 said:

 

Perhaps Teddy is writing with a hash of VB0 instead of IB.

For example, for DMM Monica, it works regardless of whether the body hash is written as "e9e76c54" or "e53543e6".

 

I can't verify it because I don't have a Common body outfit other than Monica or a Steam environment.

 

By the way, I don't think it will work properly if I change only the hash value of the body of my mod to that of Teddy or Knight.
I think the costume hash and weight are different too.

Is there any way I can help finding all those values? I would need a bit of guidance on how to do that though, it's an operation I never did.

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15 hours ago, teddy_DOAXVV said:

You guys summoned me? :) 

 

I use VB hash of the body nowadays, but it's my old one and used IB hash. 

 

I also examined Knight's mod and found he's using same value.

 

;BodySwap
[TextureOverrideGeneral_SSR_FDOTS_BodyIB]
hash = effd58b7
...

 

So we can conclude that mine and knight77's mods will only work on Steam version of the game.

Cheers,

 

 

Thank you for teaching me.

 

I inadvertently searched for "SSR_Event_OneDayInSummer" instead of "SSR_Event_OneDayInSummer Part2".

Your mod and "SSR_Event_OneDayInSummer Part 2" have the same body hash.

 

Perhaps the hash in the latest release of DMM has changed and my mod conforms to it.


The source programs for DMM and Steam are basically the same, but since the platforms and event schedules are different, they are probably developing and releasing in different branches.


I think it's the DMM branch that is doing the pre-development, but I think this gap will occur until the updates released in the DMM branch are incorporated into the Steam branch.


I would also like to specify in the main topic of my MOD that the verification environment is DMM.

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15 hours ago, Zelly said:

Is there any way I can help finding all those values? I would need a bit of guidance on how to do that though, it's an operation I never did.

 

 

If you get a dump of the "Frame Analysis" for that outfit in the Steam environment and post it on this topic, I can try to fix this outfit.

However, please note that it may not be possible to support it because it is impossible to verify the operation in my environment.

 

Teddy's mod seems to be guaranteed to work on Steam, so please consider using it as well.

 

I will post later on how to get a dump of "Frame Analysis".
 

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37 minutes ago, aspidiske500 said:

 

 

If you get a dump of the "Frame Analysis" for that outfit in the Steam environment and post it on this topic, I can try to fix this outfit.

However, please note that it may not be possible to support it because it is impossible to verify the operation in my environment.

 

Teddy's mod seems to be guaranteed to work on Steam, so please consider using it as well.

 

I will post later on how to get a dump of "Frame Analysis".
 

 

I'm currently using Teddy's mod, it's good, but I prefer the type of customization Minazuki's mods allow.

That's why I'd like it if we could get your mod to work on Steam ?

 

I'll wait for your post and I'll try my best to get you the frame analysis dump, thanks again for helping!

 

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On 5/13/2021 at 8:34 PM, Zelly said:

 

I'm currently using Teddy's mod, it's good, but I prefer the type of customization Minazuki's mods allow.

That's why I'd like it if we could get your mod to work on Steam ?

 

I'll wait for your post and I'll try my best to get you the frame analysis dump, thanks again for helping!

 

 

 

 

 This is the procedure for acquiring a dump of "Frame Analysis".

 

 

1.  Open "d3dx.ini" with a text editor.

 

image.png.fa745928d5c26f105b8d8fa1f1c2c72e.png

 

 

 

2. Change the "Shader hunting options" setting to "hunting = 2" and restart the game.

 

image.png.46433f570a7e81cb563779eff61fc32b.png

 

 

3. Go to the studio and put on the girl the costume you want.

 

image.png.162b6762b86e7fc030ff79dcbdaf3874.png

 

 

4. Press "0" on the numeric keypad to activate hunting mode

 

image.png.35cb5f4576a6983f640ed675a9c6e9c4.png

 

 

5. Press "F8" to get a dump of "Frame Analysis".

 

image.png.44bfbf97a263d89f0c8fc165ed2d34f4.png

 

 

6. A folder will be created in the path displayed in the upper left of the screen, and the dump file will be acquired in the folder.

 

image.png.0ae90fa5cd2f4e8df726a64d0dce3853.png

 

 

 

Please compress the "Frame Analysis-YYYY-MM-DD-hhmmss" folder created above and post it on this bulletin board.
I import it into Blender and try to create a Steam version.

 

 

 

You can check the IB hash value of the costume or body by pressing "7" or "8" on the numeric keypad in hunting mode.

 

image.png.aa1aa4c9e0a8be4aa961387bf148d26c.png

 

 

You can also check the hash value of VB or PS by pressing "/", "*", "7", "8" on the numeric keypad.

 

The main operation methods of hunting mode are as follows.

・"/" And "*" on the numeric keypad
    Select the vertex buffer.
・Numeric keypad "-"
    Copy the value of the selected vertex buffer to the clipboard.
・"7" And "8" on the numeric keypad
    Select the index buffer.
・Numeric keypad "9"
    Copy the value of the selected index buffer to the clipboard.
・"4" And "5" on the numeric keypad
    Select the vertex shader.
・Numeric keypad "6"
    Copy the value of the selected vertex shader to the clipboard.
・"1" And "2" on the numeric keypad
    Select the pixcel shader.
・Numeric keypad "3"
    Copy the value of the selected pixcel shader to the clipboard.
・Numeric keypad "0"
    Hunting mode on / off.
・Numeric keypad "+"
    Reset the hunting mode.    
・Numeric keypad "." + "0"
    Switching the display method. (skip, original, pink, mono)
・"F8"
    Output the "Frame Analysis" files.
・"Ctrl" + "F8"
    Switches the output target of "Frame Analysis".
 

 

You can check  the value of "first_index" by looking at the text file of the dump truck, but usually you check it after importing it into Blender.

 

From this point on, it will be the procedure for creating a MOD, but it is long to explain, so if you are interested, please refer to the following video.

If you understand the contents of this video, you can create your own mod.

To do the work, you need Blender and its add-on "blender_3dmigoto.py".

 

 

 

Edited by aspidiske500
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I just tested it, it works!

All variations seem to work as intended, I haven't noticed any problems yet:

1501529208_DOAX_VV2021-05-1319-09-21.jpg.f311cd33b24c786cd6ba49c73d03f71c.jpg

 

Maybe how the transparency of the black skirt looks a bit awkward, but I guess that's fine?

1402129638_DOAX_VV2021-05-1319-11-14.jpg.78fadd5078a1131c8253b52b4e740867.jpg

 

Thanks for your work, I am grateful. ?

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10 minutes ago, Zelly said:

I just tested it, it works!

All variations seem to work as intended, I haven't noticed any problems yet:

1501529208_DOAX_VV2021-05-1319-09-21.jpg.f311cd33b24c786cd6ba49c73d03f71c.jpg

 

Maybe how the transparency of the black skirt looks a bit awkward, but I guess that's fine?

1402129638_DOAX_VV2021-05-1319-11-14.jpg.78fadd5078a1131c8253b52b4e740867.jpg

 

Thanks for your work, I am grateful. ?

 

It was good that it seemed to work normally.
Then, register it as a download file.

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