aspidiske500 Posted May 9, 2021 Posted May 9, 2021 View File SSR Komorebi Humming - Common Body SSR Komorebi Humming - Common Body こもれびハミング Press CTRL+1 or CTRL+2 to activate controls: Z+1 Change Tops Z+2 Change Bottoms X+1 Change Panties X+2 Change Nipples C+1 Change Transparency - Tops C+2 Change Transparency - Bottoms(Outer) C+3 Change Transparency - Bottoms(Innner) For DMM:SSR.KomorebiHumming.Common.V1.0.zip For Steam:SSR.KomorebiHumming.Common.Steam.V1.0.zip 2021/05/10 V1.0 Submitter aspidiske500 Submitted 05/10/2021 Category Dead or Alive Xtreme: Venus Vacation Requires 3DMigoto, Hi-Res Body Skin 18
MARIE LOVER Posted May 11, 2021 Posted May 11, 2021 Thank you for your hard work. I've tried on Misaki but it doesn't work. But other mod is working fine.
aspidiske500 Posted May 11, 2021 Author Posted May 11, 2021 2 hours ago, MARIE LOVER said: Thank you for your hard work. I've tried on Misaki but it doesn't work. But other mod is working fine. Thank you for your report. I don't have Misaki's costume yet, so I can't fix it for a while. I'd like to fix it when it's available, but don't expect it.
Luste Posted May 11, 2021 Posted May 11, 2021 8 hours ago, MARIE LOVER said: Thank you for your hard work. I've tried on Misaki but it doesn't work. But other mod is working fine. This mod worked just fine with Misaki and Monica on my end, it might be your settings.
aspidiske500 Posted May 12, 2021 Author Posted May 12, 2021 4 hours ago, Luste said: This mod worked just fine with Misaki and Monica on my end, it might be your settings. Thank you for your report. I would be happy if it works properly. If you have other Misaki mods installed, it's certainly possible that only Misaki will not work properly.
Loobasoth Posted May 12, 2021 Posted May 12, 2021 Hi there, your mod looks great but its not working with Momiji on the steam version. My settings are on the highest btw.
aspidiske500 Posted May 12, 2021 Author Posted May 12, 2021 28 minutes ago, Loobasoth said: Hi there, your mod looks great but its not working with Momiji on the steam version. My settings are on the highest btw. I don't know if the cause is Momiji's costume or the difference between DMM and Steam, but it's difficult to fix. There is no way to verify it in my environment.
Zelly Posted May 12, 2021 Posted May 12, 2021 I'm on Steam, I can confirm none of the girls wearing this outfit will make it work, at least on my side. That's sad, I wanted to test it, it looked really good!
aspidiske500 Posted May 12, 2021 Author Posted May 12, 2021 15 minutes ago, Zelly said: I'm on Steam, I can confirm none of the girls wearing this outfit will make it work, at least on my side. That's sad, I wanted to test it, it looked really good! I'm sorry. The hash value of the costume may be different on Steam. It's rare. It's difficult to fix, so I'll note in the file description that it may not work on Steam.
Zelly Posted May 12, 2021 Posted May 12, 2021 5 minutes ago, aspidiske500 said: I'm sorry. The hash value of the costume may be different on Steam. It's rare. It's difficult to fix, so I'll note in the file description that it may not work on Steam. I thought it might be that at first, but somehow the mods of teddy and knight for the same costume work... so I think both the DMM and Steam versions use the same hash values? Maybe the error lies somewhere else, but I'm not experimented enough to figure this out
aspidiske500 Posted May 12, 2021 Author Posted May 12, 2021 1 hour ago, Zelly said: I thought it might be that at first, but somehow the mods of teddy and knight for the same costume work... so I think both the DMM and Steam versions use the same hash values? Maybe the error lies somewhere else, but I'm not experimented enough to figure this out The hash value of the body described in the configuration file is different for me, Teddy, and Knight77. Knight77 Quote ;BodySwap [TextureOverrideGeneral_SSR_BodyIB] hash = fb37afe6 vb0 = ResourceGeneral_SSR_BodyVB ib = ResourceGeneral_SSR_BodyIB handling = skip drawindexed = auto Teddy Quote ;Body [TextureOverrideCommonBody] hash = effd58b7 $active = 1 match_first_index = 0 if $var1 > 2 vb0 = ResourceBodyVB ib = ResourceBodyIB handling = skip drawindexed = auto else if $var1 > 1 vb0 = ResourceToplessBodyVB ib = ResourceToplessBodyIB handling = skip drawindexed = auto else if $var1 > 0 vb0 = ResourceToplessNNBodyVB ib = ResourceToplessNNBodyIB handling = skip drawindexed = auto endif aspidske500 Quote [TextureOverride Body] if $\mods\_id\id.ini\swimsuit1 != $id && $\mods\_id\id.ini\swimsuit2 != $id run = CommandListID endif hash = e9e76c54 match_first_index = 0 handling = skip I'm using an IB hash from Monica's outfit. There is also a way to describe it with a hash of VS instead of IB, so it can not be said absolutely, but the hash value may have changed at the timing of the game update. I don't know if it's a difference between Steam and DMM or a country, but I think it's possible that there will be a gap because the events and updates that take place may differ. The costumes distributed at this event are Honoka, Luna, and Monica on DMM, but aren't they Fiona, Kokoro, Kasumi, and Momiji on Steam? With the addition of Honoka type costumes, there is a possibility that the Common type costumes have changed only on the DMM side.
Zelly Posted May 12, 2021 Posted May 12, 2021 The banner on Steam is indeed Fiona, Kokoro, Kasumi and Momiji ! It could be that the Common costumes changed on the DMM side, from what I recall, Teddy works on Steam costumes, so that makes sense that his mod work. However Knight77's mod was developped for the DMM version when it first released (if I'm not wrong), and it was for Common type, but his mod still works on Steam. Honestly, I dunno, this is confusing territory for me lol
aspidiske500 Posted May 12, 2021 Author Posted May 12, 2021 47 minutes ago, Zelly said: The banner on Steam is indeed Fiona, Kokoro, Kasumi and Momiji ! It could be that the Common costumes changed on the DMM side, from what I recall, Teddy works on Steam costumes, so that makes sense that his mod work. However Knight77's mod was developped for the DMM version when it first released (if I'm not wrong), and it was for Common type, but his mod still works on Steam. Honestly, I dunno, this is confusing territory for me lol Perhaps Teddy is writing with a hash of VB0 instead of IB. For example, for DMM Monica, it works regardless of whether the body hash is written as "e9e76c54" or "e53543e6". I can't verify it because I don't have a Common body outfit other than Monica or a Steam environment. By the way, I don't think it will work properly if I change only the hash value of the body of my mod to that of Teddy or Knight. I think the costume hash and weight are different too.
Zelly Posted May 12, 2021 Posted May 12, 2021 1 hour ago, aspidiske500 said: Perhaps Teddy is writing with a hash of VB0 instead of IB. For example, for DMM Monica, it works regardless of whether the body hash is written as "e9e76c54" or "e53543e6". I can't verify it because I don't have a Common body outfit other than Monica or a Steam environment. By the way, I don't think it will work properly if I change only the hash value of the body of my mod to that of Teddy or Knight. I think the costume hash and weight are different too. Is there any way I can help finding all those values? I would need a bit of guidance on how to do that though, it's an operation I never did.
aspidiske500 Posted May 13, 2021 Author Posted May 13, 2021 15 hours ago, teddy_DOAXVV said: You guys summoned me? I use VB hash of the body nowadays, but it's my old one and used IB hash. I also examined Knight's mod and found he's using same value. ;BodySwap [TextureOverrideGeneral_SSR_FDOTS_BodyIB] hash = effd58b7 ... So we can conclude that mine and knight77's mods will only work on Steam version of the game. Cheers, Thank you for teaching me. I inadvertently searched for "SSR_Event_OneDayInSummer" instead of "SSR_Event_OneDayInSummer Part2". Your mod and "SSR_Event_OneDayInSummer Part 2" have the same body hash. Perhaps the hash in the latest release of DMM has changed and my mod conforms to it. The source programs for DMM and Steam are basically the same, but since the platforms and event schedules are different, they are probably developing and releasing in different branches. I think it's the DMM branch that is doing the pre-development, but I think this gap will occur until the updates released in the DMM branch are incorporated into the Steam branch. I would also like to specify in the main topic of my MOD that the verification environment is DMM.
aspidiske500 Posted May 13, 2021 Author Posted May 13, 2021 15 hours ago, Zelly said: Is there any way I can help finding all those values? I would need a bit of guidance on how to do that though, it's an operation I never did. If you get a dump of the "Frame Analysis" for that outfit in the Steam environment and post it on this topic, I can try to fix this outfit. However, please note that it may not be possible to support it because it is impossible to verify the operation in my environment. Teddy's mod seems to be guaranteed to work on Steam, so please consider using it as well. I will post later on how to get a dump of "Frame Analysis".
Zelly Posted May 13, 2021 Posted May 13, 2021 37 minutes ago, aspidiske500 said: If you get a dump of the "Frame Analysis" for that outfit in the Steam environment and post it on this topic, I can try to fix this outfit. However, please note that it may not be possible to support it because it is impossible to verify the operation in my environment. Teddy's mod seems to be guaranteed to work on Steam, so please consider using it as well. I will post later on how to get a dump of "Frame Analysis". I'm currently using Teddy's mod, it's good, but I prefer the type of customization Minazuki's mods allow. That's why I'd like it if we could get your mod to work on Steam ? I'll wait for your post and I'll try my best to get you the frame analysis dump, thanks again for helping!
aspidiske500 Posted May 13, 2021 Author Posted May 13, 2021 (edited) On 5/13/2021 at 8:34 PM, Zelly said: I'm currently using Teddy's mod, it's good, but I prefer the type of customization Minazuki's mods allow. That's why I'd like it if we could get your mod to work on Steam ? I'll wait for your post and I'll try my best to get you the frame analysis dump, thanks again for helping! This is the procedure for acquiring a dump of "Frame Analysis". 1. Open "d3dx.ini" with a text editor. 2. Change the "Shader hunting options" setting to "hunting = 2" and restart the game. 3. Go to the studio and put on the girl the costume you want. 4. Press "0" on the numeric keypad to activate hunting mode 5. Press "F8" to get a dump of "Frame Analysis". 6. A folder will be created in the path displayed in the upper left of the screen, and the dump file will be acquired in the folder. Please compress the "Frame Analysis-YYYY-MM-DD-hhmmss" folder created above and post it on this bulletin board. I import it into Blender and try to create a Steam version. You can check the IB hash value of the costume or body by pressing "7" or "8" on the numeric keypad in hunting mode. You can also check the hash value of VB or PS by pressing "/", "*", "7", "8" on the numeric keypad. The main operation methods of hunting mode are as follows. ・"/" And "*" on the numeric keypad Select the vertex buffer. ・Numeric keypad "-" Copy the value of the selected vertex buffer to the clipboard. ・"7" And "8" on the numeric keypad Select the index buffer. ・Numeric keypad "9" Copy the value of the selected index buffer to the clipboard. ・"4" And "5" on the numeric keypad Select the vertex shader. ・Numeric keypad "6" Copy the value of the selected vertex shader to the clipboard. ・"1" And "2" on the numeric keypad Select the pixcel shader. ・Numeric keypad "3" Copy the value of the selected pixcel shader to the clipboard. ・Numeric keypad "0" Hunting mode on / off. ・Numeric keypad "+" Reset the hunting mode. ・Numeric keypad "." + "0" Switching the display method. (skip, original, pink, mono) ・"F8" Output the "Frame Analysis" files. ・"Ctrl" + "F8" Switches the output target of "Frame Analysis". You can check the value of "first_index" by looking at the text file of the dump truck, but usually you check it after importing it into Blender. From this point on, it will be the procedure for creating a MOD, but it is long to explain, so if you are interested, please refer to the following video. If you understand the contents of this video, you can create your own mod. To do the work, you need Blender and its add-on "blender_3dmigoto.py". Edited July 17, 2021 by aspidiske500 2
Zelly Posted May 13, 2021 Posted May 13, 2021 Thanks for the guide, here is the file! FrameAnalysis-2021-05-13-153642.rar
aspidiske500 Posted May 13, 2021 Author Posted May 13, 2021 16 minutes ago, Zelly said: Thanks for the guide, here is the file! FrameAnalysis-2021-05-13-153642.rar 68.44 MB · 0 downloads I've got it without any problems, so I'll start working. Please be patient as it may not end by the end of today.
aspidiske500 Posted May 13, 2021 Author Posted May 13, 2021 1 hour ago, Zelly said: Thanks for the guide, here is the file! FrameAnalysis-2021-05-13-153642.rar 68.44 MB · 2 downloads All the corrections have been completed. Please check the operation. SSR.KomorebiHumming.Common.Steam.BETA.zip 6
Zelly Posted May 13, 2021 Posted May 13, 2021 I just tested it, it works! All variations seem to work as intended, I haven't noticed any problems yet: Maybe how the transparency of the black skirt looks a bit awkward, but I guess that's fine? Thanks for your work, I am grateful. ? 1
aspidiske500 Posted May 13, 2021 Author Posted May 13, 2021 10 minutes ago, Zelly said: I just tested it, it works! All variations seem to work as intended, I haven't noticed any problems yet: Maybe how the transparency of the black skirt looks a bit awkward, but I guess that's fine? Thanks for your work, I am grateful. ? It was good that it seemed to work normally. Then, register it as a download file. 1
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